https://www.cnbc.com/2020/01/07/apple-app-store-had-estimate...
How should Apple go about making money from the App Store? Paid apps are dwindling off. They do charge a flat fee per developer, but it can’t be too large or they’ll lose all the indie developers, and there just aren’t enough developers overall to make that a viable business on its own. They could charge a flat fee to the developer per app download -- something really small, a few cents per download -- but then what about free apps?
What they want is to take a share of the profits from developers who are making money on their platform, while also supporting free apps free of charge. The 30% fee is their attempt to do that. The problem is that it’s easy to game the system and just run your payments outside their store. Hence all the silly rules to try to prevent that.
Maybe 30% is just too much. Would people complain as much if it were 10%, or 5%?
Or maybe they should just give up on App Store revenue and focus on hardware sales. But it would be a little weird for them not to have a direct incentive to improve the store experience for users.
Or Apple could drop the charade and charge users for access to apps based on whatever pricing scheme they want.
The promotions one is interesting; I think it has the same pitfall as AdWords: if my app / web page is the best result for the user for a given search, why should I have to pay money to promote it? If Apple or Google is doing their job right, taking money for promotions is actively detrimental to users. Not that that stops AdWords, of course.
Charging the users would make sense. It’s a shame that we’ve all been trained to expect this stuff to be free.
I guess subscription-based stores are a decent approach? Like Apple Arcade. But that has downsides for users too -- you potentially end up paying multiple subscriptions (like most people do now for streaming TV) so it adds barriers to entry for new (possibly better) stores. Who wants to pay for yet another subscription service?
It's less risky to develop some skinner box slot machine because you aren't out much investment if it gets rejected. Plus, the digital goods are pulled from thin air, so anything you sell is pure profit.
Contrast that with a real app that provides a valuable service with backend costs and a subscription fee. There's a lot more investment to build an app like that, so getting rejected is a huge risk and, even at 15%, Apple's cut might be a big chunk of your margin.
Since Apple incentivizes low effort slot machines and detriments high quality apps, I feel like there's been an increasing portion of the app store is turning into what I consider garbage apps.
The subscription cut also creates the opposite scenario of what everyone is always parroting about iOS customers being profitable. They might spend more money, but they're definitely not more profitable (per customer) if you're paying 15% to a middleman.
I tried to limit the list to apps where you couldn't get to _any_ functionality without logging in. AirBnB lets you browse around etc. Airlines let you look at dates / availability.
I included Wells Fargo, however, because I thought it was wild that they're able to provide straight web links to Safari to sign up for banking services, whereas Hey has to pretend like accounts are bestowed via divine intervention.
Why, then, did Apple decide to gerrymander its rules to extract rent from one industry and not the other?
Perhaps there's an ethical or philosophical argument why Apple feels entitled to one industry's revenue and not the other, but I haven't heard that argument.
I'm confused why they don't rip the bandaid off and just charge everyone at the same time though. Charging Tesla 30% probably isn't feasible but this seems like an ideal time to introduce fees for all companies that are currently allowed exemptions (Netflix, Lyft, Airbnb, Uber, Audible, Airlines etc). Yes they could put up a fight but at least some of them would cave.
Until the government gets involved, they are totally allowed to selectively and arbitrarily enforce the rules. Banning Hey but not Netflix just makes them look like hypocrites and makes them less money. Seems like the worst of both worlds.
Since cars are physical goods, Tesla COULD freely sell the car in the app using Apple Pay, Credit Card, etc in the app if they wanted, just like Amazon, Walmart and other e-commerce apps do. They wouldn't pay the 30%, just the credit card fee.
Similarly, Lyft, Airbnb, Uber and some Airlines accept ApplePay, Credit Card, etc, all without the 30%, because it's a physical service, not software or a digital product.
Netflix and Audible just don't sell their stuff on the app. It's not an exemption, it's something predicted in the App Store terms: don't link to the signup/sales page. The problem here is that Hey is claiming that they should be allowed to use that rule that Netflix and Audible use.