It's interesting you'd say that because it's actually not true (I am not accusing you of lying at all - I take your statement at face value!)
What I mean is the following:
When I buy a phone - no matter the maker - I have deep within me a default assumption that if I want some app, some provider, some service, some feature, on my phone - that it will be, that it can be, and if someone thinks it up it'll be there shortly. I DO NOT assume that because Apple wants to steal people's work, some apps will never appear there.
Do you remember the early days of the app store and the saying "There's an app for that" (usually referring to things like fart generators and TV quotes).
Nowadays you'd NEVER think to say such a thing because Apple is ensuring it cannot be true - and more and more developers and platforms are choosing not to use it.
It's pretty plainly clear to me that Apple ONLY wants large, rich, well-known companies publishing apps; they grudgingly publish apps for small or individual developers, but really deep down wish they didn't have to.
Stuff like what we are seeing now with Hey is their endgame to finally get everyone except their exclusive club off the list.
I bought an iPhone and had no idea bit torrent clients were banned
If Apple had promised customers that Age of Empires runs on Macs, then they would have a hard time getting Microsoft to give them 30%. But Apple has made not such promise to consumers.
Besides, there’s an email client for the iPhone. If there wasn’t, consumers might complain. If Hey was the only game in town, I’m sure they’d be given a sweeter deal.
Given that Age of Empires has actually had Mac versions, I'm not sure this is the comparison you're looking for here. :)
The POINT that I'm making is that people their phone is theirs and they can install what they want on it. Even if that thing comes from the app store. EVEN NOW when I want to do something I go looking for an app. I don't assume my phone can't do it. And I certainly don't assume it can't do it thanks to shenanigans on Apple's part.
The reality however is far different and there are LOTS of things Apple doesn't allow and they are not above using their platform to stifle competition.
The only value added by Apple is some kind of vetting (they don’t do code review, they just check that the app meets their recommendations... and they are called RECOMMENDATIONS not REQUIEMENTS).
My app was recently rejected because i refused to sell in-app purchases and want to keep purchases only on my website.
Why should Apple care what software makers want?
I get that it's a pain to develop software for the iPhone and then have to pay rent to Apple to get it to users; but that's not Apple's problem unless enough users either complain or switch hardware to cut into Apple's revenue. That doesn't seem to be happening. Sure, there are plenty of users (I'm one of them) who refuse to buy an Apple device precisely because of limitations like this, but there are plenty more users who don't seem to care; whatever they are getting through Apple's curated app store appears to satisfy their needs. As long as that remains true, Apple has no incentive to change its policies, and that's just a business reality that any software developer contemplating making an app for the iPhone is going to have to deal with.
And you’re defending that?
Personally I think devs should just pass the 30% to consumers or withdraw their apps. That is how you get leverage.
The Mafia didn't build things. It just came in and took over things others had built.
Apple built its app store. It built the iPhone. It got its users fair and square, by providing a product that users want. If you think that's the same as the Mafia, you have a very skewed view of business.
They do no such thing. They just prevent other stores from providing apps for their own product. Which they are within their rights to do, since it's their product.
I'll bring it up again: game consoles. Steam. And no, they don't deserve a pass.
Why Steam? No one ever has to use Steam--you can install whatever you want on your PC. Steam isn't even installed by default in 99% of cases.
As for the why: I'm thinking from the point of view of a developer. For me it's all the same. Paying 30% to Apple is the same as paying 30% to Steam or x% to console makers. In practice it doesn't matter if the appliance the user runs my software is essential or not, or if the store is exclusive, or comes preinstalled or not. I'm still paying a percentage to someone.
Sucks in all cases.
I personally have platforms I simply will not use (or refuse to spend money on directly, like EA's Origin, where I only own/care about C&C) regardless how good of a deal it is.
Valve has the ability to set whatever rules they want within their store. A world where we didn't allow this would get very complicated very quickly. Do we also make Walmart and Target carry every brand? How much are they allowed to markup the price? Who decides?
If Steam provides such a valuable service that consumers aren't willing to shop anywhere else even when they can, then that's what it is.
And, I think that's what would largely happen on the iPhone anyway if side-loading was allowed, outside of extraordinary circumstances like when protesters can't access a critical safety app. But, in order to keep apps on their store, Apple would have to make a (slightly) greater effort to keep developers happy.
(I also think Steam zealots are ridiculous, but that is a separate discussion.)
The parameters have been clear for over a decade, and it’s really time to stop whining that the iPhone is not an open platform. Apple is the only iPhone app distribution channel and they make the rules. If you don’t want that, don’t buy an iPhone/don’t make iPhone apps. If you make iPhone apps, own it.
Instead of, you know, just accepting bad things because they've been bad for a decade. Slavery was around in the US for more than 100 years. Did that make it right? Maybe slave owners said similar things to Abolitionists, "but it's been this way for ages!!"
According to Apple, if your app is not a "reader" app it must allow subscribing in-app.
Can you imagine if Best Buy required Apple to add "Best Buy Payments" to MacOS so that Best Buy could collect a 30% fee on top of any services subscription that Apple sells to that MacBook user? All for the privilege of selling their products through the BB stores.
Apple isn't marking up a product for resale in it's retail environments. It is, in many cases, forcing its developers (who provide their valuable products to Apple for free, after paying Apple an annual fee) to completely rearrange their business models in order for Apple to collect a huge portion of their revenues, entirely on their terms.
As for your Best Buy example, Best Buy can make that demand, but Best Buy would lose more from not having Apple’s products than Apple would from not being placed on Best Buy’s shelves.
The second part there is what a lot of people seem to have difficulty accepting.
I’d be so impressed if one of you would just head over to Android and make a non-iPhone app that took the world by storm. Prove to us all that the 30% is a bad bargain, that Apple needs to change, that your software is valuable even without their store.
I guess it’s disheartening to see instead just another set of entitled complaints and dubious concern over end users, most of whom have no idea your $10 app exists and never thought about it when buying their $1000 phone.
But, it's also becoming more and more critical as phones take an increasingly central roll in our lives.
(Apple is in a frustratingly unique position compared to Walmart, Target, Best Buy, et. al., of course, in that the App Store is the way to get applications onto iPhones.)
Your Apple hardware is your Costco Membership Card. You aren’t able to buy Sam’s Club products using your Costco membership, and Costco’s under no expectation to make them available to you.
Your iPhone is not compatible with any software.
Some things are compatible and some things are not.
Edit: “Compatible” is not about the tech in this case (the binary would theoretically run) but about the terms of your agreement with the manufacturer.
If you buy a Costco fridge and with it a contract to only store Costco-sold food in it, then you have a better analogy. 80% of the world seems to prefer the AnyFood Fridge, and for some reason 20% buy the Costco with the agreement.
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Edit response: How many people do you think read the agreement they signed with Apple? How many realize Apple is increasing the price of software by ~30%?
You don't need to muddy the waters by making a ridiculous analogy that somehow equates a computer to a membership card (of all things!).
The computer is a computer. Full stop. There is a store on the computer. There should be other stores on the computer but they're not allowed because the people that make the computer are partaking in anti-competitive, anti-consumer shenanigans.
When the case in point is an email client this argument seems especially facetious. Is any customer really being defrauded because “there’s not an app for email”?
Maybe you are happy with one of the 2 shitty choices, but there might be people that would prefer to not be forced to chose what shit taste better, it is live you live in place and you have only 2 drinking water choices, both contain different poisons but you have a choice, why should people complain and try to fix a bad situation when you could chose your poison? I seen lots complaining that there is not enough competiotion in X or Y market (like mobile or ISPs ) but Apple fans don't want more competition on the iOS, you wouild thinkt he average Apple user would have been already scammed 100 times on their Macbooks because of the missing walls , this is how hard the security excuse is mentioned.