Samsung announces two new Android Honeycomb tablets
pcmag.com
pcmag.com
And so it begins...
(I don't know why people thought that the tablet competition would be any different than the smartphone market. Critics were way too eager to proclaim that no one could compete with Apple on price.)
These tablets look great, in terms of pricing and specs. But what will drive their success or lack thereof is the tightness and consistency of the overall experience. This is what Apple gets so well, even though delivering it flies in the face of so many things (lack of openness, vendor lock-in, app store approval policies, etc.).
I meant this comment sincerely, and thought it worth reading. I'm quite willing to be wrong and learn, but I don't get anything from a bunch of -1s (given that I observed the no one-liners, no jokes, etc. rules).
Jus' sayin'.
edit: Point being, maybe I'm just being pedantic, but it seems like they were right to say what they said.
What are the guidelines (or general practice) for creating apps that scale across so many sizes?
My understanding is that Android apps tend to scale well across minor screen size/pixel density/aspect ratio variations, which is good, but I also note that most universal iOS apps have substantially different layouts between their iPhone and iPad versions: not just differing sizes but a very different arrangement of controls and even substantially differing functionality and interaction paradigms... for example, iPhone apps tend to be much more about drilling down into a hierarchy while iPad apps are "flatter".
Is there a guideline regarding where to make that cutoff? In a world of 3.5" and 9.7" screens being the only two options, it's easy to know which device gets the "little" layout and which gets the "big" one... but what sort of layouts should an app give 5", 7", and 12" tablets?