EDIT: Also if you know any resources for writing high performance JS, that would be appreciate too. Not necessarily just number crunching optimizations, but also working with (potentially large) strings/Unicode. I’ve worked on something that might need to parse tens of megabytes of a simple plain text format including dates and likely (complex) Unicode characters, so making that as fast as possible is important to me. (I got it down to like 500ms for 30-40MB I’d text but I think I managed faster with a version on the JVM, with both being single threaded)
JavaScript is not the language for that objective anyway. So, No!
It's all about I/O.
Regarding games, it uses subset of OpenGL API. You can use that to crunch numbers actually.
Anyways you'll have to use some external API/FFI for your job.
I agree it's only a book you'd want to learn from if you already know another language - it's a terse, conceptual ground-up description.