Some other side conversations I've had about this that might be interesting and relevant:
* Native UI is not always the right choice. That might seem surprising coming from someone who pushes native UI extremely strongly in general, and I don't want to be misunderstood as recommending you choose something else for your next project (if you have to ask: don't). But in some very specific contexts, such as performant text editing/rendering, it can be problematic to use a high-level control. In fact, many of the text views I use in are not using the standard platform controls but a custom view doing its own drawing: Terminal.app does its own thing (it doesn't even use NSScrollView!), Xcode has the Pegasus editor written in Swift, iTerm draws text using Metal, and Sublime Text is Skia. Platform controls are meant for 99% of apps that don't need absolute control over performance or text rendering, and sometimes you can push them quite far. But in some cases it's appropriate to abandon them. (I will note that all of the examples handle actual text editing very, very well. If you don't know what the standard shortcuts for editing text are for my platform, you're not going to do it right.)
* I love that LSP exists and that it makes my "dumb" editor "smart". But having worked with it a bit, I think it might suffer from some of the same problems: it uses a client-server architecture and JSON to communicate, which means it is not all that performant and needs to keep track of asynchronous state in a coherent way. And not just the state of one document, but the states of many documents, all in different contexts and workspaces, all with their own compiler flags and completion contexts and cursor locations–it is really hard to do this correctly and quickly, although many language servers do an admirably good job. Perhaps it's just "good enough" that it's here to stay, or maybe it has enough support that it can have some of its issues wrinkled out with time.