So many amazing details. Notice how the texture of the trim knob is different than other controls. When cost is no barrier, you can have mechanical switches, toggles, flip-off guards, various shapes and sizes of knobs, levers, color coding, hazard markings, etc. - all made from top notch materials and you bet, the haptics were totally engineered for best possible way to reduce ambiguity. Aesthetics take a back seat.
Also, props to the narrator. She was to the point and well informed.
I hope UI/UX designers (even for web design), industrial designers, architects, ergonomicists, HMI designers be inspired from this with one major take away - stop putting personal taste, aesthetics, decoration, marketing, etc. before functionality and pragmatism. Especially those working in vehicle interior design - people need to realize we drive a deadly 2-ton machine on our roads. Make no mistake, modern regression of UI in cars is because of bean counters - touchscreens are vastly cheaper than physical encoders/switches/toggles, especially automotive grade ones. [1]
Can you imagine if you had to flip a toggle switch to turn bluetooth on in your car? I know you're smiling from just the thought of it. People make the case that UI needs to be simple for people to use at the expense of density, but remember - we already look at the world which is very messy and navigate it without a problem. Millions navigate through airports. People knew how to use Yellow Pages (extreme density) and telephone books. Making UI more understandable is orthogonal to information density.
Unrelated: It is a shame that SpaceX's dragon crew cockpit design ditched all this in favor of a more sexier (arguable) looking sci-fi aesthetics. IMO it looks like a cheap movie set including the space suits.
[1] https://www.mouser.com/ALPS/Electromechanical/Encoders/_/N-3...