The next Olympics should include Fortnite
economist.com
economist.com
Fortnite still has a large amount of luck involved. Even the most skilled players have to rely on luck to be able to get the high leveled items they need to succeed in the long game. While current competitions have tried to lessen this by having multiple rounds over and over in attempt at giving all players a fairer chance, the luck aspect is still there.
All other games with a heavily established esports base uses games with much lower levels of luck, and are centered around the balance of skill and strategy. CS:GO, League of Legends, Rocket League, Valorant, Super Smash Bros, etc. are all centered around the player or team's skill and/or strategy. Luck is either minimal or non existent.
The Olympics should be about skill, never about luck.
Since competitive skiing is based on athleticism in the face of uncertain conditions, that sounds dreadfully boring.
Appreciate experienced skiiers might see more nuance to how skiiers approach subtle changes to the piste, but still doubt they'd find button clicking in the face of uncertain conditions equally compelling (or even more compelling than watching real skiiers on a suitably large raked and climate-controlled slope)
> "The start order in the first run is determined by a combination of a draw and your standing in World Cup rankings. For the second, the top 30 skiers start in reverse order (so the 30th person goes first) to even out their chances. The later on you start, the worse your course conditions will be, sometimes with gnarly ruts, holes and bumps." [1]
While yes, a better athlete would start later, and therefore be at a disadvantage, it evens out the field so that they can close the gap in the effects of the course conditions.
[1]: https://qz.com/1202352/a-short-guide-to-understanding-alpine...
Plus, because you can drop anywhere, it's possible that some players fight sooner than others, creating yet another source of luck that can not be controlled. And yes, this could be controlled too, but again, Fortnite has not done so as it could result in removing one of the core aspects of the game.
Fortnite, or any eSport game out today, will not be a thing 40 years from now, let alone 4. You can't have records when the game constantly changes.
But why?
> You can't have records when the game constantly changes.
Many olypmic games have no records. There’s no records in fencing, for example, as all matches are against an opponent not an absolute like a time or distance. Nobody considers this a problem. Why do you think it matters if there are records or not?
Also, you don't have to use the IP of Epic Games Inc to play any variant of football, or even a stereotypical rich person sport like dressage, so performance improvements aren't contingent on enhancing a specific corporation's bottom line
When auto racing, chess, or any other number of long-lived competitive not-primarily-physical activities are in the Olympics then we can start thinking about video games. And then we ought to think about the games which have lasted a long time as competitive activities on their own while consistently bringing in new blood. Fortnite is a flash in the pan compared to, say, CounterStrike. I think, maybe 50 years from now, after some very physical VR game takes the world by storm in the next couple of decades and demonstrates staying power, we’ll have a serious contender.
We JUST got skateboarding...
If we want a sport to be extant for a hundred years before it's considered (seems pretty reasonable to me), why not explicitly say that rather than looking for proxies?
Yeah, why not?
I'm sure competitive eating genuinely does involve training, skill and determination. What are the criteria of the olypmic games, anyway?
That NGO must have a proven history of enforcing the Olympic Movement Anti-Doping rules, including out-of-competition testing of athletes. Imagine if top fortnite players had to submit to random year-round drug testing to be allowed to compete.
But I agree, it's more comparable to chess and could be played as a tabletop game with little if any adjustments.
It's comparable to how tools for other sports changed over the year. No one would want to play with tennis balls or rackets from 50 years ago. It just happens that change happens much more rapidly in esport games.
Starcraft broodwar is also still played competitively with a few hundred thousand in prizes per year [2], at 22 years old (and I don't think there have been any changes apart from a recent graphics refresh) it's probably a better contender for the olympics than cs.
22 years is still nothing compared to most sports, and it's clearly reaching the end of its life.
[1] https://web.archive.org/web/20130214014350/http://steamcommu...
[2] https://liquipedia.net/starcraft/Leagues/Recent_Tournaments
Starcraft broodwar is basically nonexistent besides south korea. Other titels are orders of magnitude more popular.
And while 22 years very little compared to the rich history of other sports, I'd like to remind you that the olympics already contains many 'odd' disciplines. Many of which have a small competitive history.
So the question is really if it matters how long the discipline will be around. And I'm not quite sure it would matter. There are many disciplines that were retired after only a few competitions. And it not like additional change would hurt the olympics much. It's already quite different compared to the original concept. Why not adjust it for the digital sports?
Going by Wikipedia it was released in 2000:
Counter Strike has been played competitively since 2000, for about 20 years.
Why? The source code forms the authoritative rules of the game, and the Four Freedoms¹ apply to those in all Olympic sports, right?
That's as ridiculous a strawman as saying "The Olympics mustn't have any rules about performance enhancing drugs, otherwise athletes would have to carry bio-chemistry textbooks in their pockets".
As for the inspection, I guess it would be nice. But an esport Olympics would include multiple games so at some point it's too inconvenient. Also, all player play with the same client/server technology. So you'd have to think very cynical to think that there would be any tempering by the developers.
At some point there is a remaining risk. Same hold for traditional sports where there are judges who introduce their subjective opinions.
The meta or something has to evolve, but not the rules. The basic rules of soccer, etc. don't evolve.
And video games are in some respect a form of art, so any judgement like this is incredibly subjective. Just as many people prefer classic art to modern, some people prefer classic games (eg. old, harder Tetris to new, Super Smash Bros Melee to newer Smash).
(Edit) But to say "Using an open source structure or a committee for this would probably be slow, or doesn't work at all as it prevents meaningful/drastic changes." seems wrong. As an anecdote, I considered myself a "gamer" in middle school, and beat the highest rated game of all time (LoZ:Oot). As I've aged I've gamed less, but during the pandemic I've played a bit of NetHack, and found it a more interesting game, and its decades of history and evolution seem to show more dedication than any proprietary game has received to me.
That's absolutely not true, unless by basic you mean things like "played with a vaguely round ball". FIFA change the actual rules every year. The new handball and wall rules are pretty big changes.
https://soccer.nbcsports.com/2019/06/02/new-handball-goal-ki...
The rules for swimming and running are similarly changing constantly. Google the controversy about the faster water in Beijing that was used to cause more records to be set, or the rules about shoes in running.
The fact that someone who doesn't know about a sport thinks it's not changing doesn't mean it isn't. Ignorance does not convey some kind of deeper insight.
Thanks for helping me make my point ;) : change in highly competitive sports is often viewed as a bad thing
The idea that addiction only actually exists when there are physical withdrawal symptoms is just wrong, and it is a very harmful wrong belief.
I met the guy who runs that site a few years ago, and he's been able to help a lot of people with that. He was an ex-gaming addict himself and seemed really passionate about the subject.
What they aren't doing is treating the root cause of the problem: loneliness, listlessness, depression. These are problems of our society and they seem to be getting worse over time. We need to change this. We need to build real communities where people belong. We need to build relationships. We're not doing that though. We're becoming more and more atomized.
https://en.wikipedia.org/wiki/Addiction has a seemingly clear definition “Addiction is a brain disorder characterized by compulsive engagement in rewarding stimuli despite adverse consequences.”. Labeling it a brain disorder implies it must involve a biological process, and that, to some, implies it must include some physical or chemical stimulus.
However, that page also says “many scholars who study addiction argue that the brain disease model is incomplete and misleading”.
That Wikipedia page also says “The term addiction is misused frequently to refer to other compulsive behaviors or disorders, particularly dependence, in news media.“
So, the mainstream opinion seems to be that not all compulsive behaviors are addictions.
There's a similar thing with depression, where people will try discredit others by implying their depression isn't real because it hasn't been diagnosed and confirmed by a doctor. If you're really damn sad for a really long time, our word for that is depression. If medicine wants to use the same word to describe a similar-but-more-precise condition, they can feel free. But most of the time we're not talking in a medical context.
An Olympic e-sport should probably have at least a FOSS reference implementation, if not multiple competing implementations all inter operating on the same network.
It is also very important (much moreso than for conventional sports) for e-sports rules to be driven by a rules body external to the league owners—hopefully one with membership open to any interested organization.
The reality is that there's little about a computer game that's less than an Olympiad old to appeal to the IOC and plenty of major issues with them granting Epic their patronage, and both entities will do fine without each other.
[1]obviously many of the minor Olympic sports also aren't great as standalone TV and wouldn't get the viewers without the big umbrella event, but that's kind of the point
As is [for better and for worse perceptions of the original Olympic ethos] naked Twister.