How close are we to working Foveal rendering with eye tracking so that upsampling only needs to be done for a small area of the screen?
Spending precious milliseconds perfecting the corners of the image for VR seems like a complete waste.
Spending precious milliseconds perfecting the corners of the image for VR seems like a complete waste.
FVR needs a hook: what can it do that "dumb" VR headsets don't?