Somehow everybody overlooked the obvious solution of splitting the good events and bad events into separate decks?
That's not at all rare in other games.
That's not at all rare in other games.
I think Ignacy wanted there to be ambiguity there.
You can solve the "players know what's coming" problem easily, and some games do ("before you begin, take three disasters and two windfalls and shuffle them together"), but that adds a large logistics overhead that may not be worth it.