Sometimes using less-than-the-best tools directly leads to better products with smoother development cycles. I'm an indie games developer and I develop on a machine that is the 'Minimum Hardware Requirements' for my games. So, if you visit the Steam page for my current game, the Minimum Requirements are just the specs of my computer, which would be considered mid-range when I built it in 2016, and now is very underpowered.
The plus-side to all of this is I know my game runs well on lower spec hardware. There's a confidence that I have that it'll perform decently on 99% of computers and laptops/macbooks. If something runs slowly then I know I can't fudge things in the release build by assuming/hoping it'll run okay on the majority of computres, but I also know that if I do need to optimise something then it's not premature, unnecessary optimisation, which helps me use my time properly.