> I specifically said Blender is not widely used in AAA game productions
This tells me you may not have been keeping as close tabs on industry practices. I can tell you personally, this has been rapidly changing over the past few years, and it's taken a lot of people by surprise. I can't say it's supplanted Maya yet by any means, but that software's quickly being seen as old-hat by each new wave of gamedevs. It's fascinating to see.