That's irrelevant. Both software and music are:
* infinitely reproducible for near zero marginal cost
* subject to changing tastes and style
* easily obtainable through illegal means
This is especially true for games. Many software companies seem to have solved this dilemma by becoming surveillance or advertising companies that happen to make software. Games have solved it by peddling an increasing quantity of paid, high-margin add-on content and integrating gambling mechanics into their products. I hope the solution musicians come up with isn't as slimy as these.Edit: I also find that most people treat most music as a commodity much of the time. Why else would random feeds of related music be so popular?