This is amazing. Seriously: I had a look at nearly every game engine/GUI solution in Rust and this is by far the most thought out, ergonomic and complete thing I found.
Color me stoked!
Color me stoked!
I'm wondering what you find not well thought out about it.
This was a while ago so it might not be fair as things probably improved since then and one should definitely give it a try as well.
That being said the whole bevy way of doing things looks very well considered indeed — maybe both projects can profit from each others existence?
I found the application of the research -- the execution -- too early in development for my needs. I have the feeling it will grow into something more flexible with time, but at least back then, I wasn't able to render to a texture being applied to a mesh. Not being able to get around the deeply integrated ECS was hard, as well.