The real issue, as the article notes, is latency variation. Because async frameworks rely on cooperative multitasking, there is no way for the event loop to preempt a worker that is taking too long in order to maintain reasonable latency for other requests.
There is one thing I wonder about with this article, though. The article says each worker is making a database query. How is that being done? If it's being done over a network, that worker should yield back to the event loop while it's waiting for the network I/O to complete. If it's being done via a database on the local machine, and the communication with that database is not being done by something like Unix sockets, but by direct calls into a database library, then that's obviously going to cause latency problems because the worker can't yield during the database call. The obvious way to fix that is to have the local database server exposed via socket instead of direct library calls.