Let's be honest here: videogames aren't nearly as elaborate as many of them were just one or two decades ago, when many developers were having fun making them and putting in tons of effort without as many market constrictions and demands. Then you have, on the other hand, indie games, which tend to be just a glorified demo which uses technical limitations to its advantage, mainly aesthetically.
If somebody showed me how videogames would look when I was a kid, in 2000, twenty years in the future, I would have been incredibly disappointed. Besides them looking more immersive and VR being far more advanced, I'd have expected that the player had become an active participant, the effective subject of the game, instead of a passive spectator that just consooms whatever's put in front of them without any critical thought.