One thing I've been waiting in Julia is a nice GUI toolset, but they all seem to be broken or incomplete. Julia's static compile ability is also lacking currently. My take is that there's an opening in the market for a good CAD program based on an open source modeling engine. Sell the GUI for money (or an enterprise polished version), but make the core engine and modeling open source and with a good API. It'd be a small market slice (e.g. grad students, small startups), but perhaps it could gain mindshare over time.
The modelling is currently done in a language called EXPRESS but this is changing to use SysML tools and then transforming a SysML model to an XML schema using XSLT.
Maybe have a look at some of the Open Source CAD systems with full STEP capabilities like BRL-CAD [1] or Open Cascade Technology [2]. They contain C++ class definitions for each of the classes in supported STEP models as well as code to read and write exchange files, basically serializing and deserializing object instances.
The STEP C++ classes in a system like the two mentioned are typically machine generated from the standardized model, the tool that is used in BRL-CAD to do this is stepcode [3].
[1] https://en.wikipedia.org/wiki/BRL-CAD [2] https://en.wikipedia.org/wiki/Open_Cascade_Technology [3] https://github.com/stepcode/stepcode
There is still an opportunity for a good opensource CAD program but only because the existing ones such as FreeCAD need an overhaul. Forking FreeCAD and fixing the glaring flaws would be significantly less work. The FreeCAD project is stagnating. There is an issue about someone wanting a visualization of the internal coordination system of a datum plane. That visualization already exists in other parts of FreeCAD but when you go through the forum posts you see that one of the users is blocking this absolutely microscopic change because of mathematical purity. Mathematically speaking planes don't have an orientation and therefore this feature would not make logical sense and you should use a local coordinate system if you want to change the orientation, including visualization. Except FreeCAD implements a datum plane with an internal local coordinate system. This results to weird things like sketches being rotated by 90°. There is no way to know in which direction your sketch has been rotated without the requested visualization so even if you wanted you can't just reattach your sketch in the correct orientation. You first have to mark the "up" direction by drawing an arrow in the sketch and then orienting the sketch with the help of that arrow. There is no need to talk about mathematical purity when the software has already broken it and makes the user suffer as a result.
I use openSCAD for 3D printing, but its limitations become quickly obvious. All surfaces are a series of 4 sided polygons. I would prefer to be able to define smooth curves and only choose the resolution on export. The language itself is a trip to wrap your head around. I regularly need to keep 4 levels of transformation in my head when working on an individual piece. There are better ways. I will need to look at AngelCAD.
I haven't worked in this space for 15 years so this might have changed, but back then no one used CAD tools for serious FEM modeling. The fundamental reason is that the requirements for a good FEM mesh are different from a good geometry mesh. Just one example from my work back then is that we had to follow modeling guidelines which required the use of quads with balanced aspect ratio only. Use of triangles had to be justified. We basically remodeled everything in the FEM software (PATRAN, FEMAP and lots of in-house tools in our case).
This is actually a very active area of research (at least 5 years ago when I worked in simulation). There were papers on voxel methods, Fourier analysis (move the model to the frequency domain and filter out small details that are hard to mesh and affect convergence) to automatically réparé CAD models to an FEM environment :) I have no idea how things have advances since, but it looked nowhere near usable in the industry half a decade ago.
Actually, maybe a statistical algorithms would be suited to simplify models should one have a proper dataset to train on, because it's very hard to do analytically.
There is some overlap but it's not that big. OpenSCAD is useful if you can describe your model as an algorithm. FreeCAD is useful when you want to define your model visually.
I don't think one can say either of them is strictly better than the other because they are not quite the same.
However it's easy to see how avoiding the need for a constraint solver significantly reduces the complexity of the software.
But OpenSCAD’s approach hit a wall quickly for me. Trying to figure out the distances for new objects was a PITA. It would be nice to have a simple GUI tool for placing an item by inserting the proper code. Ideally you’d be able to link changeable parameters in the GUI to code variables and be able to do things like show/hide in the GUI, or even a repl.
In the meantime another possibility might be to write a code generator for the scad language.
https://github.com/arnholm/angelcad-samples/blob/master/rect...
https://github.com/arnholm/angelcad-samples/blob/master/poly...
That being said, those are clearly "toy" level of complexity and I haven't tried it out.
That said, a recent post on Reddit in r/openscad mentioned designing an entire car to do the Pike Peak challenge in Colorado.
We have a lot of tools and methodologies available. Picking the right one needs care and attention to detail. It's the same as the other "real world": I know my way around metal and wood working equipment and I can do simple welding. My carpentry is good first and second fix grade but not cabinetry, and I can weld stuff together, sometimes without melting both objects.
I can design bridges and roads as well and they may work fine ...
The way I see it, if one of those tools really wants to succeed in the industry, it needs to have a GUI for that group of end-users. I think one way this could be nicely achievable with a JSX(-like) markup system, where components can be easily GUI editable as long as you don't have any custom code in them (just like low-code React editors do it).
Trying to design 3D objects by writing code is using the wrong tool for the job. You can make cool curvy things. Now try to design an auto suspension. Or a head.