Apple Terminates Epic Games' Developer Account
macrumors.com
macrumors.com
The idea here is: if you have a substantive point to make, make it thoughtfully; if you don't, please don't comment until you do. Remember that every post you make has a non-negligible impact on the community. If we all treat this place like the discussion forum we'd like to have, eventually we'll have it.
Another major example is Xbox vs Playstation. Often because mom is only going to buy you one and not both, so now you're part of that faction when duking it out online. That's certainly how I spent my summer at age 15.
Ideally you grow out of caring which corporation stacks more money, though. Very boring hobby.
I think the fact that there are many devs here who deal with and depend on Apple is much more significant though.
- The rights of the individual/company compared to the good of the public.
- The right of an individual to control that which they bought. Also, whether and what you buy compared to license the use of.
- Anti-competitive behavior and monopolies (as distinct concepts, whether one applies doesn't preclude a different answer for the other).
- Very large companies and the amount of control they have over individuals and their rights.
These are all vibrant topics of discussion on HN, and this includes, and in some cases epitomizes, aspects of all of those and more.
Although people like to believe they think rationally, especially here; the truth is, none of us is capable of doing so all the time. We all bring things to the table. And I think each of the things you mention touches all of us pretty deeply, as it has to do with all of our individual standings in society and our freedom to live our lives.
If this discussion was on Reddit or similar is would probably more one-sided both due to the number of people who play games and the proportionally lower amount of people who have spent a lot of money on Apple products than on HN (accidental humblebraggging regarding your credit card bill seems relatively prevalent here)
Consider that instead we are professionals that need the best tool possible that works and is functional
Tie that in with the usual Software Freedoms and people wishfully thinking they one day will be in Apple's shoes.
(More specifically, it's Apple and Fortnite. Two very popular franchises.)
HN is, hopefully, better than most places on the internet as there are lots of people willing to decide each issue on its merits, and also recalibrate their positions continually in the light of events,
My take is the exact opposite: this episode is an opportunity to air grievances regarding each company, which by themselves have amassed a bunch of reasons for customers and end users to dislike them. There are no good guys in this story, only bad guys whose evilness outstages the other's evilness.
People in the more general population definitely support Company A or B as if these were sports team, you can in fact find this on the linked article.
I'm not a stakeholder in Apple or Epic. I don't possess products from either. That said, I'm inclined to view epic's actions here as closer to civil disobedience, specifically in that epic is playing the long game to prove their opinion that Apple's contractual terms are anti-competitive.
Because it maps so effectively to civil rights struggles for me and likely for others as well (sidebar — I'm not white), I can see why this topic gets pretty heated. It's not so much about evil v. evil as it is about one group feeling oppressed v. another feeling offended at (their team) being accused of oppression.
Thank you.
Then there are outright attacks like https://news.ycombinator.com/item?id=24045935, which we would have banned you for if we had seen it at the time. Please don't do those any more.
If you wouldn't mind reviewing https://news.ycombinator.com/newsguidelines.html and using HN in the intended spirit, we'd be grateful.
And yes, I called that guy a stupid fuck only after my two civil comments both got flagged, one including a source. I'd say I acted in good faith there, and got flagged by the community. The level of toxic use of downvote/flag on this site is quite apparent, and maybe mods should find a different approach on moderating or even allowing non-technical topics. Comments or discussion on those topics is constantly slanted in a disgusting manner, and I could easily lose my own downvote rights for bothering to participate.
PS: I'm not white. Will I get protected by moderation now that I've pointed this out, or do I need to throw that in to every one of my comments as if it is relevant? Or am I just fucked because I'm not a leftie who feels compelled to use my race as a blunt object when engaging people online?
For me, like in others, Apple sure brings up a lot of feelings for some reason. I have gone to from hating to loving to hating to loving. Now I think they are currently on a really good iteration of products and I will use them when it makes sense for me. If they hit a rough patch I will try something else.
As for the 30% cut etc, I can't get emotional about that. There are so much bigger issues in the world. You have democracy, global warming, nculear weapons, war and famine.
And I think I can sympathize with them, considering 30% of my revenue is walking out the door to a company that charges both consumers for the hardware and companies for the right to send binaries to a user.
I can’t get emotional about the 30% cut either, but I can and do get emotional about locked-down computing devices. For a kid that grows up only or primarily using a smartphone rather than a laptop, what chance do you think they have to learn how this stuff works? If you use an iPhone, you can’t even begin to write software for it without also having a Mac, and it certainly doesn’t make its inner workings apparent.
Kids only having access to phones and not laptops is a thing that really happens, especially among lower-income families: https://www.vox.com/2020/4/9/21200159/coronavirus-school-dig...
And speaking of democracy, when companies lock down devices such that the manufacturer must approve any software that runs on them, what do you think the impact is on users of those devices when the government of a less-democratic country pressures the manufacturer to remove apps they find inconvenient? See China’s take on VPN apps on iOS.
The more we teach people that computers are magic and design systems such that huge distant companies dictate how it works, the more the balance of power shifts away from individuals. These things have real-world impact. I’m not just picking on Apple here, they’ve just gone further than most so far; this kind of attitude is endemic in our industry, though.
None of the arguments are emotional responses. All arguments are rational responses to the problems that both Apple and Epic Games creates with their modus operandi, and the comments we see about this issue boil down to people pointing out how the modus operandi of these companies again havr negative effects.
Of course, everyone has to be their own judge in every particular case, but there's so much room for disagreement that generalized interpretations of downvoting behavior just aren't convincing.
Introspecting into the occasions when I myself downvote out of disagreement it is usually:
1. I think the other person "doesn't get it."
2. I lack the time to offer a substantive opinion.
3. The other party has demonstrated either: a. A tendency to view statements ungenerously or; b. that they already know The One True Way.
4. Some combination of the above.
Edit: List formatting.
"I'm confident that I'm right and they're wrong, but their argument is very well put, and after a minute of thinking about it I can't find any way to contradict their viewpoint. I'll just downvote it now so that I can mentally dismiss it and move on without giving it further consideration, because otherwise it'll continue bothering me that I might be wrong."
(And, to parent: thank you for taking the time to reason through this and consider your own actions. I'm not sure where I stand on #1 at all. I'll have to think on it a while longer than a day.)
This may be true at times, but the assumption of the same is the root of a lot of the toxic behavior. You cannot be neutral or even in agreement with Apple's position without being a "fanboy", or giving into the "cult of Apple", etc.
That is distinct between the emacs vs vi sort of social identity dichotomies. Coke isn't trying to ban pepsi or demand they change their formula.
This behavior has been given blessings.
But it also happens with opinions, no matter how thoughtful, rational and well written the comment is. Even with true facts that someone happens to dislike. I'm avoiding certain topics as long as I can and following pg's advice in What you can't say. It's not worth it. Actually I'm avoiding most topics that I find interesting directly for me, begining with the technical ones.
I would also like a new feature in HN: giving up the right to vote.
Please let me know if I’ve misread you. But interesting.
I'm not an English native speaker and ellaborating in technical topics is more difficult than in pop-sci or net folklore. Spending a long time composing a comment just to see it misunderstood or downvoted is discouraging.
If you take a look at my recent comments, there was someone complaining that he could not control his browser completely. I've had some success using Chromium Embedded Framework. I suggested that and got a -2. Why? I don't know, because it was a post about Firefox? So what? Someone that disliked another thing I said?
It doesn't matter, but it happens to be my most technical comment in weeks, maybe months. Other of my comments with platitudes are much upvoted.
Most discussions are polarized. Sometimes I start to write a comment writing a disclaimer saying that I'm not in side X, but... when I notice that, I stop and cancel. And that's not only politics or bigco.
They get buried and then no one ever sees them to upvote. The visibility in the absence of raw numbers works as a reference and sometimes it is misleading.
Real shilling/astroturfing is a different phenomenon. It certainly exists, but from everything I've looked at, it's orders of magnitude less common than fans making up bogus accusations about shilling.
> Real shilling/astroturfing is a different phenomenon. It certainly exists, but from everything I've looked at, it's orders of magnitude less common than fans making up bogus accusations about shilling.
This is interesting... how many orders of magnitude?
> The idea here is: if you have a substantive point to make, make it thoughtfully; if you don't, please don't comment until you do. "Boo $BigCo", "yay $BigCo" fan-v.-antifan cage matches are not curious conversation. We want curious conversation.
If you really desire that, then please consider making some fundamental changes to how HN voting and auto-moderation works.
I just saw a comment pop up and get downvoted into the gray WHILE IT WAS STILL AT "0 minutes ago": https://news.ycombinator.com/item?id=24314105
Currently, every HN mechanism seems designed to make these "conversations" one-sided, where $SideA just gets to pile on $SideB with abandon and all $SideB can do is watch:
• Any user that piles on $PitchforkTarget gets tens of upvotes.
• Any comment that does not pile on $PitchforkTarget gets downvoted, no matter how substantive or thoughtful it is.
• It’s not enough to just not support $PitchforkTarget; simply remaining neutral is enough to get downvoted.
• A few downvotes in a row makes you unable to post anything anywhere on HN for several hours.
All this comes together to say: “When there’s a mob against $PitchforkTarget, join it or stay out of it.”
HN does not allow the "wrong" side a chance to be heard, and punishes users for having the "incorrect" opinion. I am literally afraid to post anything by now on such topics.
This is NOT a conversation, this is an echo chamber.
These discussions are not one-sided—they're two-sided at least, which is one reason people get so mad at each other. Each side feels like the discussion is one-sided against it though.
I certainly agree that internet dynamics favor indignation, but that's not specific to HN and it's not clear what any technical changes could do to mitigate it. We do everything we can as moderators.
This is inaccurate: "A few downvotes in a row makes you unable to post anything anywhere on HN for several hours". Rate limiting isn't based on votes. Moderators rate-limit accounts when they post too many low-quality comments too quickly and/or get involved in flamewars. There are also some software filters that can lead to rate limits, such as for new accounts.
Making them invisible to other readers and pushing them down, like the example [0] above.
All it takes is, what, 2 or 3 downvotes to prevent thousands of other users from even seeing a comment?
> These discussions are not one-sided—they're two-sided at least
On this very page, there were only 2 comments for most of the time, without clicking "More": Yours, and the one favoring Epic.
Any comments with an opposing view appeared briefly before being driven out in under a minute, again like that example [0].
> it's not clear what any technical changes could do to mitigate it.
On Reddit, some communities hide karma scores for a specified amount of time.
HN could do the same: Do not show the score and do not let the score affect a comment's visibility for N hours.
That would at least ensure that every voice has a chance to be heard, and reduce the emotions which result from seeing yourself instantly downvoted if you don't agree with the louder voices.
For spam and more severe violations, there's always the Flag button.
> Rate limiting isn't based on votes. Moderators rate-limit accounts when they post too many low-quality comments too quickly and/or get involved in flamewars.
I had never encountered that in all my 6 years on HN, until recently when I tried to take the side of the mob's targets as loudly as the voices decrying them in such "conversations".
Did Sweeney anticipate Apple's threat to Unreal Engine? Maybe, maybe not. But the temporary restraining order did block that threat, at least for now.
I don't think Epic ever intended to release the new Fortnite season on Apple platforms.
This is a long play, not a short play. In the short term, Epic loses money by not having Fortnite on Apple devices. But in the long term, it's much better for Epic to break Apple's App Store monopoly.
Epic probably doesn't care much about Apple platforms.
80% of Fortnite players are on console. I doubt macOS accounts for more than 1-2%.
https://newzoo.com/insights/articles/newzoos-battle-royale-s...
Mind you, this is pure speculation on my part - but given they consider that 5% royalty paid as part of the fee for every title sold on EGS it seems likely that their goal is to sell more licenses, not just to cash in on Fortnite.
The iPhone is merely another console. Really hard for me to see why this is controversial, or why Epic thinks that Apple can have a monopoly over their console while somehow Sony, Microsoft, and Nintendo don’t...
1. Microsoft, Sony, and Nintendo have all negotiated smaller rev-share agreements with Epic. Maybe this is in exchange for marketing or console bundles or something else that improves the health of the platform. 2. Epic thinks they can use any victory they get out of Apple to force game console manufacturers to do the same thing.
Personally, I think it's the latter - Epic's ultimate goal is to get their hands into the game distribution pie. One of the things Epic contemplates in the lawsuit is "we want to run our own iOS app store in competition with Apple's App Store". You bet their ass "Epic Game Store on Switch" is going to follow if they win the Apple lawsuit.
(For the record, I happen to want Epic to win, though I don't want EPIC to win. I hate locked-down hardware.)
You are correct in one critical way: there's no way in hell Epic would try this shit with console manufacturers. You know how Apple tried to threaten developer tools access and basically tried to take UE4 users hostage? Yeah, imagine that, except console manufacturers have far more leverage. First, console is Epic's core business; second, console developer access is very strictly guarded. Had the courts not enjoined Apple from revoking Epic's UE4 developer account, they could at least have hypothetically continued to support iOS customers.
This isn't true on console: the developer tools are confidential and highly guarded. So, instead of "we might revoke your dev account access", it's "give us back our devkits, delete all your copies of our SDK, delete any UE4 code that uses that SDK, and stop selling UE4 on our platform". Epic wouldn't be allowed to support PS4/Switch/Xbox developers in any capacity. Just the mere act of a licensed console developer asking an unlicensed engine provider for support with the console SDK would constitute a breach of their confidentiality agreements.
No, they aren't: https://mobile.twitter.com/TimSweeneyEpic/status/12732765485...
> The iPhone is merely another console.
Really hard for me to buy this is a good faith argument. The iPhone has never been marked nor positioned in any way similar to consoles. User & developer expectations are not remotely similar here.
Thats a totally arbitrary limitation and as nicely illustrated by Apple - very very dangerous.
I can develop and distribute software for my tablet (Android), Notebook (Linux/Fedora), gaming PC (Windows), smartphone (Sailfish OS) or e-reader (Kobo) without the need to open an account with a third party and be at their mercy.
Sure, in some cases a repo system account can make things easier, but I can just as well put the source and binaries on a website and any users wanting to use that will not be needlessly hindered by stupid OS maintainer policies.
Apple might be cracking down on people who sign apps for others as a service, publish signed stuff online, etc. but they literally have no way of preventing development of anything.
I press this question because IMO that would be a serious tactical mistake on Apple’s part, and it’s surprising that Apple would make it (even incidentally). The judge’s injunction may have saved Apple from itself.
But I don’t know if it’s true that all UE iOS apps would be removed, if Apple terminated that other account. It seems like no one has given a concrete, conclusive answer.
It’s like blocking all apps that happen to use the leftpad library. It’s not those apps’ fault for what Epic is doing with Epic Store. It’s completely unrelated. And it would be worrisome if, by Apple’s decision, all businesses who built their futures on Unreal Engine were put out of business overnight.
The issue is that Epic will lose access to Apple developer tools and will struggle to maintain Unreal Engine going forward and as such that may hinder development of those games in the future.
There's no indication or reason to believe Apple would manually remove all UE based games (because it wouldn't be something they 'revoke' and all UE games stop working).
Xcode, the SDKs, etc. are licensed, not open source, and probably contain clauses allowing apple to terminate the license.
What on Earth... Is this the same for Android? I come from the web, and this sounds like madness. You need to login to write code?
This hasn't been true for iOS either for the last N years, AFAIK you can sign apps for free to load on your devices, but the signatures are valid only for a week, so you have to reload the apps at least every week.
Guess where the key required for signing the binary comes from? That's right, it comes from your apple developer account, automatically downloaded and provisioned by xcode when you hit the build button. Without a developer account you won't have any valid key to sign the build, even for debug build. Afaik the only way to skip this is to jailbreak your device so it can run unsigned binary.
Will they though? For all the players who already had the app they still have access to Epic's payment system meaning they're making 20% more on those transactions. I'm not sure that new user purchases will be > 20% they make in the short term from those existing users.
This is a technology forum, so speaking of technology... maybe there will just be some radical streaming or delivery innovation, compatible with Mobile Safari today, that could really change the state of at least games and movies on iOS. I wonder why that hasn't happened sooner.
So, I suspect that lots of people are going to be sideloading in the very near future.
e.g. I agree with you.
Part of the calculus must have been that Fortnite was stable enough, especially from a low-level and netcode perspective, that it could do without needing App Store updates to remain cross-play compatible in the medium-term.
While you could technically hide this from them during the review stage, apple can stop any app from functioning on any iOS device connected to the internet by revoking the certificate, if they discover it at a later stage.
Are there noteworthy apps that break this term in the wild?
Any level of a game contains at least some logic like NPC behaviors, event triggering etc. and I'm sure scripting is a standard component of every single game.
Have you heard of Thimbleweed Park? It's basically a VM executing an adventure game language (like the creator's SCUMM VM in the past).
That's on the App Store.
Now if we specifically look at the downloading part, that would mean games on iOS cannot download new levels, which I think is done by a lot of games.
Their goal here being to cover their ass and have a rule, that you already "agreed" to follow, to point at when they want to get rid of your app. Apple's legal tech has always been years ahead of their electronic tech, I'm honestly curious to see if epic's got some sort of counter to apple's usual legal shenanigans.
This is extremely common in games, less so in productivity apps.
So you can have significant portion of your app in say javascript, which you can update OTA.
E.g. react native apps have most of their functionality in js and can use services like code push to update themselves without app store and it doesn't violate Apple ToS.
Those customers will no longer be able to download Fortnite.
[1] https://9to5mac.com/2019/02/08/four-year-smartphone-upgrades...
And as for jailbreaking, the last time I jailbroke an iOS device was many years ago, and it never worked 100%. Every time I rebooted the damn thing it had to be connected to a computer to re-unlock it again. I don't know how the experience is now but it was terrible then. I haven't bought an Apple device since because I like the out-of-the-box ability to install whatever random stuff I want.
However, it seems bubble colour is important.
"Why'd You Push That Button - Why do iPhone users judge people with green text bubbles?"
https://www.theverge.com/2019/5/15/18624681/apple-imessage-a...
The blue bubbles are quite useful because it lets you know if your message is being transmitted encrypted or not (green SMS bubbles mean effectively cleartext).
And honestly I have switched off notifications on WhatsApp (I cannot recommend this highly enough!) so that's the only quick way to reach me. I am sure others do the same.
Android 85%
iOS 15%
https://gs.statcounter.com/os-market-share/mobile/south-afri...Plus no new customers on iOS.
If Stripe can claim Wells Fargo doesn't want to process porn payments, and that's legal, how can an American court rule for Epic?
Epic are obviously going to lose, and lose hard, or set a precedent that's going to screw every payment provider in America and open a flood gate for fraudulent payments.
You can't force someone to sell something they don't want to, especially because Apple is nowhere near a monopoly in games or gaming sales, they can just point at steam.
If somehow the American courts arrive at that judgement, and I am a non-lawyer, I put my hands up, but surely it's going to set all sorts of nasty precedents?
Edit: The more I think about it the more absurd this is. It's as if some random brand of Mayo is suing Wallmart for not stocking their brand on their shelves.
There is absolutely no way they can win this, unless American courts are going to start allowing "mom & pop" random ketchup brand to force Wallmart to stock it on their shelves. Apple doesn't have a monopoly on phones, it doesn't have a monopoly on games, it's got a store front you can buy stuff from, and if you don't want to play by their rules, then bye-bye. Wallmart choose their suppliers, and sets the markup, why can't Apple?
In any case, App Store is the only store in town, where the "town" is the 1.5 billion iOS users. If there's only 1 store, with no competing stores, that's an entirely different situation legally.
You try to make a case about how phones are somehow special but they’re really not. You have millions of people who only have an Xbox and so you can’t reach them unless you contract with MS.
The Justice department has said that more that 50% is generally required to be considered a monopoly power, but 70% is a stronger case[2] (not a lawyer, if someone can parse this better please do)
[1]https://www.statista.com/statistics/266572/market-share-held...
[2]https://www.justice.gov/atr/competition-and-monopoly-single-...
I’m trying to figure out where the monopoly argument comes from. Apple hasn’t demonstrated that they have monopoly pricing power since even the Windows store takes 30% and they’re obviously using their dominance in the smartphone space to advantage themselves in… the smartphone space.
Also, if PlayStation has control of that much of the market, perhaps there ought to be some regulations there as well. Does Sony similarly force all in game sales to use their payment processor and forbid you from mentioning it or encouraging folks to pay you directly?
The argument is that when a vendor controls a large enough portion of the market, consumers might not be left with sufficient choice for market forces to prevent abusive behaviors. This idea has significant legal precedent and legislation behind it throughout the entire western world.
The question isn't whether you actively chose to buy into the PlayStation ecosystem. It's whether you had a meaningful choice available to you and whether the vendor is abusing it's market power.
If console developers are satisfied with the deal, then it's hard to say that it's abusive.
Also, there's no specific % cut that can be said to be excessive, outside of context. In some cases, a 50% cut may be a good deal. It sounds to me like console vendors may be returning better value for their cut than Apple does.
In my opinion as an Apple developer, Apple returns very little value for its 30% cut. I'd be happy to pay 30% if it was worth it, but it's not.
I don’t get what Epic wants exactly. Even with Android where they initially had users side load their apps they eventually gave up and put it on the Play Store after complaining that there’s too many warnings when users load third party APKs (how dare they include security warnings of un-reviewed apps!)
It seems to me that Epic expects Apple and Google to offer up an Epic App Store/Epic made games in their own App Stores free of charge, and conveniently ignore any developer terms they previously agreed to. Talk about entitlement.
If through the app stores themselves then they’re essentially asking for discoverability, hosting, and distribution of their products for free.
At what point does a company deserve the right to compete with you on your own product? If Amazon continues to engulf online shopping can another company eventually sue to have their own store listings put on Amazon with no money going to Amazon?
To me these two situations aren’t that different. Apple and Google have each built hardware and software systems for their services. Other companies like Samsung have developed their own app stores that they distribute on their phones. If Epic wants to be a service provider then there are already charted pathways to doing so that don’t involve suing over service fees you already agreed to.
I get where you're coming from, I do -- but the answer to your question is somewhere around "when that company controls access to billions of eyeballs around the planet".
These companies have greater access to and control of people than any government. They are beyond review, beyond accountability, and beyond reach. They are dictatorships controlling access to billions of people, the kind of power that would make any dictator in history blush.
And I am not saying we should take from them all their power. They DID earn it, it's true and most of it is quite benign. But... giving them absolute power over who everyone in the world can do business with, just because they chose to buy that device (probably not knowing what the limitations would be)? For the sake of the future of the entire species I should think that this is not a situation we would consider ideal.
Both companies contribute to the open commons with open source software and sponsorships.
You could probably make a reasonable argument that Play Services are specifically designed to undermine the spirit of open source, but theoretically you could build an alternative, and use AOSP however you wish.
They learned an important corporate lesson, which is why Xbox games can link to external subscription payment options.
Apple have not yet learned this lesson.
> The jurisprudence on this actually starts at 40%.
Can you provide more background on this?
As one might imagine the full history is a bottomless pit of claim, counterclaim, strong-arm tactics, PR, subversion, argument, opinion etc where the truth goes to die.
What might lead one to think it hasn't already attracted the interest of regulators outside the US? These battles are fought globally.
> The European Commission has opened formal antitrust investigations to assess whether Apple's rules for app developers on the distribution of apps via the App Store violate EU competition rules. The investigations concern in particular the mandatory use of Apple's own proprietary in-app purchase system and restrictions on the ability of developers to inform iPhone and iPad users of alternative cheaper purchasing possibilities outside of apps.
https://ec.europa.eu/commission/presscorner/detail/en/ip_20_...
These numbers also include UK (I think), a traditionally strong market for Apple, but which should be out of EU Single Market by the end of the year.
IANAL, but I don't think that's enough for Epic to have a case in the EU. On the other hand I could see the EU being more likely than the US to regulate these kind of stores, to try to protect European editors against Apple/Google. But the lobbying would have to come from European editors, not from Epic.
[1] https://9to5mac.com/2019/08/12/iphone-market-share-in-europe...
[2] https://macdailynews.com/2020/01/29/iphone-takes-24-3-smartp...
Why?
But even then --- a mobile phone has analogues with other computing devices that are more open.
Whether you agree with that model or not, it's definitely different than the iPhone model where you are paying full price for the hardware, but are limited in what software you can run on it.
If Microsoft and Sony could no longer take a cut of all software sales like Apple does, they’d simply be forced to adapt their business model, perhaps to something similar to Nintendo’s. Gamers would either have to pay full price for modern hardware (less volume discounts) or otherwise settle for older parts. Microsoft and Sony would have to focus a lot more on bringing top developers in-house with exclusive publishing contracts. Life would go on.
That's an interesting take that I didn't consider - that console manufacturer can charge money for the guarantee that the games will work.
However, from a quick google, two sites [0][1] have tried to build a PC with the same specs as the PS4 Pro ($400) and came up to ~700.
[0]: https://www.gamespot.com/articles/we-built-a-pc-using-ps4-pr...
There are no studies that demonstrate the absolute ubiquity and irreplaceable nature of a gaming console; there are for phones.
I don't order a pizza with it. Or check my email. Or call Uber. Or read HN. Or take pictures of my kids. Or make phone calls. Or check social media (well... I don't... but over 3 billion do). Or...
There's a way that a "smart phone" (more accurately, a palm-sized computer that happens to make phone calls) is a general computing device - and a critical component of modern life in Western civilization -- that a gaming console is not.
All this seems like such an immature pointless argument.
in fact i'm going to stop wri
If Epic does win it could set a very wide-reaching precedent.
[1] https://en.wikipedia.org/wiki/Magnuson%E2%80%93Moss_Warranty...
https://en.wikipedia.org/wiki/Senseo#Revocation_by_the_Europ...
And actually in the case of Inkjet printers, the court of appeals and the supreme court ruled in favor of companies making third-party cartridges and refills:
https://en.wikipedia.org/wiki/Ink_cartridge#Legality_of_refi...
The EU started an antitrust investigation into Apple's App Store practices:
https://ec.europa.eu/commission/presscorner/detail/en/ip_20_...
Retaliation, such as this one by Apple, or the recent kerfuffle around the WordPress app are only going to increase the probability of antitrust action against Apple.
The Lexmark case was about whether patents right end once a patented product is sold and doesn't seem to be directly applicable here. But note that Lexmark's technological and contractual "post sale" restrictions preventing the reuse of discount toner cartridges were not considered illegal, even if their patent rights were considered exhausted after the sale.
restricting what could run in it is recent.
“EU ruling means speed limiters will be mandatory in the UK [and EU] by 2022“
https://www.rac.co.uk/drive/news/motoring-news/mandatory-spe...
In other words, the claimed motivation is to prevent you from running off a copy of whatever you happen to be streaming from Netflix. In reality though it doesn't seem to be very effective, leaving me wondering why so much time and effort is invested in it.
Generally I don’t want to do it with my console either, as I explicitly buy it to play games. The same thing is not true for my phone, which is very much a general purpose device.
The question is whether the law requires Apple to code their OS to make that easy for you. It’s up to the courts of course, but I’m skeptical there is a viable, consistent legal theory available to Epic under current law.
That's a strange one. In patching security holes, Apple are actively preventing people from jailbreaking their phones. And they should be. So that argument seems ... problematic. This kind of thing was never about making it easy to jailbreak your devices. Actually, it's kind of about the opposite: you should be able to own a device that runs code of your choosing and also have that device not be riddled with security vulnerabilities. (And, despite Apple's bizarre insistence to the contrary, this is very possible).
I was not in any way coerced into buying said device, and there are a plethora of other options for substitute devices had I wanted more control of what runs on the device, which I do not.
Would you accept a house that only allowed furniture, food, books, electronics, devices from the company that built the house? Do you think it should be legal for a company to make a house with those conditions?
Would accept a car that could only take gas, tires, oil, electricity from the company that built the car? Should it be legal to offer such a vehicle?
You used to be able to buy a VCR and choose only to rent videos from Blockbuster video if you wanted "safe and clean". That didn't require any company making the VCR to force people to only to go their "safe and clean store". Apple doesn't need to force everyone on iOS to go to their store for you personally to continue to only get apps from their store.
Should it be legal? I mean, why not? If you don’t want one, just don’t buy one. There are plenty of other houses and cars out there!
When I was buying a house, I didn't want an HOA. I hate them. But the options were extremely limited, and it was a seller's market.
I think local governments like HOAs because they pay to maintain certain common areas, so the cities don't have to spend tax money on that. Also, local politicians are all on the take with... surprise, surprise... the home builders.
What's the marketing budget of Purism? What's the total budget of Purism? In which stores are these phones available?
Consumers can't buy what they don't even know about. Popularity requires availability. It requires awareness. These things are very costly. There are huge barriers to entry, especially in the smartphone market.
Easy to say as an end-user, but what if you were a furniture maker by trade? You've been selling furniture for years and then houses start being built that can't use your furniture. Eventually these houses become the largest segment of the house market. Your furniture business goes bust.
Would I personally buy one? No. That doesn't mean it should be illegal to offer such a bundle. You can simply choose not to buy it.
And guess what? According to current US law, as long as those limitations are disclosed to the buyer at the time of purchase, it is in fact, not illegal to offer such a bundle.
Come to think of it, Teslas are pretty much impossible to modify, because they're more comparable to the iPhone, a fully integrated hardware and software stack. However, to continue on cars in general, I cannot load my own maps into my car navigation. I cannot load 3rd party maps into the navigation. If I want to upgrade the maps, I need to go to the dealership and pay them an ungodly amount to upgrade them for me.
It's not impossible, it's just not cost effective for them to do so. The cost of sealing the engine bay to such an extent that the end user cannot modify the hardware, while the garage can, adds more cost than the value gained to the manufacturer can justify.
If they could do it in a way that was cost effective for them, there is little reason to believe that they wouldn't be doing it already.
Be careful with that. Consider how prevalent HOAs are (In most areas, you can not buy a house that's not covered by one), despite how much people hate them.
Consider the market pressures that resulted in that state of affairs. Everyone who wants to own a home has to make a bargain with the devil, despite few homeowners actually wanting to do that. It's quite possible that those market pressures will lead to a situation where the choice will be made for you.
Consoles? Only allows you to run code they allow, since forever.
CD/DVD Players? Only runs the code which gets flashed during manufacturing.
TVs? Can’t run your own code.
The list goes on, Apple was actually the first company which made a marketplace on a non PC device which had a overly cheap way to get your software on it and they even made it super easy and cheap for developers to get updates for their code on it, that was during a time where consoles where limited to physical media to ship your code to customers. Microsoft made you pay 5 digits or something similar outraging to release updates on Xbox once they had a digital store on it.
Is Apples model outdated by now? Maybe. Should a court force them to practically change their model to the one of their competition? Well, why should anyone buy their stuff then anymore? It would practically made their brand worthless to me, they’d just become another pc shop, the last time they tried that it nearly made them bankrupt.
That time made Apple what it is today, it’s in their DNA. They’ll fight anyone which tries to change that.
There were companies before Apple with non-PC software marketplaces, such as Handango.
If we want the phone or tablet to become a real alternative to the PC, they need to open up. It’s not just about devs being gouged for 30%, it’s also about the outright ban on some types of app, from cryptocurrency to BitTorrent to pornography.
Most consumer shops now only sell tablets and laptops, and if desktops are in display they tend to be some variation of NUCs, which are basically laptops in a desktop case.
Apple Macintosh?
> CD/DVD Players? Only runs the code which gets flashed during manufacturing.
> TVs? Can’t run your own code.
CD/DVD players don't demand a cut of music and movies. TVs don't demand a cut of TV shows. These devices work on a standardized, non-propriety format. You can even burn a CD at home. So in a sense, you can run your own code. You can play home movies on your TV too.
It's too narrow to think of freedom only in terms of "code".
PC as in Personal Computer, which includes Macs, but even if one were to take the strict interpretation of "IBM Compatible PC", that also includes the current x86 Macs, at least until the first Apple Silicon models appear.
I'm pretty sure you know this all :)
"Is Apples model outdated by now? Maybe. Should a court force them to practically change their model to the one of their competition? Well, why should anyone buy their stuff then anymore? It would practically made their brand worthless to me, they’d just become another pc shop, the last time they tried that it nearly made them bankrupt.
That time made Apple what it is today, it’s in their DNA. They’ll fight anyone which tries to change that."
This is a very distorted telling of history, and trying to equate Apple with iPhone. Desktop computing has been in Apple's "DNA" since 1976 and continues to be today. Mac sales were $7 billion last quarter. Apple had financial trouble in the mid-90s, but they were doing well in the 2000s even before iPhone came along. There's nothing about the App Store that's essential to Apple as a company.
I think it's less that "there are going to be issues" and more that people fear that there will be issues, and vote to remove what they think of as a threat.
The instant you let someone plant azaleas instead of tulips there are going to be issues that most would prefer to have prevented in the first place.
I don't see how the schools are relevant, because parents tell children how to dress and what they can say too. Children have very limited legal rights. But we're not children, and I'm tired of Apple treating us like children.
As for homeowners associations and cities, it's important to note that the residents of those have a vote, whereas Apple users have no vote over how their devices work. (Only Apple shareholders have a vote.) Someone is going to respond "you vote with your wallet", but that's not the same. With Apple, your only choice is "love it or leave it". Whereas in a democratic organization with voting, you have the option to stay and still change how the system works.
Let Apple users vote! I'm all for that.
I buy gym membership but it’s not for me to decide who is the staff or what kind of equipment is there.
I buy a car but I can’t drive anywhere but places I’m either legally allowed or where land owner lets me.
I pay for the medical insurance and I don’t get to choose exact procedures I’m going to be signed to.
I’d say that “I pay but I don’t have control” is common theme. Sure I can switch to other service provider but no perfect providers for any service exists. There are other mobile systems as well.
One interesting thought behind what you wrote is that you compared software ecosystem to utility. I wouldn’t go as far. OS is OS and if you don’t like it you legally can jailbreak device albeit the provider in this case can choose not to support it, which it does.
Note that you are not allowed to drive everywhere. You can absolutely drive your car anywhere you want. Including off a cliff if you are so inclined.
This is more akin to shutting off the engine if you are not driving on an Toyota approved road.
You probably don't know this, but current car manufacturers can stop car from starting if a) maintenance isn't done in a way it should be (see AdBlue) b) maintenance is done with non-original parts
Sure - b) is the premium and luxury segment, but you don't see people raging about this. Because - as with smartphone - it's a choice that they made. iPhone isn't a necessity. It's a choice. If you don't like it you can choose one of many other mobile systems or opt for a dumb phone.
I saw people complaining at HN.
"You can choose other than iPhone" is invalid because it's iPhone/Android duopoly market.
I have a Playstation that only allows me to play games that comply with DRM, unless I root the Playstation (if that's even possible). I have a coffee machine, that only accepts cups from a specific manufacturer, because they own the patent. I own a car that only allows me to run maps supplied by the manufacturer and the updates are expensive.
I knew all of this when I bought this stuff. Complaining about the app store when you buy an iPhone is like complaining about the airplanes after you bought a house near an airport.
One of these is OK to be all locked down and centered around a monopolistic content store. The other one really isn’t.
Smartphones and tablets have been trying to move from one category to the other, and this is where the problem lies.
This distinction is purely arbitrary, user-hostile, and monopolistic, and so it is not worth respecting.
Another point - Kindles are also content consumption (and sold at a loss or were) but they still allow me to load any book that I have.
Which means they're to cheap. Customers need accurate price information or they will buy things that were more expensive to produce than they're worth.
Someone in my grandparent's neighborhood brought that suit and the airport had to pay to install soundproof windows in everyone's houses.
"However, as to the desire of recovering your liberty, it is unseasonable to indulge it so late; whereas you ought to have labored earnestly in old time that you might never have lost it; for the first experience of slavery was hard to be endured, and the struggle that you might never have been subject to it would have been just; but that slave who hath been once brought into subjection, and then runs away, is rather a refractory slave than a lover of liberty; "
So yes a fairly different context.
No. But for some reason I do pay for Spotify, Neflix, Disney and some others and for a bunch of media I never would have before. I can’t use the media from one service in the player from another. Even the Apple TV app doesn’t work that way: it takes you to the DRM holder’s player. Trade-offs.
> Should it be legal to offer such a vehicle?
Yes, til we discover the extent of impact of such a model.
The house example is very interesting. Currently, no, I wouldn’t buy into that ecosystem. However, I am going through a process of updating my views on land and building ownership. I’m tending towards personal home ownership (and land) being anathema to stable society. Call me a communist in this area. So, if houses had “compatible” power and furniture, AND they were owned by commons, I might accept it. We already have standardised power outlets.
You probably have access to only one power company. A small handful of internet providers. And your car example is quickly becoming the reality as well.
If Apple's app store was truly competitive, then Apple would have no problem keeping developers within their walled garden.
Another example: would you rather listen music on Spotify, Apple Music or would you like to install Sony Music, Universal Music, Warner Music etc and always try to guess which artist is on which store.
(Obviously one can discuss whether it actually is a monopoly or not given android around.)
[1] One significant exception to this almost universal agreement is of course the private owners of said natural monopolies. Estimating the relevance of their opinion is left as an exercise to the reader...
However, that doesn't mean that that's how the market will pan out with healthy competition. For all we know an app store that really meets its users' needs will win out and have the majority of the market.
AFAIR this is not exactly the case.
Software using GPLed code cannot be distributed via the apple App Store because of the GPL clause forbidding additional restrictions. The GPL is incompatible with the App Store license, just as it is for example with the old OpenSSL license. There’s nothing in the App Store rules that forbids GPL code, the restriction comes entirely from the GPL side. It’s a choice the developers of that code have made.
However, if you hold other rights (for example the full Copyright or you entered a special license agreement with the creators of the GPL’ed code), you can distribute such an app via the App Store.
The GPL is fundamentally at odds with a lot of things, for $reasons. For example, ruby could not be distributed with compiled-in OpenSSL support, until the developers adopted an OpenSSL linking exception.
The GPL or the developers of the GPL’ed software could make an exception for app stores. But the developers have deliberately chosen a license that is incompatible with certain uses, including all app stores - it’s not only the apple App Store that is affected, all consoles for example are affected, too.
There's absolutely no reason that Apple wouldn't be able to allow GPL apps legally on their app store. It's just a matter of Apple changing their own terms.
> The GPL could make an exception for app stores
No, it couldn't unless you have a time machine or the ability to get consent from the author every line of GPL code ever written to agree to relicense their code under these new terms.
Apple doesn't even need to make exceptions for the GPL, it could just relax its policy or allow users to install whatever software they want.
You can read more about those terms here[2], but they have nothing to do with the iOS security model.
[1] http://adium.im/pipermail/devel_adium.im/2011-January/007973...
[2] https://www.engadget.com/2011-01-09-the-gpl-the-app-store-an...
If you allowed more stores, they would have to actually compete to attract customers and prices are a fairly common way to do that. It's exactly what's happening on the PC video game markets with the Epic Store having giveaway and promotions.
So yes, it's pretty much a given that if you allowed more stores it would result in lower prices for customers.
You can argue that for subscription based services of IP content like netflix this doesn't really apply since you'll now need multiple subscriptions. But a big reason these subscriptions have to keep their prices low is because of the free competitor called pirate bay. If it wasn't for the alternative of pirating, we might not ever have gotten Netflix.
Another commenter put it really well [1]:
A sufficiently powerful company or group could promote a third party app store by negotiating exclusive deals. Imagine a "EpicTwitBook" store being the only way to get Instagram, Snapchat, Twitter and Fortnite.
Previously those apps were forced to make concessions to be on the iOS store, and I could download "Instagram, the version that makes Apple happy" app.
But now, that version of the app is gone! I google "Why is my Instagram gone" and get an article that says I have to sign up to the "EpicTwitBook" store, and download the "Instagram, the version that makes Advertisers happy" app.
I would prefer the first version but I don't get a choice.
B) If this does happen, then just make the choice of not installing the app.
Why is "If you don't like the app spying on you, don't install the app" OK, but "If you don't like paying the 30% tax for having your app on iOS, don't make an iOS app" not OK?
It is a legal problem only when the Apple tax becomes anti-competitive behaviour by giving Apple products an unfair advantage (e.g. Apple Music vs Spotify). Apple driving away from the market competitors to its products is bad for everyone but Apple.
How to solve that? 3rd party app stores are workable and theoretically desirable, but that's a solution both Apple and the 3rd party stores will end up hating without fixing the problems (95% of users will still only use the official store; Apple will still hate it because they lose 5% control).
It's better to fix the current store. Perhaps banning use of private APIs by non-system Apple apps and allowing payment system choice would be enough. A more transparent app review system would also help.
Except that said competitor is actively hostile to your privacy. The device market is also incredibly confusing to navigate - many competing independent companies, unreliable security updates depending on said manufacturer, and a wide hardware performance range.
And regardless, all of this is entirely irrelevant from the perspective of a company that wishes to run their own marketplace spanning every significant platform out there.
Secondly, if you are requesting that one side in the current court (Apple) is forced legally to take a different economic incentive, then why would they remain as privacy-oriented? Times will change. Without the freedom to choose incentives, a company’s structure will change. There are risks to taking Apple’s privacy-oriented approach for granted.
Suggesting that feature phones are an alternative in this situation (mobile gaming) is completely absurd. iOS and Android devices are the only option right now for quite a wide range of things.
> then why would they remain as privacy-oriented?
You aren't seriously suggesting that Apple only promotes privacy because of their walled garden?! (Even if that were the case, the fact that a wall proves useful to the owner doesn't imply that it's legally permissible or morally desirable.)
In fact for many of them, a feature phone is still the gateway into computing in 2020.
That is a stretch and I do not accept this definition. On one hand, we have had MeeGo, Symbian, FirefoxOS, QNX, Windows on Arm, even Ubuntu on Mobile phones. It covers both phone functionality and gaming functionality.
For games, there are game alternatives. You can buy games on non-mobiles extensively.
Furthermore, feature phones are covering functionality necessary to work on both games and application stores (limitations vary on model - even if limited to mobile gaming,There are options for that ).
In this varied complex history, why would I perceive as iOS and Android as the only game in town? They never were.
Note that FirefoxOS allowed the tinkering, which would permit all the functionalities . My point is to revive such mobile OSes instead of having to rely on iOS. If someone wants tinkering, FirefoxOS is a case study. Or install Ubuntu on a phone/pad.
Covered elsewhere is the fact that web on iOS/Android can perform the equivalent gaming experience. With the current state of WebGL, gaming on web is feasible.
> ou aren't seriously suggesting that Apple only promotes privacy because of their walled garden?!
Having a cut from app revenues will cover the cost for the infrastructure and give financial boost to the mobile division at Apple. If the financial cut is gone, Apple’s middle managers will not be incentivised to maintain the same level anymore. At that point in time, there will be financial cost to the AppStore infrastructure, but limited financial incentive in maintaining the AppStore/other store integrations.
I claim that restrictions on the iOS application stores imposed from court will result in Apple’s incentives changing to limited privacy. In due time, Apple will start sharing private information just like Google is doing, to fill the gap by the lower percentage revenue. Then we all lose.
The wall is useful for me - this is a wall the owner placed himself. Now the only incentives for the owner are inside that wall. The owner being a set of managers (see Innovators Dilemma for reference).
A third point not covered is the cost per application. The original idea is that the cost per app will be lowered, had it not been Apple. But the list price for applications are driven by what the developer can charge, not the developer’s costs. If the optimal list price for an application is 10$, the price will remain 10$ with or without a change in % associated to Apple. Say a widget costs me 1$ to develop. It costs 3$ to market. I know that my target audience pays 10$ for the widget. Say, if the costs is less than 10$ the audience associates it with bad quality, so 10$ is the optimal spot. ) A new marketing strategy comes up and it costs 1$ to market the widget. What is the price to sell the widget? My target audience associates good quality with 10$ per widget. It costs with 1$ to make the widget, but to serve my audience, what is my incentive to lower the price? I will sell the widget at 10$ at a higher margin of 8$.
I am ready to put good money that Fortnite’s price will increase, at a time in the future when it is all settled to avoid bad PR.
It is possible to like the garden and dislike the walls. I really like my iPad mini, despite hating the fact that I need a Mac to sideload or develop apps for it. The last time I was in the market for an upgrade, I read that Apple had “no competition” [1]. This problem seems to be getting worse over time as tablet developers concentrate their attention on the iPad. And it affects other markets – when buying a phone, I need to consider whether it will play nice with my tablet. It would suit me to put some restraints on Apple’s ability to use its dominance in one field to push me to buy other products I’m less interested in.
[1] https://www.theverge.com/2019/3/21/18274477/ipad-mini-2019-r...
Presumably almost every user would just use Apple's app store and be satisfied with that, but for everyone else they'd be able to use their iPhone with much more freedom.
For an example, with alternative app stores it's very likely you could release a jailbreak and have it installable without a computer since most (non-checkm8) jailbreaks break out of the sandbox and exploit their way to root access and installing an dpkg frontend. That's all well and good until someone does the same but hides jailbreak code in an inconspicuous app that initiates the jailbreak in the background, and instead of installing dpkg it installs a keylogger/keychain dumper that sends all passwords to a remote server.
Either Apple will still need to review these, have IPAs notarized, or have contracts in place with each app store developer to ensure the same app review quality. I don't see epic accepting any of these scenarios without a fight.
As Windows shows us, none of these need to be true.
Don’t download random shit from people you shouldn’t trust, and you won’t have malware and/or keyloggers.
(I suppose NPM could be an interesting point of discussion here though.)
If only it was that simple. Apple's audience is not really us. I can't count the number of times, my mother-in-law tried to install random stuff on her PC and me having to deal with it. This is Apple's user.
If Apple want's to ensure that the platform itself is as secure as possible, that involves patching the underlying vulnerabilities. The presence of a third party app store doesn't affect that one way or the other.
The downside is Mom somehow installs said store, and said store distributes a poker game that does something malicious. Mom blames her iPhone as that's all she knows. She doesn't separate hardware from operating system and apps like we do.
You don't own iOS devices, you're just paying an exorbitant rent.
Surely better to just let them finish suiciding themselves?
Personally I'll be sad to see them go, but judging by the number of comments that are encouraging them to continue on their current path (now single digit market share) I wouldn't be surprised if a lot of them are really thinking like this.
But if they carry on their current trajectory they will be a target for a hostile take over by a bigger hitter like Huawei.
There are plenty of Apple customers who do want to control what runs on their devices, which is why some people are excited about these developments.
My apologies, but I don’t see what options I have? Either I go with Apple, or I go with Google.
Going with Google is akin to giving away all your privacy, going with Apple is akin to giving up all your control. Neither is really a great option, so we need the law to step in and correct what the free market (apparently) does not.
Just like the ones you mentioned it’s not really an equivalent solution.
I agree that it costs time, effort and money to develop each functionality. I fail to see the choice between only iOS and only-Android. It is not mandated to choose only between these two.
Apple is a public company, and face the same pressures to make profit that Google does. If they can't "capture the value" of the platform they've created via the Apple Tax, there's a decent likelihood that they'll be forced (by pressure from their shareholders and the market) to start giving away your privacy too.
So as you say: Right now you have a choice not to give up your privacy. If Epic prevails, there's a good chance you won't have that choice any more.
Politicians and lobbyists (”the law”) are awful at “correcting” problems like this. It’s a total fairytale. We’re better off leaving the out of it.
It doesn't have to be an either/or.
There are ways to open up, they already do for Macs. The argument is weak.
If one doesn't like it's abilities - don't buy!
It’s not like the ‘00s when you couldn’t buy a PC without Microsoft being involved
I have never had a single person complain about what they can't run on an iOS device. The apps that aren't availabe are either crapware or if they are useful they only matter to 0.00025% of users who can gladly go get an Android instead.
I personally hate that I cannot reasonably run software _I_ write for _my_ phone without having/using an Apple developer account.
There now you've heard a complaint. I'm sure if you were to pay attention, you'd see this same complaint voiced quite often.
Yes, there's a lot of crap on the Play Store, but there's also a lot stuff that I don't like about Android that makes me not want to use it, much less gladly.
There is a lot of prohibitions in the iOS guidelines that serve no purpose but Apple's business interest, such as running a "platform" app that has other apps embedded. Of course, if you're WeChat, you get to ignore that rule.
To pass off all this as "security" or "curation" is just dishonest. There's a lot of crap on the App Store too, but that crap can't be as malicious because iOS has a better sandbox, not because Apple does the literally impossible task of scanning for hidden malicious behavior in its review process.
Of course users are not complaining about having no access to apps that were never developed in the first place, because 80% of the revenue is on iOS and going Android-only makes little sense.
In other words: I bought something in the general understanding it is 'tractor'/'general purpose computer with 4G' but its capabilities are an artificially restricted.
I think it would be in everyones best interest to have such consumer protection/rights from such practices.
Perhaps they should be required to market themselves with a prominent disclaimer saying they are restricting it's normal functions.
Edit: added the bit about fees.
Why?
This is an issue of monopoly power, which depends on scale. If you use an analogy that doesn’t demonstrate the same market power, of course it’s going to seem absurd.
Because of this, there are about 100-ish large mall conglomerates. Of these, the top 4 combined take as much "mall" as the following 10 entries.
Without doing a proper analysis of the data, at a glance it looks like the sizes taper out pretty evenly so it seems like the "mall" industry has a pretty healthy and varied market.
https://www.nreionline.com/retail/2018-top-retail-owners?ful...
If so many people here seems to believe that neither iOS, nor Android, provide both flexibility and privacy they seek market opportunity might be ripe for new competitors.
Unless they are counting on the judge actually forcing a store to sell Epic's products, which would be a very scary precedent!
Apple's statement today: "We hope that we can work together again in the future".
Also, Apple requested that Epic submit a new rule-compliant version of Fortnite.
I think Apple would be happy to have Epic back and paying 30%, which is worth hundreds of millions of dollars. It won't break Apple if they don't get that money, but it's still nice money, with little work required from Apple.
That doesn’t surprise me at all. Apple wants 30% of that sweet sweet pie.
Outside of the billions of dollars and a decade spent developing and marketing a platform on which Fortnite can be consumed.
In what sense is the App Store pain?
Instead of thinking about this in terms of physical stores try to compare it to Netscape vs Internet Explorer.
But, at the end of the day, Walmart can't prevent customers from proceeding to Kroger down the street to get the products or deals they want. That's the market regulator of last resort in most circumstances.
You say "Apple doesn't have a monopoly on phones or games". In the broad view, you may be right, but they've spent significant effort in creating a closed ecosystem with non-trivial switching costs, inside of which they DO have complete gatekeeping power. They may not have a full "prevent the customers from going to Kroger" power, but they can basically say "here's a several hundred dollar toll to leave our store, and BTW, we won't let you back in for anything else we sell", which is a pretty high barrier. Is the only available counterweight for their behaviour "drop everything and buy a new $500 phone to express your discontent?"
Google gets out of this with their hands much cleaner-- they can retreat to "Well, you can sideload apps". Epic proved they can make that a viable business that way on Android. But iOS offers nothing resembling that without asking consumers to jailbreak their devices, which is probably beyond reasonable accommodation.
I'm sort of amazed they're so desperate to cling to the no-sideload mentality. Offering sideloading with a lot of big angry red warnings immediately defuses the vast majority of anti-competition complaints, while still being scary enough that most name-brand software isn't going to immediately drop off the App Store. I'd also think it presents a welcoming option for some hobby developers, where even the $100 annual developer fees are prohibitive, until they can show there's enough of a business there to justify going to the real App Store.
Only recently did Destiny 2 gain the ability to transfer save data between platforms. Oddly enough Epic pushed on this kind of freedom too: They wanted PS4 and XBox players to be able to play together, but Sony kept resisting it. They eventually pushed hard on it in public and got concessions so everyone can play the game together now. Now other multiplayer titles from smaller studios also can offer cross-play.
Platform exclusives like a spider-man outfit or playable character are still typically locked to your PlayStation, though.
No. The counterweight is not buying an iPhone in the first place if side loading is important to you.
In those industries - mobile gaming is one, a $150 billion a year market reaching a whopping 50% of all mobile users across platforms, that requires presence on iOS if you want to build a business in any serious way.
This is where Apple is going to have a really, really hard time avoiding an accusation (and judgement) of antitrust. They literally control industries. This means that they probably have to give up some control of their platform.
That is the exact scope of the anti-trust case here, and unless you're the most preeminent expert in the field I'm not inclined to take your word in whether they have the legal right or not.
The case is going to not about that. The case is going to be about Apple not allowing developers to tell their users that they can buy subscriptions and in-app goods for cheaper through alternative payment mechanisms where Apple cannot take a cut. Payments is what is this is about (also see the FB release today).
Apple doesn't have to sell anything it doesn't want to but what it's doing is also preventing apps from telling users where they can buy these goods outside of Apple store unless Apple is offered a cut.
This behavior has a high chance of failing on anti-trust if it goes to a jury trial which is what Epic is trying to force (and likely others like Facebook will join or also sue) because Apple store is the only way people can install apps on iOS.
I don't think I should have to listen to the farmers rules when he's got such a sweet daughter there.
So, getting to the crux of the disagreement -- the way you've stated it, fair enough. What about when the farmer is actually the owner and landlord of just over half the homes in the US? Assuming enthusiastic consent from the daughter to [play Fortnite], it's not so reasonable to require her to "just move into a property your dad doesn't own", especially if the 50% he owns make up the nicer half.
There's a bunch of other places you can take this analogy. I like Epic as a pickup artist here -- in it for their enjoyment, not any caring for the daughter. And some users (daughters?) have chosen to live on Dad's property precisely because he gets to keep the less savory types away, even if it means they have a more limited choice of partners.
At the end of the day, I'm personally against the farmer-baron (thus, temporarily and uneasily allied with the pickup artist). It's the daughter's body, and I believe she should be able to make her own choices. Partiarchy is one solution to unsavory suitors, but I don't think it's the best one.
You're just going to ignore contract law because lots of people wanted the thing, but not to do what they agreed?
Otherwise for instance you could have a dominant employer in your town (eg. A factory town) write into your employment contract that you can only buy household groceries from their own supermarket etc. These kinds of things actually happened at one point in history before the anti-trust regulations.
A lot obviously depends on definition of the "markets" which is what anti-trust cases in practice largely revolve around.
Where is the monopoly here?
The service Apple has, is appealing to customers because they're aggressively protecting what is important to them, and using their fees to ensure they've got the resources to actually vet software, prevent abuses of customers, and make payment seamless.
If you don't like that, you're free to find software in many other forms.
But you don't want that, you want to have someone provide you all that, but without having to you know, pay for it.
Which is why the internet is an ad supported shit hole, and this is one place that is actually pretty great for customer experience.
This very easily can and will be be argued as using dominance in one market (distribution of apps) to extract value out othet (in-app services, books, gaming, movies, sheet music...). There's easily demonstrable consumer harm because buying the exactly same sheet music on a iPad is a few dollars more expensive than buying it on the same app on web and using it in the iPad.
Of course Apple can and probably will make the argument of "movie theater concession stand" (ie. your "in our garden" comment) and will probably make the "safety and security" argument just like concession stand owners will.
However, that analogy is very weak legally i think because iPhones are not really Apple's property (unlike concession stands on theatre property) since they're clearly sold as hardware and is off their books (EULAs not-withstanding - they're not enforceable).
So I think what will happen is Apple will lose this case and will be forced to stop preventing advertising and offering of alternative payment mechanisms by Apps - maybe with some terms and conditions for safety certification by neutral third parties.
I don't really think the remedies will stretch beyond that - but payments is what this fight is about.
So why would anyone buy such fridge? And if they do, there clearly are other benefits, which you omitted.
It would surprise me if any conversation about why to buy an iPhone ever went deeper than that, 99.99999% of the time. The HN crowd is absolutely an exception to the typical buyer.
In no way have I indicated she isn't intelligent. She is. She just doesn't care to know that Apple uses a Qualcomm Snapdragon blah blah blah processor and investigate in depth their app store policies before buying one. And why should she? None of those things tell her "can I send pictures to my friends on Facebook? Can I check email? Will it work on my wifi?" And why should she wonder those things?
What might blow your mind to think about is that her position is the rational one. We can't all be experts in every decision we make. While we might be tempted to (incorrectly) think that more information will inform a better decision, that is not always true and it can lull us into false confidence to believe it is. We rely on "crowdsourcing" knowledge and recommendations (we are, after all, social creatures, and our success as a species is 99.99% predicated on that sole factor) and that is what we do in many many areas of our lives.
Look at other markets to understand what a legacy free smartphone market share like like today.
Other markets are very price sensitive, there is no new iPhone choice below $100. Where people do have a choice, point stands, many choose iPhone and pay premium.
UK 45%, Australia 40%, Germany 30%.
The truth is, if you want the best phone on the market, in any single area (battery, camera, screen, apps, usability, design) or all of them, it is not an Iphone. The only reason USians cling to their Iphones is because they are familiar with it. They are stuck with SMS and Imessage. People are risk averse and would rather pay more for something they know.
You cited the stats yourself. Do you think Germans are more price sensitive than Americans? Search for "poorest state in USA", and Mississippi comes out as one of the poorest in terms of median household income. That number is $44,717 for 2018. Now search for "iphone market share by state" and you end up on this page[1]: For iOS, the most popular states were Connecticut at 73 percent of respondents, Missouri at 72 percent, and Mississippi at 71 percent. Median household income in Germany is $46,278. But Iphone share is 30%.
Are you saying that marginally richer Germans are more price sensitive than the inhabitants of Mississippi? To the extent of flipping the market share exactly opposite of 70-30?
It's unlikely, but In an EU court, it's a different kettle of fish. Maybe Epic's play for a favourable ruling in Spotify Vs Apple in the EU?
Am getting an Android phone the next time, which is about the only effective thing a consumer can do about this.
I find it interesting that we still call those “phones” when for a sizeable part of the population they are mostly portable gaming machine to kill time when they’re bored.
Not Fortnite, of course, more easier games.
That's the best I can come up with. Personally I won't run an iPhone.
1. Stripe is a minor player overall. Lots of other credit card processors
2. Stripe is not preventing you from collecting payments from your customers. You can use a different payment processors.
And you can use a different device to play Fortnite; for instance, a laptop/desktop or an Android tablet w/ sideloading capabilities.
I think what Epic wants to see gone is Apple's condition that IAP sold on the AppStore should be priced the same on any other outlets (e.g. websites, Play store, etc...). And I can see a judge agreeing this is unfair of Apple to ask.
As for me, I mostly like the idea of the AppStore. As a consumer I feel more confident downloading software from the AppStore as compared to e.g. the Play store. What I don't like about the AppStore is that discovery of new products is very hard. And there also doesn't seem to be an easy way to look for apps that are ad-free or that becomes ad-free by paying a 1 time IAP fee.
Discoverability would include things like a recommendation algorithm but also filtering features, promotional spotting, social graph relevance (do my friends own this game? do they want to?) and general UI accessibility, to name some factors.
Steam has put so much work into making sure users can find a title (regardless of that title's marketing budget) that fits their arbitrary preferences that they are now LEAGUES ahead of mobile stores on that metric.
One example that is easiest to point out is the main carousel (and entire front page) of the steam store. Everyone's carousel is customized to their profile and will show both old games and new based on an algo that weighs your preferences against a title's relevance and performance metrics.
The irony that google, a company that made its name in SEARCH, has an app store who's discoverability is so abysmal that i can't find certain titles without explicitly typing in the name or digging through 100s of "more titles like this" lists is not lost on me.
It's just really bad. The game categories are too few in numbers, and there's no tagging to speak of so finding something remotely hybrid is a pain and the categories themselves have become unhelpful.
The end user got a nice discount and Epic still pockets more because interchange fees are ~2.5% and not 30%.
The Epic Games Store had a similar strategy, cut the fee for devs and incentivize end users to move onto their platform (weekly free games). They still make a boatload of money even though it's not as much as Valve's money printer.
In general I see this as a great thing for devs (indie in particular) if it triggers more competition to bring platform fees down across the board.
Epic isn't being overtly greedy with end users (yet)
IAP is nothing more than moving money around, in an app the user has already discovered and downloaded, that will affect a user's account on the developer's servers. The service to the end user is indistinguishable to what is provided by any other payment gateway for ~3% (Stripe, Square, Paypal, etc.) Your card is charged and you have something new in the app.
The only reason I can think of for why IAP takes the same cut as whole apps is that most if not all apps would be "free" but open up to a screen that makes you pay for the app via IAP to take advantage of the reduced fee.
This could be mitigated by ToS restrictions preventing this exact situation, but there would still be a ton of gray area like "pro" versions of apps.
Opening up to third-party payment processors for IAP would create a vacuum in one of their highest margin and most consistent revenue sources so they won't be doing that willingly. Opening up to third-party stores would be more tolerable but any sufficiently large developer will move to their own store and do everything themselves and pocket the ~27.5% (if they are their own payment gateway, interchange fees are ~2.5%)
It's an interesting situation because the platforms want to be paid for all the services I listed above, but in Epic's case they already have the infrastructure to handle everything on their own, and they offer a fully-featured game for free, with the only source of revenue being a conversion of actual money to V-Bucks.
There is no place where the platform can provide a service that Epic would get any value from, but they are imposing a 30% fee in the only place they can, payment processing.
i wouldn't be surprised if it turns out they have been trying to jettison the fornite group. it's just not consumers they want to have on their ecosystem.
Is this tying? We don't know. It's not a form of tying that's come up before. That doesn't mean it's not tying. Antitrust law is very general. This case is taking a different path than most antitrust cases. The plaintiff is asking for an injunction. It's not about money damages. It's going to be very interesting.
Tying in general is insisting that customers buy thing B, which they don't want, to get thing A, which they do want. The term "B picture" in movies comes from such an arrangement. Exhibitors had to run B pictures to get A pictures. That was knocked down by a lawsuit from Syufy, who went on to build dome-shaped theaters in Silicon Valley such as the ones near Google HQ. At one time the film studios owned many of their own theaters, which is why you see big old theaters named Warner, Paramount, or Fox. That was ended by an antitrust decision.
Tying cases are rare. You can look them up.[1] They come in many shapes and sizes. Examples of tying include trailer park operators requiring new land lessors to purchase a new trailer from them, similar cases involving marina boat slips and boat maintenance, Visa requiring merchants accepting their credit card to also accept their debit card, telcos requiring or deceptively inducing customers to pay for inside wire maintenance, and the one people here may remember, Microsoft bundling Internet Explorer with Windows.
It is definitely, as the judge said, not a slam dunk for either side.
[1] http://app3.naag.org/antitrust/search/advSearchCivil.php
Apple and Google are the only major phone OS's. If they control what you can install on your phone, they have a monopoly.
> Wallmart choose their suppliers, and sets the markup, why can't Apple?
You're really comparing setting up a physical store to building world class operating system and phones? Almost anyone can set up shop and start selling things that Walmart isn't, or from suppliers who won't deal with Walmart, but it's not how tech worms. You're living in a different reality.
> If they control what you can install on your phone, they have a monopoly.
That's not how monopoly power is (legally) defined.
I think this depends on the basis of the rejection. If you can prove that they are not selling because of discrimination then you can force them. The question how can you prove it.
https://en.wikipedia.org/wiki/Masterpiece_Cakeshop_v._Colora...
Our current definition simply was not made with digital in mind.
Just going to comment on this part.
Supreme court decisions has a long history of making very narrow decisions, and in that question there is a clear out that they could use. The precedent can be that apple can refuse epic if it is in order to prevent fraudulent payments, but not in order to enforce a 30% tax in an online market place. That would narrow the decision down and allow payment providers to operate like they do now, but not apple. It would also not force wallmart to stock "mom & pop" random ketchup brand, because it would not be a online market and the purpose would not be to enforce a 30% tax.
Courts have a lot of room to narrow decisions down based on intent, on circumstances, and even the outcome on the specific market as a whole.
It's definitely the first step of a fight. It's hard to know what the end game is for Epic, but there's several possibilities I can think of: - moving towards gettibg their own app store, they did this move on computers already. Apple and google start to get under scrutiny for their monoply. - being on one platforn using their games to bargain the 30% cut on android (android is bigger user base than iphone and users who mainly play there game can change phone). Now that apple did the move of removing all epic games, it makes this bargain more interesting. I know that Epic sued Google as well but but it can always be settled or dropped.
It would hold up if you said Costco or Sam's Club instead of Walmart. People who pay for a Sam's Club membership do a large amount of their shopping at Sam's Club. Sure they could go to other stores, but that's significantly limited.
Also, people can play Fortnite on their laptop or their Android tablet.
Users have always been (and still are) subject to all kind of fraudulent. It is about the freedom to do whatever you want with your computing device. The idea that Apple has an absolute control of what goes in into their mobile devices, and that they can claim whatever policies they see fit scares me.
Neither apple nor anyone should have this control.
Personally what I find scarier is courts and other govt institution deciding what products companies are allowed to make or sell me.
Yes it is, but they would have a point.
If I can buy in-app content in an iOS browser, why can't I buy it inside the app? (Because some app makers have decided they would rather make it unavailable inside an app than pay the Apple tax.)
This is fundamentally consumer-hostile behaviour.
Of course Apple will argue it has to vet apps and in-app content.
And then all a lawyer has to do is point to the various exploits and it's game over for that argument.
You can't distribute or sell mobile apps to a large percentage of the US public without going through Apple, and they should definitely not be allowed to prevent anyone from doing that (for reasonable terms, which means no 30% tax).
The fact that this is even a discussion is pretty ridiculous: if Apple were a person, their behavior would lead them to be ostracized from all communities and have no friends.
If it's not illegal, the law needs to be changed.
I keep seeing seeing assessments in this vein but they can't really be right - the courts would have to be toddler-level naive not to see through it. They aren't - here's Judge Rogers addressing Epic at the recent hearing (as reported by Sarah Jeong):
"To Epic: Your client created this situation. Your client does not come to this action with clean hands ..... in my view, you cannot have irreparable harm when you create the harm yourself."
The judge won’t let this influence the decision on not extending the injunction to the Epic Games contract with Apple because of an earlier point, which is that two separate contracts exist. It’s interesting that this has been addressed with this flimsy follow-up argument.
Obviously the court shouldn’t let this influence their decision because it was a calculated move, and it’s assumed that Epic is fine with the harm it causes them to make a point. Nonetheless it’s causing them financial harm, which may in the long term be irreparable if in the meantime their player base on iOS shifts to different games.
So all in all, it is a calculated risk but irreparable harm is indeed one possible outcome. Whether Apple takes any responsibility in this depends on how the court decides in the case however. Even if their behaviour is judged as uncompetitive, that may not automatically mean that they’re at all at fault here.
You can't deliberately crash your own car and then go to court demanding the manufacturer give you a whole new one because the crash revealed a loose screw.
If Apple had simply removed Fortnite and stopped there, they'd be in a better position legally, and in terms of PR.
It all depends on who ultimately wins the lawsuit, and that's up the in the air. It's a fairly high risk strategy on both sides, but it'll pay off for the winner. Apple is probably confident (perhaps overconfident) that they'll win in the end.
If that's the case, the thing you said in your original comment and what I'm taking issue with seems very unlikely - that "Apple is playing right into his hands". For this to work, everything happens to be obvious to everyone except Apple and the court who are somehow inexplicable naifs.
I believe that Apple has other reasons for acting as it does, which are not necessarily directly related to maximizing its chances of winning this specific case.
This doesn't make anyone a naif. Every party in the situation is playing a different game, not the exact same game. Sometimes your hand is just forced by the actions of someone else.
For Apple, the stage is set, and they are merely players; they have no choice at this point but to act the way they are because if they don't they lose the consistency argument. So while they may see through the strategy, they're also bound by it, because they have to enforce their terms -- lest other developers get "uppity" and think they can do this too.
They also want to demonstrate what it takes to fight them, the amount of money that will be lost, because that too will have a chilling effect.
Honestly the only way this works out for anyone is if Epic wins a slam dunk because otherwise Apple elegantly demonstrates that their control can never be broken. I think it's possible they win some concessions; the slam dunk though... much less likely.
Not necessarily. Even if Epic's solitary actions aren't enough to break Apple's control that doesn't mean more developers acting in tandem can't swing the balance of power. Microsoft and Facebook have already mumbled that they are in support of some of Epic's complaints. If those two try to force the issue now as well, and if more developers in general take a stand together (even Google has reason to join in; Apple Music doesn't use Play Store's IAP for subscriptions on Android while Youtube etc is forced to use AppStore's IAP on iOS), I think Apple might just blink first...
Incidentally it's probably the more permanent one, too.
The Apple side of the argument can be expressed as 'on this platform (that you can buy into), who gets to take your money over the internet?' Exerting oversight over their walled garden and taking a cut of revenues means they take very real responsibility over the situation of 'taking your money over the internet', which they're apparently fine with. We buy into that scenario when we are Apple users: there's a point of clearly defined accountability that we take for granted, and we expect any bad actors to be handled by that point of accountability.
Epic's like, 'no, there should be many points of accountability. Or at least, well, US'. We've already got that platform, and it's Android. People still choose to hang out in the Apple walled garden even though it costs a premium to do so, when Android is RIGHT THERE and lots of people are prepared to make it a very appealing proposition (I use Google Fi as a cell provider, but on an iPhone. There's functionality I would have if I went with a Google phone, and the phone would cost less)
I'm very confident the old Steve Jobs emails from the eBooks anti-trust case will also be brought into the trial to argue anti-trust is in Apple's DNA.
That's also the reason for that silly 1984 ad parody, so they can bring Apple's original 1984 ad into the trial and make an argument of hypocrisy in front of the Jury - once they were plucky upstarts but now as the most valuable company, they're vampire like etc.
Other vendors are also at this same time taking the opportunity to test Apple store rules limitations - either for Epic to be able to add those additional arguments to their own case OR possibly for them to get standing to join the suit - look at the PR yesterday around Facebook donations to creators hurt by Covid being blocked by Apple store rules.
In this situation, there's very little role the judiciary can play except move the process along. It's going to be a fun battle to watch.
You’re quite right that they want a jury trial and to put on a show. But legally this is just a business dispute and arguably one that Epic engineered. I wouldn’t be surprised if the case was simply thrown out for that reason.
Are you sure? How do you explain these cases?
Leegin Creative Leather Products, Inc. v. PSKS, Inc., 551 U.S. 877 (2007): https://supreme.justia.com/cases/federal/us/551/877/
> PSKS filed suit, alleging, inter alia, that Leegin violated the antitrust laws by entering into vertical agreements with its retailers to set minimum resale prices. The District Court excluded expert testimony about Leegin’s pricing policy’s procompetitive effects on the ground that Dr. Miles Medical Co. v. John D. Park & Sons Co., 220 U. S. 373, makes it per se illegal under §1 of the Sherman Act for a manufacturer and its distributor to agree on the minimum price the distributor can charge for the manufacturer’s goods. At trial, PSKS alleged that Leegin and its retailers had agreed to fix prices, but Leegin argued that its pricing policy was lawful under §1. The jury found for PSKS.
Copperweld v. Independence Tube, 467 U.S. 752 (1984): https://supreme.justia.com/cases/federal/us/467/752/
> Thereafter, respondent filed an action in Federal District Court against petitioners and Yoder. The jury found, inter alia, that petitioners had conspired to violate § 1 of the Sherman Act, but that Yoder was not part of the conspiracy, and awarded treble damages against petitioners.
More cases are listed under "United States Supreme Court cases" in this Wikipedia article:
It makes things interesting but the notion that there's anything heroic or even helpful about what Epic is doing, is real dubious. I think the best argument one can have is that one always wants some Epic around snapping at the heels of whoever is currently the Establishment. That's not the same thing as wanting them to prevail, because then you have to ask 'what are they going to do when they are in that monopolist position that they so obviously want'.
Courts almost never evaluate specific cases based on broader patterns of behaviour... they are always narrowly focused on specific issues.
This might help in the media/social media debate, but I doubt it helps much in court. The bigger piece Epic bites off the harder their battle will be.
Apple is proving that they are.
Meanwhile, https://www.macrumors.com/2020/08/24/apple-stock-500/
Unity is also making a play on this, portraying the Unreal Engine as an unreliable choice because of Epic's erratic actions, and in their court filing Epic themselves complained about people leaving them in droves.
(Incidentally, when I try to Google "Epic says people leaving in droves" all the results are about millennials leaving cities.)
Ideally, the sooner people realize and escape from Apple's tyranny the better.
I think Epic doesn't care much about losing iOS and MacOS. Epic wants to bring public attention to the issue and reiterate the idea that Apple is against the gamer community but Epic is fighting for them.
In either case Epic wins. They wouldn't have gotten into this otherwise.
Ultimately, I think lawmakers are going to have to be the ones to address this, and it's disappointing they don't seem particularly interested in investigating Apple's app store practices
> The court recommended that Epic follow the App Store’s guidelines and policies while the case is in progress – the rules they followed over the past ten years until they created the current situation themselves. Epic refused.
Well duh, this is a show match court fight of Epic Games not liking the rules and not getting the special treatment they want. No matter what opinion one holds on mobile store rules, they are their rules and so far you have the choice of following them (which is also somewhat iffy) or not being on the store.
The whole goal of two post-capitalism enterprises having a fit is for one or more of them to make more money. The whole "it is good for consumers" or "good for developers" is just sprinkles and marketing to appeal to the public. Separate the issues and angles and see it for what it is: just a bunch of legal departments having a fight.
your cynical take is often very true but there are sometimes real human ideals behind things.
Also, the PC is an open platform. Game developers don't have to use Epic's or anyone else' store to distribute games on PC. With iOS you have no choice.
Epic recently raised $1.78 billion dollars in capital. how do you think they intend to deliver a return on such a massive investment?
anyone paying attention to their moves sees this as what it is. Epic wants to be the exclusive destination to build, buy and play video games.
they're fighting Apple because they beat them to the punch. this is not some idealistic martyrdom. it's multi-billion dollar company fights multi-trillion dollar company for market share.
It definitely is - one store, Epic, offers deals publishers can't refuse to make a game exclusive to their storefront which limits a consumer's ability to use a platform of their choice to purchase a game. The other, steam, puts no limits on where you can distribute your game (unless you use assets from Valve's own games, but I digress) and has done no exclusivity deals that would force a game to only use their store. Publishers are free to use steam if they want to have 30% taken, but otherwise they can completely forego steam in their distribution.
Epic is at least bringing the joy of console exclusives to the desktop. Innovative!
> a recent financial report suggested that Epic paid over $10 million to get Control as an Epic Game Store exclusive on PC, and it's possible the company has done the same to snag some of the more important releases of the year.
A little hard to turn down 10 million.
What if the game would have made $20m if it was non-exclusive?
Exclusivity deals mean both parties - or either party - is making a huge risk or there's information-asymmetry involved.
The colloquial definition of an "offer you can't refuse" is one that would be a bad deal for you, but that you have to accept anyway because otherwise the counterparty would do something even worse to you.
The Epic Store is free (as in beer) to create an account on, and there's no hardware lock-in -- Steam, the Epic Store, and other platforms like GOG Galaxy/itch.io/whatever Ubisoft has can all be run on the same computer at the same time. The situation is completely different from Apple's app store.
The way you frame it is totally incorrect and completely misrepresents
Steam (who is obviously relevant in the PC space) doesn't "charge" developers 30% of the revenue. Steam is acting as an affiliate. Affiliate agreements work on the fact that one party will get a commission for driving sales of a particular product.
Steam drives sales of a particular product by providing the market place, they provide the payment mechanism, the hosting and update infrastructure and probably a bunch of things I am not aware of.
Also the 30/70% split for an affiliate relationship is standard across many industries. This could be Travel, Gambling, House hold items.
> Also, the PC is an open platform. Game developers don't have to use Epic's or anyone else' store to distribute games on PC. With iOS you have no choice.
You are getting wrong way around. If would be fine if the EPIC store offered the same games as Steam at a lower price (by taking a lower commission). Then that would drive competition and that would benefit the consumer.
However that isn't happening here.
They are artificially dividing an open market by making some PC games exclusive to their store. This stops competition because the two store fronts can't compete because they cannot offer the same games. In the same way that if you wanna play Halo you aren't doing it on a PlayStation.
GoG and Steam will have many of the same games sold on them. I end up buying them on the GoG store, why is that? GoG is guaranteed to be DRM free. That choice cannot exist when some games are exclusive to one store. So GoG competes with the Steam store and offers a better refund policy (you can refund for any reason and at any time) and no DRM.
Now it may benefit developers to be exclusive to the EPIC store but this will ultimately make the PC ecosystem less open for the consumer.
People have to remember perfect is the enemy of the good. Considering Steam's position in the market they don't seem to abuse their position. Anecdotally I know people that have developed indie games and they told me they are generally quite happy with Steam.
We are talking about stores acting as if they are publishers (because with a exclusivity deal that is what is really happening). Steam is a open market place for all intents and purposes.
If Epic is successful we will have every store front acting as a publisher. This won't benefit the consumer (publisher tend to interfere with the creative process) and it won't benefit the developers because those low commission rates will suddenly vanish.
I am all for free markets. But this is not what is happening here. EPIC is flush with cash from Fortnight and dominating the game engine market with UE3, UE4 and probably do the same with UE5 (they have over 25% in a very fragmented market) and they are trying to artificially divide what is an open ecosystem.
In general I think that "they have special rules for their own stuff" weakens the argument.
Anyway this is distraction from the general point I was trying to convey that store specific exclusives doesn't promote competition, it actually retards it.
If Epic had a store and just offered the same games for cheaper. I would be fine with it.
Also everyone keeps pretending that EPIC is this tiny company when nothing could be further from the truth.
This sounds suspiciously like Amazon's KDP Select[1]:
Q. What does it mean to publish exclusively on Kindle?
A. When you choose to enroll your book in KDP Select, you're committing to make the digital format of that book available exclusively through KDP. During the period of exclusivity, you cannot distribute your book digitally anywhere else, including on your website, blogs, etc.
... I really don't like Amazon when it comes to the demands they make for publishing books through their platform. I am no lawyer, but the whole system reeks of wrongness. I publish a few books on KDP, but none have been enrolled in KDP Select - why should I give up Google Play, iBooks and a whole host of other distribution channels just to please the owners of the biggest distribution platform of them all?
So developer can't sell game on Steam for $60 and at the same time sell it on Epic Games Store for $50 due to lower commission. So Epic don't have any other tools to compete with Steam.
Total War: Troy is exclusive to Epic Games Store for one year before it comes to Steam. If you got the game on its release date, Epic gave it to you for free. To play it, you need one more launcher to go along with Steam, Battle.net, GOG, and various custom launchers. What is the harm being done here?
I like Steam, but I doubt that it will be good in the long term for it to be completely dominant. It needs a solid competitor.
Also Epic may control the release in some ways. For example, Civ 6 on Epic is PC only but on Steam it’s PC & Mac. So I bought it on Epic and then realized I can’t play with my friends who are on Macs.
Why would I want an entire new game store, an app that they’ve chosen to make incompatible with one of the two major computing platforms, and yet another thing to keep updated, minimized, and logged into.
I’m all for competition but exclusivity deals are overall negative for the consumer. It’s worth $10 million to get a new game exclusively for Epic to force everyone to use a store they don’t want to install or use because they’ll end up spending $100 million on other games. It’s an effective business tactic but it’s not exactly in my interest.
I'd say the choice of launchers and stores is fine. Especially with tools like GOG Galaxy which can aggregate them too.
Would consumers prefer paying 30% more for games to stay on the most dominate launcher/store?
Steam exclusivity for games like Portal 2 is forever. Of course, Portal 2 was a sequel to a game created by a studio that Valve simply bought outright.
It would be a good thing if Half-Life Alyx came out on other PC game stores, in exactly the same way that it would be a good thing if a game like Control came out on other PC game stores. Our expectations are socially constructed and we should question them more.
With so many different stores to download apps, it gets increasingly unlikely anyone is going to take the time to cross list on all of them.
If we wanted to change how this worked, I feel like we’d need to consolidate on fewer marketplaces. For example, apt-get has access to a huge variety of packages so I don’t find myself using the Ubuntu App Store or random third party marketplaces as much as I do with games.
Fun fact: Brick and mortar retailers spam the checkout lane with gift cards because they do not pay face value for them.
Isn't that also a net negative for the consumer? The fact that a game dev cant charge $8.20 on Epic vs $10 on Steam or else Valve will ban their game?
This is why when you go to buy an Apple laptop or a GoPro or whatever on Amazon that they can’t initially show you a price below the price allowed by the manufacturer. You’ll sometimes need to add the item to your cart to see the “discounted” price which is still allowed under Minimum Advertised Price rules. Cars and many, many other products work this way too.
Once again, not saying I’m necessarily in favor of it but it’s hardly a unique Steam policy. Brands seem to believe protecting their advertised prices helps maintain the value of their brand. For Steam, I guess they wouldn’t want to have a store full of games that cost more. Just like no one wants to pay 30% more to buy a game on iOS instead of PC.
edit: there's a good analogy in another thread -- only being able to buy a Nintendo game at GameStop and not Best Buy.
At the same time, nobody really cared about Nintendo making Bayonetta 2.
I think the problem is with taking away something that was already available or announced to be coming, and people have less problems with funding new things with strings attached.
If they gonna win in battle with Apple and will be allowed to have their own store then it's also make it possible to setup more of alternative stores for e.g open source software without waiting for jailbreak.
(clang and llvm are also open by choice)
I do like the fact that we now have two competing compilers and llvm brought a lot of innovation, but everyone know that only reason Apple invested in these projects is to avoid GPLv3.
And yeah at the same time Apple's locked platform and Webkit-only policy saves us from Chromium monopoly over the web and helps Firefox live. So yeah world is not just abstract "good and evil" obviously.
So if that's the only reason, then why did Apple hire Lattner to work on llvm in 2005 (two years prior to gcc's switch to v3)?
Surely it would have been easier to just fork one of the GPLv2 releases from 2007 or earlier.
Also GPLv3 was officially announced in 2005. It's was just matter of time before all GNU projects switch to new license version. And it was certainly.
https://www.zdnet.com/article/gpl-3-may-tackle-web-loophole/
Oh and there was plans to release GPLv3 even earlier in 2004 and it's was known that it's will include patents grant. This was obviously absolutely unacceptable for Apple:
Also Valve didnt start to use open source packaging software and haven't even made their own game engine source-available let alone open source. Yes it's nice they improving Linux graphics stack, but they also could do much more.
Like really I dont use Epic Games Store to buy anything neither I support the way they try to capture market share. But any attacks on locked down platforms is a good thing for FOSS.
But in their attacks on Walled Garden - 100% behind them for that.
The answer to that question on iOS is a "strong no", on Android it's a "yes, but". On PC that answer is yes regardless if the actions of Epic Store.
Put another way, in real life any legal product should be feasible to sell/buy as long as there's corresponding supply/demand to make it work. No one should force Target to sell things they don't want to sell, but it shouldn't be allowed for Target to use some leverage to block any other stores from opening in driving distance of your house.
I get that, but I admit to finding it hard to square with his statements[1] that he is fine with game consoles not being open. Seems a strange dichotomy.
[1]: https://webcache.googleusercontent.com/search?q=cache:oglnAi...
[1]: hard to image game consoles being sold at a loss if they couldn't make it up in fees on the other side.
https://techcrunch.com/2018/10/30/sony-posts-2-1b-profit-as-...
If that isn't the case, then it makes Sweeny's statement above seem even stranger.
Ps4 pro was profitable from day one.
- Android is clearly more open than iOS, but Epic is also suing Google. So is this really about sideloading? From that suit, it sure doesn't sound like it.
- When you do sideload Fortnite on your Android device, from what I understand, you can't actually sideload Fortnite directly. Instead you have sideload... the Epic Games Store!
It seems awfully clear that Epic's real goal here is to force both Apple and Google to let you install the Epic Games Store from the iOS App Store and the Google Play Store. And while I'm not much of a gamer, the stories I recall about Epic's store in the press... well, we'll just say they didn't have a "so ideals! much open!" vibe to them.
I think there's a lot of valid criticisms to be made about both the "app console" model that Apple is steadfastly pushing and the specific ways in which they're running the App Store, but I am skeptical that Epic is the general this particular battle needs.
No company smaller than Epic could afford to file such a case. I wonder whether any company could become large enough without having some way for people to argue that "it is not the general this particular battle needs".
I'm not saying Epic is a bad poster child for this case because Epic is a sleazy company (although from all accounts they kind of are); I'm saying they're a bad poster child because their battle is running up a steeper grade.
Are they arguing that Apple's policies make it impossible for them to split money with authors at the same rate on ebooks? No. How about the policies making it impossible for them to give 100% of event ticket sales to their users and impossible for them to even tell users they'll make less money when people buy tickets on iOS? Nope. Maybe they make it impossible for them to put a client for a streaming game service, period, full-stop, even if Apple got a cut of the money? Negatory.
What does Apple's policies make it impossible for Epic to do, then? Get a higher cut of the revenue from Fortnite's game currency when it's bought on iOS. That's what got their developer account terminated. This is the stand they're taking, the flag they have planted, the hill they are ready to die on: that 70% gross profit on zero marginal cost virtual tchotchkes isn't enough.[1]
Maybe this case will be successful, but my suspicion is that if Apple changes their position, it's going to be either due to regulatory pressure or the ever-increasing weight of the rolling PR disaster they're getting themselves into.
[1] Edited to add: As I wrote, I think it's ultimately about them wanting Apple to be forced to allow the Epic Games Store to be installed on iOS through the Apple App Store, but the case they're bringing is still about Fortnite.
And Apple doesn’t “deserve” anything anymore than any company deserve anything. Apple built the iOS and iPhone platform, so they can charge based on that.
> ...lower cuts could result in lower prices
I’m not confident that if Apple stopped taking a cut that companies would lower prices.
As for your second point, fair, but at least then we could blame them for being money hungry.
If you want users to see the app you also have to use the iOS system on iPhone. You have to rely on Apple to build GPUs to process your game effectively. Why is the App Store treated so specially?
If you want to charge people to use your platform there are other methods, e.g. developer licenses.
Your initial comment doesn't change my point, just moves the goal post. If I want to deliver no IPhones, I'm stuck with the system. And you can make the same argument for the Play Store.
I don't think PC/XBox quite fit in the same ball-park. The engagement model is very different on those compared to mobile devices. Which is why video games still cost 60$ but most people won't pay more than a couple of dollars for an app.
I don't think that's the real disagreement we're having though. I think the misalignment is on whether 30% fees are acceptable or not.
That's the (literally) billion dollar question, right? Just with a bunch of other questions embedded in it: even if a 30% cut was okay in 2007, is it still in 2020? Aren't there a whole lot of different kinds of in-app purchases? What about subscriptions? Even if you still buy Apple's argument that the App Store isn't just a payment processor and should get more of a cut because of that, aren't there clear cases of in-app purchases where they literally are just a payment processor? I'm skeptical of the strength of Epic's particular case, but I definitely don't want to come across like I think Apple has been showering themselves in glory here. :)
In business it never was a case, and why should it be?
I remember when Valve did that with HL2 and Steam. The outrage was similar [1]. Look how it turned out for Valve.
[1] https://games.slashdot.org/story/04/10/23/0812224/half-life-...
Valve was not fighting an existing store using "stores are bad" as an argument, only to introduce another store. Which is exactly what Epic is doing here.
In retrospect, it seems to have worked out pretty well for the company and its customers. Gabe Newell has proven to be a more benevolent dictator than his counterparts at Apple and Microsoft.
No. You are not arguing in good faith.
There are many levels to compete with Apple on, since they have decided to entrench themselves on every level. Epic is not competing with Apple on an Apple basis, where Apple doesn't want to allow a specific type of app (e.g. a browser with a different engine), they are competing with the App Store (which is how Apple ensures their App level advantage, and that you can't ship your own browser engine).
> It seems awfully clear that Epic's real goal here is to force both Apple and Google to let you install the Epic Games Store from the iOS App Store and the Google Play Store.
Whether from those stores or not, they want it to have a level playing field on the device. Apple doesn't allow that through not allowing the store on the device at all. Google restricts it by pushing a lot of the phone functionality through the Play store now.
Amazon has a store for Android too. Interesting how Google split a bunch of essential services away from the OS and into the Play services which are updated and handled through the Play store when that happened.
It makes perfect sense for Epic to go after both Google and Apple. Both restrict alternative marketplaces on their devices through anti-competitive behavior, even if their methods are entirely different.
To be clear, you can't ship your own JIT, including a Javascript runtime, because Apple does not give TestFlight or App Store distributed apps the ability to mark memory pages executable.
iOS supports two different app platforms, native apps via the App Store and HTML/Javascript/WebAssembly via Safari. One reason Safari exploits work is that the sandboxing and entitlements for Safari (and the WebKit/JavaScriptCore processes) are different from any other app.
Last I heard you couldn't ship any interpreted language on iOS, and this was the big reason given why you can't have your own browser (and many other types of apps that could benefit from some scripting interface).
But that's just one example anyway, and somewhat besides the point. I have no problem with Apple running their App Store and restricting what apps are allowed on it. I do have a problem with the App Store being the only trusted source for installing software and managing updates. It's one more link in the chain that makes any real competition on in the iPhone ecosystem beholden entirely to Apple's wishes.
Also Epic’s filled surprisingly readable lawsuits, covering your points and more.
> from that suit
Google’s lawsuit is a different one, with specific arguments. It includes for instance Google blocking makers from directly pre-installing Fortnite on devices, which would be bypassing the Store altogether.
> Epic Game Store
Not related to the lawsuits, but an issue with straight side-loading was how to auto-update the game itself (not just the content). For that you need a mechanism, I’d expect the Epic Store to be it.
It seems in brand to care more about the legal argument and its ramifications for Apple than bickering if Epic is being “unsincere”.
Even so, I actually think it would be good for Apple if they stopped insisting on being the exclusive funnel for all iOS applications, too. Yes, it would mean a certain amount of lost services revenue, but in addition to avoiding PR fiascos and regulatory interventions, it takes a certain amount of pressure off their reviewers -- and might let some really interesting niche applications bloom.
Apple is still trying to deal with that and doesn't really have a solution, and it only adds to the numerous inconsistent practices with the App Store.
Google is equally as responsible for anticompetitive behavior with their exclusive agreements with OEMs, and the fact that they've limited Android in such a way that third party app stores will never have feature parity with the Play Store.
If you distribute an app outside of the Play Store, there is no way to automatically upgrade it, upgrade or install it in the background or include in a batch of updates.
That said, you're right that he's consistent with these views, especially how he was against UWP during its heyday. [1]
[1] https://www.gamesindustry.biz/articles/2016-03-04-tim-sweene...
Tim Sweeney is thinking years ahead of most other people. In the case of Google and Apple, I suspect what he is actually concerned about is these two companies have control over a VR/AR/XR "metaverse" platform. There are hours of audio and transcripts about him talking about this as well.
https://blog.siggraph.org/2019/10/siggraph-spotlight-episode...
An upvote didn’t seem like enough, that is a devastatingly accurate appraisal IMO
At the expense of the users, in both the figurative and the literal sense of the word.
And if Apple doesn't bend, we need antitrust action against these monopolies anyways.
They will never let it go far enough to truly threaten their walled garden.
But then who isn't going to want to take their place and get their own "special deal"?
> Epic brings ten claims for violations of Sherman Act, the California Cartwright Act, and California Unfair Competition. Based on a review of the current limited record before the Court, the Court cannot conclude that Epic has met the high burden of demonstrating a likelihood of success on the merits, especially in the antitrust context. However, the Court also concludes that serious questions do exist.
So no, a judge hasn’t suggested there is a winnable antitrust case here but he has acknowledged there are serious questions regarding unfair competition.
Unless you can find another court document that does specifically mention the individual claims and states the word “monopoly”? The only references I can find is tabloid-level journalism covering the story (ie using vague summaries with common language rather than legal jargon accurately). If you can I’ll happily accept that the “monopoly” point is at least currently under legal dispute. But I can’t find any evidence to support that claim.
> Apple conditions app developers’ access to app distribution through the App Store on their agreement to use Apple’s IAP to process all their customers’ in-app purchases of in-app content ... Epic is likely to prove that this conduct is: (a) tying per se; (b) an unreasonable restraint of trade under Section 1 of the Sherman Act under the rule of reason; (c) unlawful maintenance of a monopoly under Section 2; and (d) a denial of access to an essential facility under Section 2.
I agree what we have is a duopoly.
Im a user, and it will be very bad for my security and privacy of my data.
I 100% believe that 3rd party app stores is a hill Apple is willing to die on. I would guess they're more likely to get rid of "apps" entirely than open up their ecosystem.
You believe they'd rather give up the iPhone than compromise on a more consumer-friendly ecosystem policy?
I'd wager most App Store apps on the iPhone could be ported-over to PWA and retain 90% of their functionality - and people would still buy the iPhone.
Looking at my Settings > Screen Time history for the past week, these are the apps I use the most (in no particular order) and how I feel they would work as a PWA:
1. Microsoft iOS Remote Desktop Client: this could be a PWA with a WebSocket+<canvas>-based interaction surface.
2. Twitter: there's nothing I use in the iOS native app that can't be done in their web-app.
3. Google Maps: I think I'd be okay if I had to use the built-in Apple Maps instead.
4. Telegram / WhatsApp / Slack etc: Apps like these can't be used offline anyway, so being PWAs web-apps is also fine. As Slack is an Electron App (on Windows at least) then porting it over to a PWA is straightforward.
5. Authy / Google Authenticator / Azure Authenticator: I'll admit this is one that can't be done properly as a PWA right now because there's no way to reliably and securely persist client-side secrets.
6. Star Walk: this is one that can't be PWA: while the 3D world can be rendered in a WebGL <canvas>, it needs a large offline data cache and PWAs can only store 50MB presently (and that's 50MB as text, not binary data).
Most of the other apps I use are Apple's own or built-in to the device (iWork, Notes, Camera, iMessage, Mail, etc).
As for games: I stopped buying and installing iOS games on my phone and iPad a few years ago because there's no way to reliably download and "keep" games and apps you've bought indefinitely (e.g. as IPA files). Once a publisher removes an app or game from the App Store and you've removed it from your phone then you're SOL - you will get a refund if you contact iTunes Customer Support, but I view games as art - and the idea for a games publisher to unilaterally prevent me from accessing content I've paid for is horrible and reeks of Orwell's Memory Hole.
(Besides games-as-art that I've bought... and lost, the only other types of games I see in the stores are crass freemium bollocks - and I won't let myself get hooked on that business model).
(I think the last game I ever got from the App Store was "Rainbrow" ( https://apps.apple.com/us/app/rainbrow/id1312458558 ) - which was an experimental game using the then-new iPhone X's face detection camera where you move a character on-screen using your eyebrows - that was almost 3 years ago).
If Apple decides to arbitrarily disable some functionality in PWAs but not in-app WebViews then they're going to have a hard-time defending that, as all new web-standards specifications are built around privacy in-mind (as that seems to be Apple's overriding reason for not implementing some web-standard specification that benefits PWAs).
But PWAs aren't really suitable for Unreal Engine because of Apple's 50MB size-limit.
Just like any other cost, more often than not these costs are just passed on to the customer.
I don't think this means I shouldn't vehemently support companies when their policy advances my interests.
A valid opinion is that those rules are illegal under current federal statue. Another one is that although they currently aren't, they should be.
> Separate the issues and angles and see it for what it is: just a bunch of legal departments having a fight.
Yes, but the only reason they get to adjudicate it in tax payer funded courts is precisely _because_ the decision will have a major impact on consumers and developers as as whole.
It's a surprise because typically these departments have a much larger incentive to settle, and not to create new case law. It's giant news because of the potential impact to many individuals and to the industry as a whole.
That's not right. Civil tort suits are for any citizens to seek justice for themselves.
If you think about it it's not really valid.
Retailers take a big cut of the price to sell your product and its legal.
The rules were defined many years ago, and its a free world - don't like it - don't buy it.
Why would it be illegal?
The court shouldn't be able to change business models that you don't like.
This whole “Apple have a monopoly inside their own product” is an absurd line of questioning when their product has anything but a monopoly. This argument is akin to saying that Disney has a monopoly on hotdog sales inside Disneyland and should be forced to allow competitors to open hotdog stands inside Disneyland.
Didn't MS get into trouble for the exact same reasons, they were using their monopoly in the OS market to force Netscape out of business.
I dont think that is the point, Apple has 100% market share on its devices and its using its dominant position in that market to make that market anticompetitive (as per Epic)
Apple also has secret deals with other big companies where they can negotiate the commission Apple gets, apparently they did not give such treatment to Epic and other devs
No, it's exactly the point and was the catalyst for my comment. Apple sells a product. If you don't like it, buy something else. The only time that doesn't hold up is when there are not any practical alternatives (a la Windows) and thus the product (perhaps) satisfies the conditions for a monopoly.
> Apple also has secret deals with other big companies where they can negotiate the commission Apple gets, apparently they did not give such treatment to Epic and other devs
And? They're completely free to do this.
I guess its upto the judge to decide that now whether they are abusing their dominant position or not.
> And? They're completely free to do this.
But then why lie about it, Cook said they have the same rules for everyone but then its revealed that they have secret deals with some others.
> MSFT had a monopoly outside of their own product. This is my point. Windows had essentially 100% market share, whereas iOS has somewhere around 25% market share.
I am not renting my phone from Apple, I own it. So when I am buying an instance of Disneyland, being able to install my own hotdog stands is a perfectly reasonable expectation.
https://www.investopedia.com/ask/answers/071615/what-profit-...
Just like selling on Apple marketplace.
The problem is not the fee that the App Store imposes to you. The problem is that you don't have an alternative, either you accept the fee that Apple imposes to you or iPhone users have no way to use your software (beside jailbreak). And since cutting out iPhone users is unacceptable for all companies you either have to accept the Apple policy or respond to thusands of angry customers that asks why the app is only available for Android or the iPhone version of the app has not all the feature of the Android one (since the final user usually don't know that there are these restriction in place).
On Android if you don't agree with the Google Play policy you can simply let the user download the apk from your website and install it manually on your phone. Granted, you loose the visibility that you have on the Play Store and you have to implement updates and push notifications manually without relying on the Play Service.
Or you can choose of distribuiting your software trough an alternative App Store, that the user can install on its phone like any other application.
Epic could have taken the matter directly to the courts and taken action (whatever it was) after a verdict. Heck, they could even have tried to make a case to the European Union, which seems to have a knack for pursuing this kind of thing. A ruling over there wouldn't directly impact the rest of the world, but it could get the ball rolling.
Instead, they decided to make a spectacle of this whole issue to try to rally customers to their cause. For that, I have no sympathy. Customers are being used as cannon fodder here. And it's not by Apple.
I agree that the App store cut is too high. But this is not the way to go about things.
No, I don't believe they could. The courts in common law jurisdictions generally don't rule on speculative harm, they require an active controversy to rule on.
The larger topic of which this is a part is something called "standing." Lack of standing is quite a common reason for a court to deny hearing a case. Not only does there have to be a harm, the party suing has to be the party that suffered the harm. So you also cannot sue on behalf of others.
This is the reason for the initial actions Epic took. Tim Sweeney has been chomping at the bit for this sort of suit for years. But they needed a harm to use as the locus for a suit. There has certainly been a big PR campaign surrounding it to try to sway public opinion to Epic's side, but the action itself was necessary.
Probably not. Part of the reason Apple has prevailed in the past is the lack of direct consumer arm from their actions. By offering the discounted rate it's no longer disputable that Apple's actions harm the consumer.
Just because Epic stands to make an extra buck or two doesn't mean that their incentives are not aligned with small developers and consumers in this particular moment.
Is it not a valid response to Apple finding a violation to just say: "OK, then we just won't try to put it back up"?
I don't think they want special treatment. I think they want the rules to change.
They are not asking for special treatment.
They are asking for the courts to curtail Apple's absolute power over how applications can be installed on an operating system designed for general computing.
That would be a game changer for the entire developer ecosystem.
Whether that's good or bad is another debate, but the industry-shifting impact it could have is undeniable.
This kind of thing didn't exist before because it was impossible to make people follow the rules, and it's pretty costly to maintain, given that Apple has to vet all the software, host all the content, and do that across hundreds of jurisdictions with various local rules.
Before Apple there was no way any of this could happen, Google followed suit only because it looked so profitable, and they could afford to bite the losses for as long as it took to prop up their smartphone.
So, yeah, it would shake the industry to the core, just not the way most of the people begging for it think it would.
It is called a built-in feature and iPhones were designed with it from the very start.
It was also marketed accordingly.
Apple could easily make the case that the platform was never designed for general computing. It was never an open platform, and what Epic is asking is for the government to 'compel speech' from Apple in the form of changes to their product in order to make it one.
If you steal an candy bar, the government can "compel speech" in the form of forcing you to return the stolen property.
This is a great example of a thing that is not remotely 'compelled speech.' Here's the wiki article on the topic[1]. There's a pretty high bar for the government to create exceptions to the First Amendment.
A better example of compelled speech is the FBI trying to require Apple to write software that would give police a backdoor into any iPhone user's phone[2].
[1] https://en.wikipedia.org/wiki/Compelled_speech#United_States
[2] https://www.eff.org/deeplinks/2016/03/what-we-talk-about-whe...
this is pretty dismissive considering Apple is messing with every developers on their platform and their known not to give special treatment.
I'm stepping out on a limb and saying Apple is going to end up settling with Epic so they don't have to host competing App Stores.
Case in point; Tinder, Microsoft, Facebook, Spotify have all openly backed Epic and started to call attention to features that are impacted by this 30% fee. Status quo isn't going to cut it, and it would be in Apple's best interest to make a small concession to look like they're not so evil.
How are they acting the same?
> There are no fees to apply to ID@Xbox, to submit a game to certification, publish, or update your games. There is a very modest one-time cost associated with development for the Universal Windows Platform.
https://www.xbox.com/en-US/developers/id
It looks like the big costs are insurance and the ratings boards (but this post is 6 years old):
https://www.ign.com/articles/2014/07/30/launching-indie-game...
You still need to pay for ESRB ratings and other things.
The SDKs that are available for this program are also heavily limited it’s basically only for UWP compatible apps, and while they didn’t put it yet it looks like there will be further limitations down the line including ensuring full cross platform compatibility including with IOS and Android.
So yes if you build a game using their more limited SDK and implement all Xbox Live features they won’t take a fee other than dev account fees.
And we aren’t talking about indie devs we’re talking about fucking Epic Games.
I don't think it is too hard to make a regular game UWP compatible. Unity just lets you do that.
I won’t be surprised if Microsoft has some clauses with their publishers not to have a game for cheaper on competing platforms.
edit: this used to be the case, it's possible this has changed and I didn't know it.
You’re thinking of credit card merchant agreements.
Neither Tinder nor Spotify will transfer any savings to the end users.
Spotify has been ramping their sub costs considerably my sub went up by like 150% in the UK over the past 3-4 years.
Tinder employs discriminatory pricing by charging certain genders, age groups and sexual orientations more for their premium services.
How Tinder hasn’t been sued to oblivion I’m still not sure it seems to violate even US anti discrimination laws, I guess were lucky that they don’t employ differential pricing based on race yet.
Indie devs can publish on Xbox for a token fee (no % of revenue taken).
If Apple takes one of Spotify’s customers then not only do they lose out on the 30% but they’ve just taken on the burden of providing the actual service to the customer. So Apple not only has to make a profit but make more profit than the 30% would have gotten them. And music streaming is a competitive business.
Do you never think how Kroger brand products don’t run into the same issue?
And yet Epic has beef with Apple. So Microsoft must managed their relationship better than Apple has done to make Epic satisfied enough to not pull a stunt like they have with Apple.
This has been a known thing for ages since they introduced it in 2015.
Spotify is currently £9.99/mo, same as 2015.
https://www.spotify.com/uk/premium/
https://web.archive.org/web/20150208012649/https://www.spoti...
Unless you mean on Apple Pay.
I can't quite have the resources to sue Apple by myself as a small user being prevented from using the device I have paid for the way I see fit. I'm very glad that EPIC is doing it on my behalf. I'm also kind of glad that Apple didn't simply cut a backroom deal with EPIC, but is instead going the full-monty on this.
Apple acts on my behalf as a security officer - they have no interest in selling me ads - they already got their revenue hunger satiated from the high price of my device and all the internal Apple services I pay for (Apple music, TV, icloud, etc).
I love Apple and I love that they are willing to stand up for riffraff that's trying to invade my personal space (consider iPhone literally as the entire life's worth of information vault) by masquerading as a crusader of light and openness.
I don't want Apple to open up their devices. Average Joes around the world outside of HN crowd will have everything to lose and nothing to gain.
I also think that 30% share is too low. Apple should be charging way more for exclusive access to their App store. It's their turf.
Why is this good? Because dev will go back to using browser apps to provide services and the browser itself is a nice sandbox to keep the riffraff out.
And only high quality apps will make it through the App store.
Well, they have Fortnite to gain...
But seriously, I've lost count of the number of apps I've enjoyed on Androids that were either unavailable or stunted on iOS. Recommending even basic apps like Google Photos to family comes with a long list of caveats like, "oh yeah, it uploads your photos automatically... as long as you open the app manually to do it". It's icing on the cake that they're also taking such a hard stance against game streaming right now, which is IMO going to be a huge market going forward that a lot of people are going to miss out on (or maybe not, since most of the game streaming market is poorer people...).
I guess the argument of dumbed-down phones for the sake of security/privacy is a reasonable one, but why wouldn't people just buy, like, actual dumb phones? Having a premium phone that you don't actually own just seems like an oxymoron to me. I don't "hack" my own phone and I'm certainly no tinkerer, but being able to actually use the apps my friends use and changing the settings I want to change makes my day to day life a little better every time I do have to use my phone.
Opening up what my friends and family can do with their phones seems like it'd have a lot to gain and very little to lose.
Apple's entire business model for decades is about selling hardware and services, not advertisement. And they're doubling down on it.
The alternatives are "open source" masquerators like Ubuntu who had a boatload of Amazon spyware in it.
This is an age old argument about Apple. Last couple of months for Apple has been rough in terms of PR, but I can point you to many many threads about how Apple cares about their users and despite of the "dictator" status, they're a safe bet relative to what other options we have available. It is fashionable during this time to hate on Apple. See @dang's warning at the top of the thread - I've kind of lost hope in HN since it has become too emotional and less objective day by day.
Does a tractor even come close to that level of personal information?
I agree with you and the right to repair movement. It bothers me that comes like John Deere are milking innocent farmers with equipment lockdown. It's the same with industrial robot manufacturers like Fanuc and Kuka. I once had to call Fanuc to add 128 additional registers on the controller for $10k! This is pretty rampant in B2B world and now penetrating the customer space - think about all the subscription services today! You don't own anything.
Phone is a different beast all together.
When it comes to developers, I value my device more than the developer ecosystem. For me, the phone is where I store personal data:
- Contacts - Photos - Notes - Messages / SMS - Health and Fitness
Everything else is secondary to me. So, I could give less of a damn about developers and their ecosystem than the security of the device. If I want to access external service, I use Safari or download an App.
I absolutely do not want Apps to have more control of my device. I am thankful that Apple is the gatekeeper.
I hope people see this - no one outside of HN gives a shit about Developers and I agree with them.
However, it's always there, so, if my favourite Android app gets deleted from the store, I could still install it.
If your favourite iOS app gets deleted by Apple, what choices do you have?
No, Apple's entire business model for decades was about selling hardware.
So-called "services" are a recent development, and IMO not a welcome or pleasant one.
I like Apple's first-party products. I want to buy into that ecosystem. But I never wanted to buy into the ecosystem where Apple is a reseller. I don't want Apple to become Amazon.
They remove apps that compete with their own apps even if those apps existed before hand. They disallow cloud gaming because it they can't collect fees from it or control it. They've already done a long list of "abuses" that have nothing to do with your device security (or battery life, etc).
Honestly I do think Apple has done a great job of device security and I think they could do a lot more with their OS. I don't see why I need an app store to prevent apps from sniffing off my personal data, usage patterns, cookies, etc -- the OS could protect those from me if that's what Apple wants to do.
> Apple should be charging way more for exclusive access to their App store. It's their turf.
I think something is likely anti-competitive when there is absolutely no market pressure on pricing.
They disallow cloud gaming for the same reason they disallow non-generic screen mirroring. Because people would use it to circumvent the App Store policies. I’m sure it nets them some cash to do this but I’m sure they would be happy to take 30% of the cloud gaming subscription revenue and allow it. Can you imagine if Facebook didn’t want to follow App Store rules and just streamed the app?
> They remove apps that compete with their own apps even if those apps existed before hand
This is just f.lux. I don’t see Apple banning notes apps in droves. And f.lux ran into the issue of Apple adding the feature and then suddenly f.lux running afoul of “you can’t sell OS functionality” which is a good rule in general. Android is rampant with apps that charge for push notifications.
You mean like www.facebook.com?
I fail to see why game streaming is any different than Netflix. You can't compromise the security of a device if nothing is running on the device. So this is only about Apple maintaining control.
> This is just f.lux.
Apple banned every screen-time and parental control app just before they released their own. Google Voice was banned. Apple has removed Podcasting applications for "duplicating functionality of iTunes".
> Android is rampant with apps that charge for push notifications.
I have all Android devices and my wife has all Apple devices (and I had all Apple devices in the past). There is almost no significant difference between the experiences -- the most popular apps on the store between the platforms is generally the same apps from the same companies.
And yes parental control apps were banned because they used MDM... Which they used for years and yet all were banned mere months before Apple released their own parental controls. The reason is acceptable the timing is extremely suspicious.
For Google voice, Apple themselves said they banned it because it duplicated functionality and was "confusing". Now it's quite likely the carriers pressured them to ban the app which, in my opinion, is even worse!
I can concede if there is a clearcut evidence and a source you can provide that proves it with absolute certainty. I don't think its that clear.
Also, the motivation doesn't make any sense. Why would Apple want to trade PR/brand damage for what constitutes pennies so to say for a small app? Do you think that internally Apple's executives were like "Let's copy this app, ban the developer, sustain the PR damage because it is worth making that juicy $80K from sales. Surely, our shareholders would like that!"
Lot of anger with Apple is unsubstantiated and completely emotional. There are a whole clan of people that love/hate Apple since the dawn of the company.
I just don't see why Apple would this. Usually, they buy the whole company (e.g. Shazam).
Hackernews has a regular postings (a few a year) from app developers who's long standing apps are suddenly rejected after a minor update with no recourse and they're appealing to us for help. This isn't rare, it's a regular occurrence. And those are just the ones we know about.
It's users and the developers who are losing out. You never know if Apple's going to destroy your business or nuke your favorite application and it doesn't hurt Apple at all. I doubt they even notice.
Search Ads. Every search result in the App Store has a big ad above it with an app you weren't searching for.
Also, iOS exploits are cheaper than Android exploits, because iOS exploits are so abundant in comparison to Android exploits.
Just so you know, a lot of us would like to develop our software as browser apps, but Apple has deliberately and intentionally limited the capabilities of browser on iOS devices to ensure that developers continue to develop native apps.
Oh, it's going to be so much fun when Epic wins and Taylor Swift decides to apply the same legal reasoning to the cut she pays Spotify for her music…
And can you explain how I am using Spotify on my iPhone if Apple is "forcing" users to only use Apple Music ?
Exclusives aren't mandatory. The artists get paid extra for that and can decline it if they want to.
> And can you explain how I am using Spotify on my iPhone if Apple is "forcing" users to only use Apple Music ?
The analogy to "their music service" is Apple requiring iPhone users to use exclusively their iOS app store.
Put the app store on the same level of competition and level the playing field of Spotify vs Apple Music in regards to the 30% subscription fee.
They kept all the features of Play, like uploading your own library, so honestly the least bad Google product death I've seen so far.
There are lots of questions around compensation equality (i.e. the big companies get richer, the poor get charged more) but something besides the blanket 30% rule based on some metric sounds feasible to me
That's a big IF. You will find it damn-near-impossible to have any legal standing when you willfully violate the terms of service with a provider as openly as Epic did.
Apple is fully in the right here, and as a consumer I'm glad Apple isn't messing around with their software security. What Epic did was down right sneaky, and they are (rightfully) being punished for it.
Epic started this mess, the law and legal judgements have made it very clear how they could have avoided this, and they didn't. Your feelings, personal device choices do not change facts.
But laws govern them nonetheless https://en.wikipedia.org/wiki/United_States_contract_law for starters.
The court told Epic how to get in compliance with Apple, they refused, Apple in their terms clearly states they have the right to terminate their account. That's the facts of the case, it doesn't matter what anyone feels.
This case is likely to last for years so it is very much too soon to be predicting who will win.
I realize Apple has the right to decide who they feature but come on. Being featured is important, it’s a big deal and it can make a serious difference to any developer’s income and notoriety. The fact that Apple can just deposit something at the top of the list because they’re in a bad mood really says something about Apple: I don’t know, maybe that they’re a bit isolated and immature about this whole thing?
The message that young preteens and teens are hearing is "iPhones and iPads are wack because they don't have the cool game". They don't care about the cost of v-bucks and who gets what percentage of the money. They just care that they can't play a game but their friend at school who has an Android can.
Apple has to feature PUBG because they have to show their customers that they still have cool games to play. Otherwise they run the risk of killing their iPhone gaming market just like they did the Mac gaming market. When you think desktop gaming its pretty likely that you think Windows first, because Mac has a really weak selection of games and many of the biggest titles are Windows only.
That's what Apple is now desperately trying to avoid happening to iOS as well.
It took a court order to not cut off Epic's developer liscence, which affects many other game vendors too.
That doesn't sound desparate. That sounds balsy and arrogant, and considering the attitude of Epic somewhat called for. It's almost like the gaming market on iOS is a only small percentage of all the money Apple makes. We are talking about a lot of money that Epic looses to them, but the same is not true in reverse.
Apple will stick to its guns even if the whole gaming industry would boycot them. They don't seem to care, and i can understand why they don't. Mobile games is a very profitable market, but one that makes money irregardless of quality. Angry Birds will do for Apple. The assumption that exclusive titles are platform drivers for mobile phones is false.
My point being that if PUBG is much more popular that Fortnite on iOS it would only be natural that Apple would want to promote it. I have no idea if that's the case though.
[1] https://newzoo.com/insights/articles/newzoos-battle-royale-s...
What's noteworthy here is that it's not a preliminary injunction, meaning that Apple might not even have had the chance to defend themselves in court yet.
It's literally a court order forcing them to not do things that they said they were going to do
A new court order will be issued in the future, but for at least the next month this is the state of things.
> meaning that Apple might not even have had the chance to defend themselves in court yet.
The hearing was literally livestreamed on zoom and (illegally I might add) on youtube.
Apple is just promoting an update for a popular game, around the time it’s going to be updated.
[1] https://twitter.com/search?q=from%3Aappstore%20pubgmobile&sr...
"While waiting for Apple to #FreeFortnite on iOS and Mac, here’s another awesome battle royale game powered by Unreal Engine!"
https://twitter.com/TimSweeneyEpic/status/129941176668281651...
Sorry, nothing else new to add to the topic, just venting and have absolutely no sympathy to apps tricking kids to spend money on tiny cellphone games.
My niece begged her mother to buy a roblox dress for $60, it is in a game, not a real dress. Another neighbor's kid spent over $600 for a game called soccer stars. The game is literally gambling. When I hear gaming apps with micro transactions removed I celebrate, no matter what the reason is.
Apps have no basis to deceive children into spending money. Most of their practices are outright illegal depending on the jurisdiction (latin Europe), shouldn't have mercy on them.
When all the payments are forced to go through a trusted processor with correct parental controls for all apps in the platform, you guarantee that your kid will not make any uninformed purchases.
The thing about fraud is, if you do not stop it completely, it grows exponentially.
I am alright with cosmetic microtransactions, but I think "loot boxes" should be relegated to rewards for play. Microtransactions should be to buy specific items... but leave loot boxes as a way to get random ones for free through normal play.
So those are irrelevant anyway?
What’s the alternative? I’m in love with the micro transactions model because the alternative is experience destroyed by ads or high upfront fees.
On the games I play I rarely buy anything, don’t see ads but their business is healthy and the games are fantastic and regularly updated with new content.
I casually play Asphalt 9, SimCity BuildIt and PUBG, probably have hundreds if not thousands of hours on each and spent probably less than $20 till now. If that’s not a great deal, I don’t know what is.
I also bought games like Monument Valley or Limbo and similar. While the experience is also top notch, the upfront payment feels steep and the developers don’t update the games so the play time is considerably less.
Where do you think the money comes from, then? Ultimately, your `fantastic' experience comes at the cost of innumerable singular sites of suffering from the children and addicts _who do_ buy them.
Some people taking the tab for the rest isn’t new. Some people have more money than sense, that’s alright.
These games are high quality entertainment, if some people want to spend money on them, that’s not a bad thing.
It should he easier to stop children spending money on them but equally I don't mind adults spending their money on new things. A new Fortnite skin or dance etc. does have a cost to produce (I am not in favour of PTW-style microtransactions though)
My experience is exactly the opposite. IAPs encourage developers to make the default experience sufficiently broken (e.g. requiring absurd amounts of grinding) so that you'll pay to fix it.
Because these games are multiplayer, you peer with people that are also not high spenders(mostly).
In Asphalt 9, for example It’s not realistic fir me to unlock some cars by free playing but I would not say that the experience is broken, Years later I still enjoy a few races every day because they introduce new items and gaming modes almost monthly.
Heck, I never put in mine, I am perfectly fine with free apps that cover vast array of my usage. I don't game on the phone though. If my kids won't either, I can call it a small victory in parenting. If they will, either they earn the money themselves, receive gift (not from me that's for sure), or they will have to suffer subpar free-to-play variant of the game. Still a win.
I know, peer pressure and all that, but what happened to proper parenting and guiding children a bit through life?
Again, I don't have a kid nor spend a single dollar on these apps. As a developer of other kinds of software I can see the dark patterns and psychological games in these apps and it is pure evil.
Anecdotally, I think a single purchase can also eliminate a feedback mechanism from the players to the designers, in some scenarios.
- the antitrust committee investigating them
https://www.macrumors.com/2020/08/26/antitrust-investigation...
The console makers actually actually do things for Fornite, other than offering a download. Sony sells like a Fornite + Playstation bundle, and do marketing with them.
It's not available on Steam store for example.
That doesn't seem like a monopoly to me. Apple has huge competition on the mobile market. Windows Phone 8 only had Microsoft's own app store, was that a monopoly with its <5% market share? I think not.
That sounds like an argument that "every single current game console and almost all other modern devices with app support" are maintaining monopolies on app distribution on their platform, what's your point? Epic Games is not obligated in any way to sue every company breaking the law just because they chose to sue one that is.
I can see the pragmatic sense in that argument, but I'm pessimistic and see it more as Tim trying to avoid destroying a relationship with strategically critical partners while achieving new strategic goals on mobile. Trying to have his cake and eat it too.
He's also allowed to believe that there is a stronger case against Apple and sue them first, and then sue the other people later if he wins the first suit convincingly, which is what I personally suspect is going to happen.
Software development and access to American consumers is no longer free and open.
https://gs.statcounter.com/os-market-share/mobile/united-sta...
1) They use their market power over something they created in order to gain advantage in a market they did not create (payment processors). There's no technical reason to link the two except that's it's good for Apple's bottom line.
2) Apple's app store is like running a Mall where Apple rents store, or Apple being a landlord renting apartments. The agreement to receive rents comes with implied duties like allow fair competition, and Apple overtly giving themselves undue advantage violates that.
Apple's app store is the store, not a mall, 100% build, owned and operated by Apple. Developers are goods suppliers, like milk to Wallmart. Want a better deal? Build your own store or sell elsewhere. You cannot expect Wallmart stocking your empty milk bottles for free with a printed message "now you can buy milk on milk.com"
P.S. Quite a lot of products in I buy in $LOCALSTORE link to the manufacturer's web site, and more than a few manufacturers allow direct sales. No store here would imagine it could force the manufacturer to use only its preferred credit method in their web site.
It's generally illegal to use a monopoly on one thing to acquire a monopoly on another thing when that harms society, and that is the claim here.
Microsoft alone created windows, that's fine. Microsoft used their monopoly on windows to gain monopolies on other pieces of software, and that was problematic.
And Apple is not forcing anyone to write ios apps. They are curating a store. Should lawmakers dictate to Walmart which products to stock or how much to buy and sell them for?
Apple is not forcing anyone to write iOS apps, Microsoft and IBM did not force anyone either. Still, the law acted, because anti-competitive market behaviour is illegal.
Microsoft was also cited for forcing OEMs to pay for a license for Windows for each PC sold whether or not the PC shipped with Windows.
The MS case was different, but some elements are similar (use of private APIs; ability to choose default apps which is still not complete in iOS), and some are things MS never dreamt they could do.
The use of “private APIs” is a red herring. Every software developer for the last forty years knows about the concept of a public interface that they promise not to change and private implementation details. Some languages force it and others do it by convention.
My other point is that some Apple app store apps can use APIs that every other app would get banned for. People complained about that when it came MS; It's not better when Apple does it.
https://www.allaboutcircuits.com/news/how-compaqs-clone-comp...
No one could argue that IBM is any more than a bit player in PCs in 1983.
iMessage is not an “Apple Store app” any more than the phone app. Text messages and phone calls are kind of vital to be called a phone.
However, it is true that some of Epic's claims were brought under Section 1 of the Sherman Act which do not necessarily require monopoly power. (Section 1 has to deal with unreasonable restraints of trade, whereas Section 2 deals with monopolies.)
[1] https://www.ftc.gov/tips-advice/competition-guidance/guide-a...
Whether or not Apple has a monopoly is irrelevant for the antitrust laws.
So even though there are some antitrust violations (e.g. price fixing or bid rigging) where monopoly power is indeed irrelevant, it is very specifically relevant in the context of Epic's lawsuit against Apple.
The "platform" is the thing the customer paid for when they bought the phone.
Because not supporting them is anti-competitive. Markets require competition to operate. It is obviously not feasible for an individual app developer to build their own phone hardware and operating system and convince everyone to switch to it from iPhones just in order to avoid Apple's app distribution system, so requiring that is unreasonable.
By this tortured logic Tesla should be forced to have a marketplace of self-driving implementations which their cars must support because that is technically a market.
And they must not unfairly promote Autopilot.
It's not arbitrary. It's based on whether there are reasonable substitutes. Exxon is a reasonable substitute for Chevron when buying gasoline for your 2020 Ford F150, because you can use either one. Google Play is not a reasonable substitute for the Apple App Store when buying apps for your 2020 Apple iPhone, because you can't actually use it for that.
> By this tortured logic Tesla should be forced to have a marketplace of self-driving implementations which their cars must support because that is technically a market.
It has nothing to do with forcing them to do something. They just shouldn't be able to prevent someone else from producing an autopilot implementation for their cars. And what's so unreasonable about that? It's plainly anti-competitive.
To answer your question, yes, Apple should be forced to allow other payment system. The current anti-competitive arrangement both disadvantages non-Apple payment systems, and prevents users from switching to Android if they wish (since subscriptions are managed by Apple, and it difficult to access that without an Apple device...).
Yes, they could do that. I just don't understand the reason why they should be forced to.
Anti-competitive by mandating use of their products, rent seeking because 30% is absurd (but alas legal), and as one twitter thread pointed out, if the web hadn't already existed, no existing web browser could possibly have passed Apple's app store policies.
It used to be possible to get payments on iOS going without using Apple's payments, before Apple set their eyes upon that market.
The best (far-fetched) comparisons would be the inability to pick and choose TV packages from your local TV broadcast supplier. Or not having a choice on what firmware your car's infotainment system runs. Or what store you use on your Xbox/PlayStation/Nintendo. And for all of them: you can't run your own software of choice either.
While we might see a mobile phone as a collection of Application SoC, Baseband SoC, firmwares, boot loaders, OS, apps etc. the perspective of the actual markets where they sell like the hotcakes they are see it as a 'thing', a 'device'. There is no separation, no bundling and no concept of swappable components. It's the same people that see computers that way. There is no hardware + firmware + boot loader + OS + applications, it's "the computer".
While not iOS, there was a discussion last week on how MacOS has made things worse for independent developers, and is laying the groundwork to continue restricting un-notarized code.
The benefit of phones over laptops is the mobility, and I see no reason why the open options should go away for that mobility
Ironically, we could turn this on it's head: when the iPad came out people commented humorously "nobody asked for this" but apparently it was a device we didn't know we could use or enjoy. The same could be said for personal platform access. But what shape or benefit (and downsides) it gives to the mass market user eludes me so far.
Refusing to release an iOS app for your web application/game/etc is generally a death sentence, so much so that oftentimes you see new services release as "Get it on the iOS app store, Android coming soon."
A. iOS is generally more expensive and thus users are more likely to have disposable income
B. The IAP system means the only barrier to purchasing stuff on a completely new app is performing touch/face ID
So comparing iOS store to only the play store will ignore a section of Android users.
What I think is an argument against Apple is that users want to have access to apps that Apple doesn't want to release on its store. In that case, they may be forced to relax their rules on the Appstore.
This is much like saying that having a monopoly on retail stores in California isn't a problem because producers can just sell their product in New York. Obviously that doesn't allow them to reach the same customers. They aren't alternatives to each other because you need both to reach your entire customer base. Compare to Walmart where if you don't sell through them, the exact same customers can easily walk across the street and buy your product at Target.
In what sense can people in California not relocate to NY but people with iPhones can relocate to Android? In both cases moving is possible but the cost is far in excess of the cost of the typical product you'd buy in the store.
It isn't a negligible transition.
I'm not talking about writing an application for iOS and Android, then selling it in the store. I do think that's a separate case.
I'm talking about, as the best examples, xCloud and Hey. Web services which need to offer a mobile experience. Microsoft will be fine without Apple, but Hey faced legitimate business issues when Apple kicked them out. These companies are uninterested in the App Store Economy: They just want distribution.
Microsoft got hit for antitrust because of bundled software. What Apple does is far worse imo, not just bundling software, but the control over the store/devices is nuts.
Microsoft “invested” a token $250 million in Apple. The same quarter, Apple spent $100 million to buy PoweComputings Mac license. The $150 net did not save Apple. Apple lost far more money than that before it became profitable.
What MS did was promise to continue releasing both Office and IE for the Mac.
Not quite. Microsoft's antitrust violations involved coercing other companies to bundle IE with their products. In particular:
1. They forced OEMs to ship IE instead of Netscape as a condition of obtaining Windows OEM licenses.
2. They made deals with ISPs to ship IE instead of Netscape (for example on AOL CDs).
3. They threatened to pull Office for Mac if Apple shipped Netscape with Mac OS instead of IE.
The question of whether the sole act of bundling IE with Windows would have been itself an antitrust violation was never decided by the appeals court. It was remanded back to the district court for additional proceedings which never happened as the lawsuit was eventually settled.
This is exactly what Apple is doing. Apple does not allow 3rd party app stores on the iPhone. They are literally preventing competitors on the platform, and forcing people to only use the apple app store.
> about allowing third-party apps in the beginning.
No, they absolutely do not allow 3rd party app stores on the iPhone. That is what this is all about. It is about Apple preventing competing app stores on the iPhone.
I don't know the numbers but I imagine there are more iOS devices now than there were Windows PCs back in the 90s.
Lol, if I remember correctly Microsoft also used the "security" angle to defend their monopolistic behavior too.
I don't think Apple has demonstrated more commitment to "building secure devices" than to "building a tightly walled garden to maximize leverage over developers and users".
Edit: grammar
They led the way on iOS with Sandboxing, Secure Enclave, forcing HTTPS, on-device ML, on-use permissions model, fingerprinting prevention. And TouchID/FaceID both were popularised on iOS and made simple and reliable enough to be used by tens of millions.
True, but that doesn't negate other intentions.
It prevents you from dynamically compiling code at runtime which is a needed rule because otherwise apps would just run around the curation process.
You can create browser engines without this feature.
> 2.5.6 Apps that browse the web must use the appropriate WebKit framework and WebKit Javascript.
> 2.5.6 Apps that browse the web must use the appropriate WebKit framework and WebKit Javascript.
Competing browsers saw their traffic increase,[16] suggesting that these smaller competing developers were gaining users. However, long-term trends show browsers such as Opera and Firefox losing market share in Europe, calling into question the usefulness of the browser choice screen.
To Chrome, not IE/Edge, which benefits from the browser ballot as much as they do.
> Firefox losing market share in Europe, calling into question the usefulness of the browser choice screen.
The problem isn't installing apps. It's installing app-stores: the programs we use for exploring and accessing apps.
How many HTML/CSS/DOM/JavaScript rendering engines have been available on iOS compared to Android?! Has Gecko or Presto ever been available on iOS? What is the ONLY platform in wide use today that does not support Gecko or Blink?
Apple's iOS is by far worse than the Microsoft with Windows.
Podcasts - Overcast, PocketCasts, etccc
Music - Spotify, Rhapsody, Amazon Music
Books - Kindle.
Maps - Google Maps
Mail - Gmail, Yahoo Mail
...
Allowing apps to send SMS exposes users (think: kids) to all sorts of headaches such as auto-signing them up for premium content. And Apple has no mechanism to prevent this other than blocking the APIs entirely.
And you can use a third party browser engine. You just can't be dynamically compiling code at runtime which is needed for JIT Javascript. Being able to do this defeats the purpose of having an app curation process.
If these were actually security restrictions then they would be privileging their own applications by waiving them for themselves, which is just as bad. Meanwhile in practice the effects of these "security restrictions" rather than rules against apps taking the bad behavior you're actually objecting to are suspiciously convenient for them -- their users can't switch to Chrome and it gives iMessage a larger network effect, and keeps people on iPhones when their friends have iPhones because they're all using iMessage rather than Signal or Whatsapp etc.
Of course the OS vendor is going to have privileged access. Do you also want third parties to be able to reprogram the Secure Enclave?
Apps, like Signal, that you have given permission to intercept your text messages? Why would that be a security issue? You gave them permission to do it because that's what you wanted.
> Of course the OS vendor is going to have privileged access.
Also known as "private APIs" etc.
> Do you also want third parties to be able to reprogram the Secure Enclave?
Why would that be unreasonable, if done at the request of the device owner?
I am so glad we have companies like Apple who actually take privacy and security seriously.
And you use Chrome, Signal and WhatApp on iPhones. Not sure what you are talking about here.
So reject the dodgy apps then. What justification is that for denying it to Signal? In particular, what justification is that for denying it to Signal but not iMessage?
> And you use Chrome, Signal and WhatApp on iPhones. Not sure what you are talking about here.
Signal and WhatsApp on iPhones can't send SMS. Chrome on iPhones isn't Chrome, it's Safari with a Chrome logo.
So now it went from Apple “bans” apps to it has tighter security restrictions?
The "Chrome" in Apple's store is just a skin over Safari. It doesn't actually exist there, only something different with the same name.
How is this any different from people having to use WhatsApp, Facebook Messenger, SMS etc?
Then they accidentally send a message to the other person using iMessage instead of Signal and it goes out unencrypted.
So the same people who are smart enough to know the risks involved in letting a third party intercept your text message aren’t smart enough to choose the right app?
It means you're using a different app for secure messaging and SMS. If they're the same app then it knows to not send SMS to the person you have encrypted messaging set up with.
It also requires you to use multiple messaging apps, which increases cognitive load and the potential for mistakes, because there is nothing available on iOS that can both send SMS and send secure messages to Android devices.
> So the same people who are smart enough to know the risks involved in letting a third party intercept your text message aren’t smart enough to choose the right app?
Smart people make mistakes all the time. Isn't that your whole thing about not giving the user full control over the device?
How many people trusted the “no logging VPNs” before the ES hacks showed they were in fact logging everything?
Here's an article that goes over some of it (although it oversells Apple's first party advantage I think)
https://www.washingtonpost.com/technology/2019/09/05/how-app...
Apple also has a no Copy-Cats guideline that has been used to push out some apps, although maybe its not wide spread enough to be a concern.
There is no copy cats rule. There is an existence proof that this isn’t true in every category where Apple bundles a first party app.
https://developer.apple.com/app-store/review/guidelines/#cop...
There was never any limit on installing software. Any Windows user could have easily installed Netscape.
Now, if we want to compare actual complaints, I recall that the idea that MS used private APIs to get Word a leg up was considered outrageous. These days, Apple uses private APIs to help Apple Music, and not a peep (well, until the EU will smack them down).
Did I read this right? My understanding was that Microsoft was penalized for bundling Windows with IE. Windows never forbade users from installing other web browsers.
Apple situation today would be more like if Windows did not allow users to install word processors other than Office, didn't allow browsers other than IE, etc.
It's far worse. Microsoft may have played dirty tricks with bundling, but they never prevented developers from distributing competing software. If Microsoft had the control over Windows that Apple does over iOS, they never would have allowed web browsers (for "security", no doubt) and we might be in a Windows monoculture today.
In a way, they did. They made deals with OEMs to only ship PCs with Windows on them, and not, say, BeOS or Linux.
Does Apple prohibiting apps from using any other payment processors than Apple's come close enough to equivalency to you? That's one of the key elements of the dispute here.
Don’t buy an ios device if you want apps from vendors who don’t play by apples rules.
I hate the 30% fee as a developer and a user.
I was an ios jail breaker before the App Store launched. I used jailbreaking after the App Store launched to have a control panel and fast app switching. All that got baked into ios but I wish new innovations could make their way to the platform with an unofficial store.
I think that would ultimately be better for consumers.
That’s long term better for Apple.
Not possible on iOS.
[1] https://www.ftc.gov/tips-advice/competition-guidance/guide-a...
By contrast, Microsoft had 95% market share during their antitrust suit. [3]
[1] https://www.counterpointresearch.com/us-market-smartphone-sh...
[2] https://www.counterpointresearch.com/global-smartphone-share...
[3] https://scholar.google.com/scholar_case?case=179876183890909...
Secondly, the fallacy here is that people, like yourself, keep conflating the smartphone manufacturing or operating system markets with the individual software markets that developed around each platform. Mac software doesn't "compete" with Windows software because people tend to have one device or the other. That software is what makes the platforms themselves competitive between each other, yes, but the actual software industry that's dependent on them is not competitive across those platforms. They are competing with apps within their particular platform, including the purveyors they have to go through (e.g. Apple and Google). You wouldn't say that the Bear notes app on iOS is competing with the Scarlet Notes app on Android because they're in different markets. Instead, Bear is competing with Apple Notes. Even if we are to go by your 14%, that's 14% of 3.5 billion people. IMO, that's such a large amount that it should be considered it's own market, but that has to be determined by a court.
No one is arguing "monopoly" of mobile smartphones here. They're arguing a monopoly specifically of iOS software distribution. The Microsoft case wasn't in relation to other web browser developers, but of other operating systems and of manufacturers because they leveraged their market share to illegally maintain their monopoly in that regard. Their monopoly was their monopoly of the Windows operating system, not the Internet Explorer web browser. What's being argued here is that Apple is leveraging their power, or distribution monopoly, over the entire iOS software market, not "smartphone" software in general, to gatekeep competition of software and software distribution while also profiting from that gatekeeping.
This is going to come down to how a court interprets this because antitrust isn't as cut and dry as other areas of law, especially now that individual markets are not so easily distinguishable in the current tech world.
That's fair, however I don't believe web usage is the correct metric to use either. In any case the numbers are still a far cry from the 95% Microsoft held during their antitrust case.
> Mac software doesn't "compete" with Windows software because people tend to have one device or the other.
By that logic Nintendo games don't "compete" with Xbox or Playstation games. I disagree with this narrowly defined view of the market in which Nintendo games, Xbox games, and Playstation games are viewed as competing in three separate markets, instead of competing in the overall video game market.
> They're arguing a monopoly specifically of iOS software distribution.
I disagree that this is a valid antitrust market and I think Epic is going to have a hard time convincing a court to accept this narrow market definition. US courts generally frown upon treating aftermarkets of a single brand's product as a valid antitrust market unless specific circumstances are met.
Those circumstances usually involve situations where the consumer lacks information about aftermarket restrictions or policies when the original product is purchased. In this case, iPhone customers know when they buy an iPhone that they will only be able to install apps via the App Store. If they are unhappy with this limitation they have an option of buying a different phone without such limitations. If they decide to go ahead and buy anyway, they did so knowingly, therefore antitrust liability is not likely in those circumstances.
> This is going to come down to how a court interprets this
I think many people are going to be disappointed by this. Aftermarket scenarios are not uncommon in antitrust law and the existing precedent is not in Epic's favor.
Apple has more active users in the US than Android btw.
The fallacy being repeated is actually people defining monopolies by referencing market share.
Following Alcoa and American Tobacco, courts typically have required a dominant market share before inferring the existence of monopoly power. The Fifth Circuit observed that "monopolization is rarely found when the defendant's share of the relevant market is below 70%."(22) Similarly, the Tenth Circuit noted that to establish "monopoly power, lower courts generally require a minimum market share of between 70% and 80%."(23) Likewise, the Third Circuit stated that "a share significantly larger than 55% has been required to establish prima facie market power"(24) and held that a market share between seventy-five percent and eighty percent of sales is "more than adequate to establish a prima facie case of power."(25)
It is also important to consider the share levels that have been held insufficient to allow courts to conclude that a defendant possesses monopoly power. The Eleventh Circuit held that a "market share at or less than 50% is inadequate as a matter of law to constitute monopoly power."(26) The Seventh Circuit observed that "[f]ifty percent is below any accepted benchmark for inferring monopoly power from market share."(27) A treatise agrees, contending that "it would be rare indeed to find that a firm with half of a market could individually control price over any significant period."(28)
Some courts have stated that it is possible for a defendant to possess monopoly power with a market share of less than fifty percent.(29) These courts provide for the possibility of establishing monopoly power through non-market-share evidence, such as direct evidence of an ability profitably to raise price or exclude competitors. The Department is not aware, however, of any court that has found that a defendant possessed monopoly power when its market share was less than fifty percent.(30) Thus, as a practical matter, a market share of greater than fifty percent has been necessary for courts to find the existence of monopoly power.(31)
https://www.justice.gov/atr/competition-and-monopoly-single-...
> Courts do not require a literal monopoly before applying rules for single firm conduct; that term is used as shorthand for a firm with significant and durable market power — that is, the long term ability to raise price or exclude competitors. That is how that term is used here: a "monopolist" is a firm with significant and durable market power. Courts look at the firm's market share, but typically do not find monopoly power if the firm (or a group of firms acting in concert) has less than 50 percent of the sales of a particular product or service within a certain geographic area.
[1] https://www.ftc.gov/tips-advice/competition-guidance/guide-a...
Well, I couldn't buy a computer from a major company with an alternate operating system without paying Microsoft in the 90's, so I'll say that's pretty damn abusive.
I made a free mobile game that's in both the iOS and Play store, and after I realized the $99 fee is not just a one time fee but a recurring fee to keep the app in the store, well of course I let my developer account lapse. I'm not a charity, and it's not worth it for me to pay $100/year just so friends and family can download it. So, for now only Android users can play my game. And same with all of my future free software - it will never intentionally target Apple users, ever, unless Apple changes their ways.
This is the opposite of a backhanded complement. The market for your parents is orders of magnitudes greater than the market for developers and technologists.
If I write OS-agnostic mobile apps for fun, and my apps can be downloaded for Android easily, but cannot be downloaded for iOS, guess which device I'll be recommending to my "parents", friends and internet strangers?
This point above is more of a “save your breath” suggestion as tech savvy people would much more likely be interested in this trade off when considering a which device type to purchase.
This option is present in Android. And you can use it at any time. Is it often that the option is used? Absolutely not, I've never even used it myself. But I still think it's great that it's available, and, if need be, I can easily install any app I want from any source, even if Google doesn't approve of such app or such source.
Not rooting for Apple, but the pretentiousness in the “I’m not a charity” part seemed far removed from the humbleness required to be unintentionally illiterate.
You also have to buy Apple hardware to build and test their software. That would be at least an iphone and a macbook air. The wallet garden extends to developers as well.
I'm launching an app and I have no desire to buy hardware that treats me like I'm too dumb to be able to install software from whatever source I want.
So Apple will be ignored and that's gonna be a net win on sanity and time to polish the product for Android.
I did read Apple's response though and I found the argument not a compelling justification for their practices.
A big part of their response is to justify the need for the 30% as a mechanism to recoup costs. That sounds perfectly reasonable until you realize that Epic is not allowed to recoup its own costs for the higher App Store cost by increasing their product cost by 30%.
Instead it must take a loss on the product and charge the customer the same price as app stores that do not take as large a %. That makes little sense.
What are you talking about? Epic can price their product however they want. Why do you think Youtube Premium costs more on iOS than on any other platform?
As far as I understand this is something Google was specifically allowed to do because their nature as streaming service. E.g most of companies are not allowed to sell subscription or app options for 30% extra on iOS and make it possible to pay for them on their own website for normal price.
Do you want to see side deals with your privacy too?
My top of the line MBP died aprox 2 years after I bought it. By that time there were thousands of people with the same problem on the internet. Obviously I had to buy another Mac to keep on working.
If Apple had cared about its customers it would have taken the defective machines early on and either exchanged them for new machines, or at least offered a proportion of its retail price towards a new Mac. Apple didn't do nothing of the sorts.
It took almost 2 more years and 3-4 action class lawsuits for Apple to finally start a repair program.
By that time I could't even sell the damn thing after the repairs. I ended up giving it away to a junior dev and guess what? It died a year later of the same problem.
Surely there are things that such app developer organisation could do to make Apple change their terms? Quick idea: motivate users to switch to Android, by adding new features there first, exclusive deals, etc.
It's very unlikely that app developers choose to forgo the AppStore since it will be driving the majority of app installs even in a completely open world for years to come. And if they do choose to forgo that distribution channel that should be seen as a very strong signal of how unhappy developers are with the current policies. So if you want to just keep doing what you've been doing and just use the AppStore not much should change, but at least now there's the possibility of competition.
Most Apple users are deeply locked into the ecosystem. I guess it is sunk cost fallacy, now even though the cracks are clearly showing they don't want to see Apple fail in any way. You'll see people rationalize anything Apple does without blinking.
And it makes sense too. If I use a mac, iphone, apple watch, airpods, have all my photos on iCloud etc I would not want Apple to face any hurdles.
I don’t see why this is relevant. Apple runs a business. If you force it to walk away from income sources, you could just as well force any other company to do the same. So even if consumers would win, how would it justify the enforcement?
I win if I get your car. Now what?
(I’m on neither side.)
If there are alternate app stores, I am sure others would make their apps exclusive there and demand you download them through these stores:
1. Facebook will want a store that allows them to build an app that has no ad or data collection restrictions. 2. Epic will want a store that allows them to directly charge for in-app purchases. 3. Google will want a store that allows them to track your location in the background regardless of your consent. 4. The New York Times will want a store where you cannot find a way to cancel your subscription.
And so on... I end up having to download 5 or 10 stores, and end up with a poor user experience.
And what do I get in return? As a consumer, I see no value for me.
I spend a small fraction of what I spend to buy my iPhone on apps per year. If their developers want to charge more to recoup their 30%, I am fine with that.
Take Amazon’s Audible as an example. I use that. I want to continue using that. If Amazon launched its own store on iOS, does that mean they stop distributing it on the native App Store? If they do make it exclusive to their store, I will have to download their store.
I really don’t like the 30%, but that I see the line Apple shouldn’t cross. Loosening restrictions or opening it up for more stores effectively means the iOS platform wouldn’t be worth What it is now.
Epic previously tried to build out a Fortnite playerbase on Android outside of the Play Store and was unsuccessful in drawing in players, so they had to upload it to the Play Store (which has now been removed).
The reason why the Fortnite outside Play store failed is because the user has to donwload the apk and toggle the installation from unknown sources.
Android is already a mess with multiple stores and loose, to put it mildly, standards for the quality of apps. And that still isn't enough for Epic. I don't want my iPhone turning into an Android (I did have many choices, and I chose iPhone) and I __definitely__ don't want it turning to an even less regulated ecosystem than what we already have with Android.
I don't really care if developers are happy, because so many of them have interests hostile to mine. Apple is fortunately big enough to be able to force folks like Facebook and Uber to play by the rules. They're also big enough to force developers to play ball with things like iPad support or get booted from the store. The cost of targeting iPad is less than the cost of e.g. Twitter losing their spot on iPhones, so now iPad has a great Twitter app where it didn't before.
Edit: forgot to mention how Apple's subscription management process is far, far superior to any other device. I explicitly choose to subscribe through Apple because I know I will be notified before renewal and that I can cancel easily. I know the scale of the iPhone market, combined with Apple's restrictions, are the only reason I have that choice.
People paint this whole situation as Epic fighting for the consumer, but really Epic is fighting for the interests of Epic alone. I know Android users don't get it becuase they may not have experienced it, but really Apple is adding loads of value here and taking that value away isn't automatically pro-consumer, even if associated with words like 'freedom' and 'competition'.
Edit: Another perspective on this is that as a developer who writes software for Android and iOS, iOS is a far, far superior experience. Things work more reliably, testing is easier because iOS is an OS whereas Android is really a family of operating systems - see how much things can change on Pixel vs Galaxy. Things are getting better over time especially with AndroidX and Jetpack, but the developer experience is still loads better on iOS.
If you're referring to developer as 'individual who writes software for iOS' Apple is far superior. If you're thinking of developer as 'financial entity that profits off software' then the 30% cut becomes more painful, but Apple justifies that by having a premium offering with customers who spend more on apps.
iOS is widely regarded as being the safest consumer OS in widespread usage on the market today. Much of that is because of the restrictions that apple places on developers ability to install arbitrary code on the user's device. Epic is suing for the ability to create an app store that would allow third-party developers to install arbitrary binaries on iOS devices without oversight from Apple.
that level of restriction is a part of the product. It's what people are paying for when they buy an iOS device. People actually want that. And there's no reason why there shouldn't be an option for consumers to pick a locked-down platform. Many developers are hostile to users, and many users consciously want a device that makes that hostility harder for developers.
The 30% take that Apple charges is steep and is replicated by basically all other vendors, so I'd be happy to see that reduced since it improves all ecosystems. But the app approval process and the single app store ecosystem is a thing that I think differentiates iOS, and I wouldn't want to see that changed.
fwiw, I have an Android phone, which I picked because I wanted to use Daydream. I never really use that, so my next phone will probably be an iPhone.
I mean if this is their plan and they pull it off then hats off to them. As a consumer I welcome healthy competition.
[1]: https://appleinsider.com/articles/19/06/19/apple-is-fourth-l...
Between this and the fact that Apple tried to kill Unreal Engine from its platform, I’d be really nervous to be a game dev trying to rely on Apple at this moment. Regardless of the outcome of the Epic suit, Apple hasn’t really acted like they take gaming seriously on Mac or iOS, as several big iOS games would’ve suffered a similar fate to fortnite if a judge hadn’t stepped in.
Sometimes they're smaller impacts - like the ability to only enable GPS when an App is actively being used. Other times they are larger - like the the changes to the Advertising and Device IDs.
I've read here that the loss of the singular, centralized and controlled store could potentially be an issue for things like malware, privacy, and some of the other causes Apple has come out to fight for on behalf of the user. Perhaps Apple forgot to consider its own behavior as a threat to those ideals? Could Apple have avoided all of this if they applied the principles they used in other cases to themselves?
If the store had a 12% rate would Epic have bothered to do this? Other decisions can come into play too, like no ability for upgrade pricing and how subscrption costs are handled. If we really look, the list could get long.
I guess what I'm trying to say is if Apple truly cares about the things that could be lost if the App ecosystem is altered, then perhaps it needs to take the same hit it has doled out to others in the name of that cause?
App Store has been around over a decade and the number of popular mobile web apps (that didn't also release an app) is basically zero.
This could be because it’s easier for companies to monetize a mobile app and not because users would prefer a mobile app.
Also: I’ve heard that many reddit users would prefer to use the web version and they’re annoyed by being asked to use the mobile app.
If they want to keep this monopoly, they should make their cost transparent and apply a reasonable markup. Otherwise they should be forced to allow competing stores. Anything else is ripe for abuse, as we can plainly see now.
They're just not allowed to mention that the price is cheaper on their website or other platforms.
And I have many apps on iOS store, and sure I would love to pay a less cut.
But Apple's pricing policy was the same way before they had 50% share of phones. Sure a monopoly must be regulated, but it doesn't mean that if a company has >50% share you can dictate how they should price their product.
Monopolies should be regulated so they don't increase prices or take advantage of their position. And if the policy is 10 years old this is obviously has nothing to do with bad practices of monopoly.
I still need to understand software development, and probably to own a Mac just to sign things and to upload them to my phone. They could even provide something like a web interface to perform the signing and/or notarization, so people cannot invent magical desktop software to make signing easier for random users.
This would effectively defeat the "walled garden" objection, but make things hard enough that 99.99% of iphone users wouldn't bother.
With the notarization system (is it applied to ios apps as well, I suppose, not just to Mac apps?) they could even prevent piracy.
But the courts have set a precedent with microsoft which makes it very hard to destroy these vertically integrated monopolies moving forward. Destroying monopolies is needed to protect the people's liberty and property.
But Apple excluding all of Epic's products from their store (the technical reasons aren't that important, the effective result is), while only a single product is actually violating their (already questionable) rules, sounds to me like a heck of a glaring antitrust issue either way.
The real issue here is not so much that Apple is doing all kinds of illegal (antitrust) things (and so do Epic, Microsoft, Facebook and many more). It's that the USA has essentially become a defunct banana republic a long time ago. That particular Microsoft charade, including their subsequent violations and blatant disregards, played a significant part in the whole shift to where we are now. However, for some reason it appears that most Americans still want to hold on to an image of reality that already belongs to the past.
I'm not saying it's better in other places, or even comparing it with any other place. Still, the USA not enforcing its own antitrust rules sounds pretty bad to me. If these companies have become too powerful to effectively prosecute them for violations, then it is certainly on the government for having let those get to there in the first place.
> Shortly after Epic blatantly disregarded App Store policies
You don't need the adverb "blatantly" here.
You can just say "Epic disregarded App Store policies" and be able to claim to some reasonable objectivity. But as soon as you throw in "blatantly", you have clearly revealed yourself as a biased news source.
I was looking for example of general-purpose computer being locked down by OS creator.
One could say that mobile devices are not general-purpose computers, they are specialized for casual content creation and consumption.
Appstore has over 20 categories for applications: https://developer.apple.com/app-store/categories/
Categories range from Books, Medical, Business, Finance, Music, Photo & Video, Health & Fitness, Entertainment, Shopping, Productivity to Games. And the list goes on and on.
What are gaming consoles used for? Gaming. Maybe you can create apps to do something else but it wasn't meant to be general purpose.
> What are gaming consoles used for? Gaming.
PS3 has been used for multi core computing until Sony blocked it. Source: https://en.m.wikipedia.org/wiki/PlayStation_3_cluster
> it wasn't meant to be general purpose
I’m sure Apple would say the same about the iPhone.
Now they are shooting the goose because they want a bigger share of the egg.
The goods are all digital with no lasting or intrinsic value to speak of. The only reason Epic has the cash flow it has is that people don't fully understand this yet. Instead of riding the wave they are getting off of it.
Can people sell the goods that they buy from Epic? What will happen to these goods ten year from now?
People understand perfectly well that Fortnite skins have no intrinsic value. They buy them because they enjoy the game and the skins have subjective value to them. Maybe the game will be around in a decade, maybe it won't; it doesn't matter.
Fortnite is far from the only game with paid cosmetics, it's a model that appears to work quite well from a business perspective, even over time. CS:GO has had weapon skins in lootboxes for 7 years now. (That's just one example.)
Not sure what would be needed to accomplish this.
Maybe better WebGL?
That would be amazing to help kids discover that the internet is much larger than apps.
Off the top of my head, iOS Safari doesn't support notifications or (at least on iPhone) fullscreen API. Surprisingly there is controller support
2. Let's figure out if it's possible for Apple to still offer a secure experience for apps installed via sideloading (which is one option; the other option is allowing other payment methods in the App Store for in-app purchases). It should be thanks to their sandbox. They're welcome to tighten the sandbox further too over time, e.g. how they relatively recently restricted background location access, since that was rightly considered more sensitive than foreground access.
Apple can easily offer more user benefits without fundamentally making their business model unsustainable. Note that the situation here is fundamentally different from brick-and-mortar stores, which have very limited shelf space; not to mention no single brick-and-mortar store controls so much of someone's life (we're very reliant on our smartphones).
Epic poked a bear with a stick. A stick they deliberately sharpened for poking.
No idea why they thought they would walk away from that unharmed. Enormous hubris or a complete lack of understanding of politics? Probably both.
Nothing Epic did is the sort of thing a potential employer of mine would accidentally do. There are cautionary tales to be sure. This isn’t one of them.
I remember the days when Apple was pushing to break up Microsoft for including free software (Internet Explorer) in Windows operating systems. It's amazing how "principles" change depending on whom they are being applied to.
I think the real answer here is that Apple considers a stock a physical good.
When the government decides a business is too big to fail, it'll ensure that the company keeps running. Just look at 2008
Those two cases stand out for me because they ended exactly like the one on display here.
Is this sustainable? Will these players stay happy just extracting profits and eating small innovative players for breakfast? Is the market economy strong enough not to succumb to their lobbying power?
To me, it's clear that as the general public, we don't benefit from this situation. In the best case scenario, we're overpaying for all things information. I think something should be done about this, but what? Suggestions welcome, because I don't have answers yet. In the meantime, I try to stay clear of the molochs.
[0] As a symptom, Apple, Microsoft, Alphabet, Facebook and Amazon's combined market cap equals 75% of the entire EU stock market. Read their annual reports to understand where thet extract their profits.
[1] https://www.businessinsider.in/stock-market/news/the-us-tech... .
It’s not like their lawsuit wouldn’t continue if they put Fortnite back in the App Store.
OTOH I think it is outrageous that breaking the rules from the iOS App Store now bans you from even having an Apple dev account. Unless I'm mistaken, without an Apple dev account you can't even sign a macOS app (different from notarization).
I'm so glad I decided to not make any new projects for an Apple platform.
Remember the original ideal of the HotJava browser, where fully sandboxed applications could be published online?
JS has come a long way in fulfilling that vision. PWAs are trustless and require no approval from appstores. Of course they aren't as efficient as native applications, but performance is improving.
As an iOS developer who started writing Obj-C 8 years ago and witnessed and felt first-handed the overall evolution of the language environment (which subsequently led to the birth of Swift and its continuation into what I considered to be the most interesting thing about Apple now), I think 30% is fair considering it has and would continue to contribute to (and in some sense incentivise) Apple’s decision in allocating (what occured to me as) an amazing amount of resources in improving the iOS (and Swift) developer experience.
Great languages (and great developer experiences) don’t come cheap. And I won’t be surprised if the top executives of a multi-billion video game company fails to realise that.
- If Apple has a blessed Paymenrs SDk, where you could use an alternative payment processor, thst would solve the percentage cut
- if Apple allowed for being able to do true software update sales - not subscriptions or in app purchases but a way to sell through “versions” of software that would solve the last missing let of distribution
- finally they could provide guidelines for acceptable ways to communicate pricing and alternative purchase points for a license. They already have a way for developers to generate codes that let you download an app from the App Store with said code, it’s a matter of blessing this as a distribution target and not just for testing
I think these three things happen, all these issues go away, and Apple won’t have to have a protracted fight in the courts and quite possibly come out the other side looking very bad.
I really believe this is the everyone wins scenario here
> On July 10, Apple responded that “Apple has never allowed this . . . we strongly believe these rules are vital to the health of the Apple platform and carry enormous benefits for both consumers and developers.”
> Around 2am on August 13, Mr. Sweeney of Epic wrote to Apple stating its intent to breach Epic’s agreements: “Epic will no longer adhere to Apple’s payment processing restrictions.” Hours later, Epic activated a secretly planted payment mechanism in Fortnite to slide a non-approved change into the app that blatantly evaded App Review.
From the legal document: https://regmedia.co.uk/2020/08/21/appleepic.pdf
If its a credit card processing fee that should be 2-3%. With value added services maybe 10-15% but that would be the ceiling.
Apple charges these fees because they can.
Is that what happened. That leaves quite a bad taste in my mouth. Apple removed apps that were following the rules to try and enforce their rules on one that wasn't.
Is this not a confession that paying Apple’s cut makes competitor’s less competitive? Possibly hints that this is a market, but not a free one? Seems like language you’d want to avoid when facing anti trust cases.
So you want to sell an app? Well first you practically cannot install it "for security reasons" without being on either the Apple AppStore or the Android Play Store, which represent 99.9% of devices or so. (yes you can disable GPP, and side-load on android, or sign as a dev and side-load on Apple, neither of which make any practical sense if you're not a developer)
If you do not like their rules, you now need to make your own OS, Phone, distribute it and have your game on it. That's quite the step and why there are laws against monopolies.
The globalized monopolies use their leverage to exert pressure on governments, and it is very difficult to apply these laws without the company using a "globalized capitalism" as their own advantage, i.e. it will move everything it can to another country that will let it exploits it's customers and it's workforce (which is why all our stuff is made in China, India, etc. obviously, and tax HQ is generally in Ireland rather than USA and on so)
They could even do it in such a way that they waive all responsibility should you choose to use one.
1. they don’t get 30% cut 2. other app stores could have pirated content (like cydia) 3. other app stores could have content with viruses
https://twitter.com/darren25437616/status/129950347290827571...
Gangsta.
Capitalism, according to Wealth of Nations, has some problems with corporations becoming monopolies. When Teddy Roosevelt was sidelined into the Vice President position, it was partly to sideline the movement towards regulation and trust-busting. That period, due an assassination, broke up large companies.
We now have Apple, and a host of other players, using monopoly powers to extract value from any who would play. Epic may have done that math and found the tax was too high to be profitable, or that upsetting the monopoly was worthwhile. History may turn again, and monopolies may face more scrutiny.
The uncertainty of changes are one of the joys of a government system that is organized mob rule.
(Ignore the video’s title)
Let's be honest, this is what Tencent/Epic want and they want their own store. It was demand #2 on their initial emails to Apple from Tim Sweeney [1].
> Because of restrictions imposed by Apple, Epic is unable to provide consumers with certain features in our iOS apps. We would like to offer consumers the following features:
> 1) Competing payment processing options other than Apple payments, without Apple’s fees, in Fortnite and other Epic Games software distributed through the iOS App Store;
> 2) A competing Epic Games Store app available through the iOS App Store and through direct installation that has equal access to underlying operating system features for software installation and update as the iOS App Store itself has, including the ability to install and update software as seamlessly as the iOS App Store experience.
> If Epic were allowed to provide these options to iOS device users, consumers would have an opportunity to pay less for digital products and developers would earn more from their sales. Epic is requesting that Apple agree in principle to permit Epic to roll out these options for the benefit of all iOS customers. We hope that Apple will also make these options equally available to all iOS developers in order to make software sales and distribution on the iOS platform as open and competitive as it is on personal computers.
Apple's official statement [2]:
> We are disappointed that we have had to terminate the Epic Games account on the App Store. We have worked with the team at Epic Games for many years on their launches and releases. The court recommended that Epic comply with the App Store guidelines while their case moves forward, guidelines they’ve followed for the past decade until they created this situation. Epic has refused. Instead they repeatedly submit Fortnite updates designed to violate the guidelines of the App Store. This is not fair to all other developers on the App Store and is putting customers in the middle of their fight. We hope that we can work together again in the future, but unfortunately that is not possible today.
[1] https://cdn.vox-cdn.com/uploads/chorus_asset/file/21807251/e...
[2] https://9to5mac.com/2020/08/28/apple-has-now-terminated-epic...
I don't think most people would consider direct payment to reputable companies like Epic to be a particular security risk. I don't think most realize why they can't subscribe to Spotify from their iPhones, they think it's simply not implemented.
The thing is, Apple now holds a tremendous amount of power over a large set of the population. All the comments saying "just buy an Android" ignore the simple fact that you buying an Android does not change the fact that a significant portion of the market is elsewhere.
I'd be more OK with this if Apple was OK with displaying a 30% Apple tax on checkout. But the fact that they prevent apps from showing it and actively try to conceal it shows that they know most of their customers would ask questions about it, at the very least, likely question if the "benefits" they get in return are worth it.
Though I agree a minimum revenue threshold would make sense. But that's not apples strategy. Their strategy is to subtly charge the massive amount of indie developers (developer account fee) and take 30% from the get go.
I think we only have this discussion because of Apple’s market cap. Most others are envious. Sure, Apple have a lot of power, but they do a fairly good job of using it responsibly. The interactions with the Chinese government do desire further scrutiny, however.
I’m not a shareholder.
I agree Google are adware. I disagree that tales them out of the discussion of monopoly.
I also think the monopoly discussion and the 30% fees discussion are separate. This relates to my interpretation that the 30% covers “shelf space, distribution, And security”.
If the fee were 5% but nothing else changed, Apple might still have a monopoly.
"A tax is a compulsory financial charge or some other type of levy imposed upon a taxpayer (an individual or legal entity) by a governmental organization in order to fund government spending and various public expenditures"
Do you know any store that adds a line showing their margin on the customer receipt ?
Online stores profit from the difference between buying at volumes and selling at a higher price.
They don't charge over the market price, they buy at a discount
Apple doesn't buy anything, doesn't have a warehouse, doesn't allow publishers to discuss the terms of the agreement, they take the same fee from everyone, in this regards it is very similar to a flat tax
Apple store is more similar to a market place, a mall in the physical world, in a mall businesses rent the space
They pay in proportion on how much space they rent and the quality of the space they rent
Apple (unfairly IMO) charges the same amount for everyone, even though some apps are promoted by the store and the vast majority of them is practically undiscoverable unless you already know what to look for.
If Apple was a store it would be a store that only place orders on your behalf, just because it's the only store in town and charges a fee on every order, even if they don't do much
If you had the phone number of the supplier you could place the order yourself, but Apple prohibits customers to even ask for it and if publishers try to contact customers directly, they sue them
In this imaginary town people supporting the Apple business say to people sick and tired of their way of doing it "change town"
I hoped we would be better than tribes in 2020
Apart from warehouse all the stock, provide check/out, provide distribution.
Nobody asked Apple to provide check out, distribution and warehouse
They are doing it and forcing everybody to follow along with that because it's best for Apple
In the same way Facebook hosts your pictures because it's good for them
I'm sure companies like Twitter, Facebook, Microsoft, epic, Spotify, Google etc. etc. are perfectly capable of doing all of the above, Apple simply prohibits them from even writing in their apps "this is not the only way you could buy this app"
Maybe they didn’t ask for it, but they sure as hell use it. No-one has to make native apps.
They can't not use it
That's the point
PWAs are crippled on the iPhone and the fact that the only browser available is Safari is not encouraging for developers, so native it's the only option to have a good experience on iOS
Apple does want you to develop native apps, because to make native apps you have to buy Apple hardware, Apple developer licenses and Apple devices to test them
They could very well not use it.
I’ve chosen not to develop (or learn how) iOS native apps. For now. Almost everything I want to do could be a web app and I’d take the cost of maintaining servers for shelf space, distribution and offline storage. I’d have to use email for notifications. Notifications are optional at point of consumption anyway so they can’t be relied upon, so this UX impairment is minor.
The PWA argument doesn’t work for me. Most of the features I might choose to use PWA abilities for can be implemented in other ways.
No, they can't or they would have done it already
> I’ve chosen not to develop (or learn how) iOS native apps
I've chosen to skip writing mobile apps entirely, that doesn't mean that the company I work for can ignore their users on iOS hence they can't ignore Apple store policies
> Most of the features I might choose to use PWA abilities for can be implemented in other ways.
That's the problem
When the actor that controls 50% of the market doesn't fully implement some standard to drive adoption of their closed platform, development becomes more costly
And it reflects on both development time and price for the end user
I’ll concede the point that Apple are looking after Apple. I’ll also concede the point that Apple don’t disclose enough about their restrictions to their customers. However, I still find their App Store and fees reasonably tolerable, as a customer. Apple’s approach falls in line with much of how I want my computing to work. They’re not perfect, but compared to Google and FB, they’re by far the more appealing supplier. Compared to Microsoft, I just find Apple’s stuff nicer to use.
I mean seriously people, do you not realise the words you use also affect the way you think about things and not just the other way around?
(Incidentally credit card companies, like Apple, really hate it; I think some states have exceptions in their laws to disallow contracting out of it?)
Buying airline tickets online often display the processing fee for using MasterCard/Visa too.
The important part is other options are displayed so I have a choice - iDeal, PayPal, MasterCard, Visa, bank transfer, etc.
Man i would really love this! the luxury goods market would be ruined overnight when everyone realizes that most of the time you're paying for the brand!
Also margin is the wrong term - these are transaction fees charged by the platform.
The best comparison is Airlines and airport - every time i buy a ticket, i know how much money actually goes to the airline.
All the comments saying “just allow side-loading apps/third-party stores and let people decide themselves” ignore the fact that by doing so then iOS will end up with the same virus/malware issues that you see on Windows and Android. Suddenly we’ll need to help friends and family factory reset their iPhone because their search engine got hijacked, or because they get spammed with sex notifications, etc.
Why? Who is forcing YOU to sideload?
There's no reason why the default couldn't be status quo and you'd only opt in into sideloading, this way the users who want the walled garden still get it and the users who want to sideload can optionally opt into that.
Why is it always an either/or?
As for Android, I'm pretty confident in saying that F-Droid, which is a 3rd party store, is generally safer than even the Play Store.
Android's problem is the lax review of apps even on the Play Store, lack of updates soon after purchase etc. Most users on Android don't even have sideloading enabled, that's not a huge vector.
I may be capable of sticking to the App Store and not side-loading apps, but many of my friends, family and non-developer coworkers are not. They’ll click on random links in their mailbox, ads from apps and when browsing the web.. the end result is that they end up accidentally having their homepage, search engine and browser hijacked, they get redirected to spam websites, links on websites gets replaced with affiliate links, their sensitive information gets stolen, etc.
I’ve never had to help fix an iPhone and I don’t know anyone who’s been infected with malware (besides e.g. TikTok secretly copying clipboard and such), however for Windows and Android then I have people reach out to me on a monthly basis because they accidentally installed something that fucked up their computer/phone and they need help fixing it.
As for F-Droid, I hope you realize that their store is even more locked down than the App Store, and it’s as far as I’m aware the only secure third-party store on Android.
All well and good, but this is not due to sideloading. That is an option that is disabled by default and the majority of people keep it that way. There's sketchy apps on the Play Store itself, which does not require you sideloading. I feel like you're conflating sideloading with malware here.
> As for F-Droid, I hope you realize that their store is even more locked down than the App Store
Not sure what you mean exactly, considering you can even have your own repos in F-Droid, but in any case the point is that it is a 3rd party store.
I don't think anyone is arguing no store can be locked down if you have multiple choices.
It is. iPhones don’t suffer from these malware issues precisely because everything is locked down and you can’t get apps to the iPhone without Apple’s manual approval. If Android was locked down and only allowed apps to be installed through F-Droid then they wouldn’t have any malware issues either.
The reason F-Droid is safe is because they’re also locked down and their approval process is even more strict than Apple’s.
> I don't think anyone is arguing no store can be locked down if you have multiple choices.
What I’m saying is that once you allow third-party app installations then malware will follow. And as we can see with Macs, not even Apple will be able to prevent it no matter how much they try to discourage people from downloading apps outside the App Store. The malware you see on Macs are a result of users downloading apps outside the App Store, and the same thing would happen to iPhones if they allowed third-party app installations.
Apple has as much malware than Android
It just uses different channels
> Adware has become much more aggressive in 2019, heavily targeting consumer and business endpoints on Windows, Mac, and Android devices. A new team of the most active adware families have replaced the top adware family detections of 2018. In total, we saw approximately 24 million Windows adware detections and 30 million Mac detections. The top three consumer threat detections belonged to adware families and the number one business detection was also adware. The number one Mac detection, an adware family called NewTab, brought in 28 million detections itself.
https://resources.malwarebytes.com/files/2020/02/2020_State-...
If you're arguing that iOS should prevent ignorance too, then by that logic it should prevent users from receiving emails because of possible scams.
Many a company is upset that they have no leverage in a business deal and want to courts to hand it to them.
I would call that a tax (informally; I know it strictly doesn't meet the definition) and as a customer I would like to know about it.
Would you call that a tax or would you call that rent?
Conventionally, rent-seeking is a poor quality activity which doesn’t generate any new wealth, it just transfers it.
But that’s not the case here, at least from my perspective, as Apple invests huge amounts in developing their hardware and software and millions of developers around the world (ok, maybe thousands, I don’t know) and their families have benefited from this.
It’s not like they’ve inherited a vast real-estate portfolio that was amassed through violence and war (see British aristocracy, est. 1066) and have invested relatively little into it.
Prior to the 1980s, monopolies were considered bad (or at least extremely dangerous and suspicious) by default, and leveraging one to privilege your entry into another market was a huge no-no (though I'm not sure leveraging a monopoly to create a monopolized adjacent market would always have been seen the same way).
Robert Bork's theory of "consumer harm" as the guiding light of anti-trust enforcement (and further conceiving of "harm" mostly in the form of higher prices, or at least "value for money") has given corporations too much wiggle room and consequently led to a lot of contorted legal and economic arguments, substantially reducing antitrust scrutiny and enforcement (which was the whole point, AFAICT).
Maybe Apple should offer two deals to publishers: 1) Pay £1,000,000 up front and keep all the revenue 2) Pay As You Earn.
If iOS was a monopoly, how is it possible to get Fortnite on all these other platforms? That just doesn’t make any sense. The only monopoly Apple has is on selling and licensing their own products.
In the case of Google I would like to disagree, if only for the fact that I have options as where to procure my software and run it in a manner that is intended, but I must concede that it is more cumbersome that I would like. That is the key difference that makes what Apple does so egregious, and why I don't really have much problems with Google at the current time.
For me it is not about the fees or the stores, its that Apple in practice forbids anyone in the digital marketplace to do business with any of their consumers unless it goes through them, as they own the app store and for the average user, their devices only run apps that are on the app store. Epic is in no position to reject the proposition of using Apple's payment service or their store entirely and still do business with the million of customers that are playing Fortnite.
Apple should be definitely be able to charge for the access to their App store customer base, but Epic should be allowed to reject that price and still be allowed to do business with the iOS user base on their own terms, just like they did on Android with side loading before striking a deal to be on the Google Play store.
I’m personally opposed to Apple locking down MacOS to run only signed binaries. If they go too far with that I’ll stop buying Macs, but to what extent do I get to dictate to Apple what software they develop, what products they choose to sell and how they decide to implement them?
On balance I think it’s a good thing the US and EU are looking at these issues. Clearly at the moment there is at a consensus and I think there is a legitimate role for oversight of how these companies operate and enforce the rules on their systems. I’m not convinced though at forced openness on every platform of any kind is tenable.
I wouldnt call it trying to dictate what Apple does.Also I would like to specify that I don't really wanna dictate what software Apple develop or what products they want to sell in their store(atleast beyond whatever code is necessary for sideloading). What I do take issue with, is Apple dictating which companies are allowed to do business with "me" as a consumer, should I be on their platform.
Walled Gardens has not been the norm of Hardware/operating system platforms in the pc/laptop market, and I don't think it should be that way on mobile either. All of the major OS vendors could have implemented similar walled gardens if they wanted to, they just couldn't get away with it. I hope this leads to Apple not getting away with it either.
The same is true in the case of the iPhone vs. Desktop + web experience: it's different. One way that highlights the added benefit of the iOS app store is that it's safer than the open web.
If the Spotify web store is more profitable than the Spotify iOS store, because Apple wants ITS CUSTOMERS to get the same deal and Spotify wants those customers, then this is good and fair for customers at the point of purchase.
I think it is widely accepted in commerce that a deal is only fair if both parties have the relevant information.
If customers know they're paying more because of Apple's fees and are comfortable with it because they feel they get adequate benefits in return, that's fair.
If they are unaware of this however, am not sure how the deal can be considered fair, since not all parties have the relevant information to make an informed purchase.
We could test this, I mean, suppose the invoices or even the details at the checkout broke down the total into developer’s fee, apple’s fee, government tax, and so everyone could see that, would that be sufficient to fix the problem? I suspect not, because Epic, in this story, are seeking to pay Apple less, and give themselves more - that’s really their bottom line.
Are they really going to all this trouble on my behalf?
The hotel could treat such taxes as overheads and incorporate it into the price, but that's not really useful because they can't change it, only the customer can. Most business overheads aren't like that. If only a customer can affect a charge it makes sense to break it out and highlight it.
What if the shoe were on the other foot? What company would hire me if I negotiated a salary and then after we shook hands and everybody had the warm and fuzzies, I said, "Well now, you'll understand this is just the rate I charge, so it is exclusive of federal and state income tax. These are additional fees that I am responsible, by law, for collecting from you on behalf of the government. I've broken the numbers down this way in the interest of full transparency."
There is a single income tax rate, 10%, so it doesn't matter how much you earn. If your investments make more than the annual minimum wage, you also have to pay the health insurance tax and "social security" tax.
Interestingly, many large companies use services for this kind of thing, much like Apples walled garden, where their employees can spend without worrying about tracking all these details, and the service takes care of all the (significant) legal wrangling and deal negotiation to make this simple.
That's essentially what Apple does for their money: makes it possible for users to buy things across a host of jurisdictions from an ecosystem of vendors, without risking their device security or payment security. There is a significant amount of legal and infrastructural wrangling involved, most of which the end customer, and many of the vendors don't fully understand.
But yeah, let us focus on the least important part: price.
Remember there was a time you could only phone people in the network you were a subscriber. It is not the same, but a similar situation here.
Developers make a choice and everything sold on those platforms has distribution costs. Fortnite is available on most if not all of those platforms. AND, players play against one another through the internet not through a private developers network. So there’s plenty of competition. Why Epic aren’t demanding Nintendo and Sony take a lower cut is a mystery. Or maybe not?
Epic have massively, massively, overplayed their hand here. Instead of creating an amazing new game and using THAT as leverage to platform owners for a deal, they’ve made a satirical video, broken a contract, had their bluff called, and cemented their place in future business school classes as how not to go about a negotiation.
it isn't a negotiation, it's an anti-trust lawsuit. Tim Sweeney made it clear that the only 'deal' he is willing to accept is 3rd party stores.
An iPhone is sold for a substantial profit regardless of gaming entirely, and offers none of those services or promotional benefits to developers/publishers.
The selling at a loss is just another business strategy to drive hardware sales of a limited-functionality device (ok, you can watch videos and surf the net, but it's hardly an actual computer) compared to the iPhone, where other factors drive sales and increase the user base.
I mean, I love my Switch and I'm definitely a profitable customer but it's a specialized device. If Nintendo's loss-leader strategy is worth 30%, why isn't Apple's strategy? Or really, who gets to decide what the correct % is? And how?
but when you have a duopoly there is no one to decide the correct %, and we start to not have a functioning capitalist market.
Not sure what the point is supposed to be with "The value of creating and enabling an entire ecosystem is found to be worth 30%", and making the judgment that Apple hasn't done the same. Without some harder numbers on both sides, it's not a conclusion that anyone is in the position to make. It's also worth remembering that Apple has amassed an extremely loyal customer base that has shown that they are willing to spend an immense amount of money on App Store purchases over the period of decades - Apple does deserve to cash in on that value created such as being the single point of contact for easily addressable issues with app purchases, fraud, & such for the customer, secure & frictionless payments, and most of all, creating the situation where users want to go and spend $ on their platform over alternatives.
The value created is in developers/publishers being able to make more $, which is the ultimate value.
Now that Windows 10X seems to go nowhere [1], and Project Reunion is still trying to find out how to merge Windows 7 and 10 worlds [2], one more reason not to do just fine.
[1] - https://www.thurrott.com/windows/windows-10x/238014/windows-...
It appears there may be some pushback to that as a corporate policy. I guess it could even be suggested that maybe not everything Apple does as policy should be golden law.
Just suggesting a different pov.
I don’t want to rob people of being able to have open hardware but I also don’t want that need to dictate all platforms. Luckily, there are a lot of phones which fit the needs of that market. If I want a phone with one App Store with authoritarian control of the system should I not be able to buy it without fear that one day it will be too popular and deemed too draconian in policy?
It is noticed and often people actively avoid the higher price once they are aware. Some are frustrated and unsubscribe.
This is understandable since they realize they've been paying an on-going 20% premium every month for a one-time convenience by originally pressing the subscribe button from the mobile version. And none of the extra 20% goes to the streamer they wanted to support.
The question is, should Spotify be able to tell customers that they are getting a higher fee because they are making the purchase on an iOS device?
To me, it requires massive contortions of logic to believe that customers are better off not having this disclosed.
Customers ought to know, but whether companies are compelled to tell them is problematic - just see the prices of fuel or snacks at motorway service stations - which reflect a local monopoly, not the true cost. Ultimately, it seems the answer over time is that nobody is forced to buy Spotify or a WHSmith sandwich. The music you can go and buy in the shops, or from Amazon, Googly, Tidal, Bandcamp. Spotify is like WHSmith at a service station and wants to use the local monopoly as an excuse to put up their prices and push the cost onto the consumer rather than factoring it into their business.
(OK, only appears to work on the desktop, weird)
Ok, that’s new to me. Thanks.
I am surprised how this unprecedented practice is not widely discussed - I am not aware of any situation in real life where you rent a store and you are told you cannot charge what you want.
There are established limits on what a contract can enforce, an outrageous terms are not considered valid in court. For instance a phone operator could not have penalty of £10,000 for a going over your credit.
I believe this term should be considered outrageous - if apple wants to charge 100% tax, thats fine, but their customers will pay 100% more and then they might have questipms for Apple.
Back in the real world, sales assistants may not be allowed to offer deals unless asked first - I know that my partner was basically given very heavy hints to ask if the sales assistant "had any special offers" before he could offer a deal on a new motorbike. I guess this is the same, without the helpful hints. Some people scour the web for coupons and deals, other people pay the full price (and then get extremely cross when the first screen they see in their new app offers a 25% off coupon, yes you, Capture One, you bastards)
John Lewis pay a different rent (again presumably) based on the more desirable location, but it's also reasonable to assume their payment provider is the same.
In this case, I would argue that Apple have the monopoly on the App Store, which is fine if they are reasonable about it. However, there's no optionality on the payment processor: they insist it's them and take 30% (from what I've read; not actually an iOS dev).
Would it not be more reasonable for them to charge a small revenue fee (rent) and allow you to choose a payment provider? They could audit the payment provider to achieve the security features that they seem to be presenting as an excuse for their charges.
Are you saying you think Spotify should just charge everyone extra and take extra profit from Android customers? As an Android user, why should I pay extra so you can use an iPhone?
Assume me and you are the only 2 users on Spotify and they need $10 per user in revenue. As far as I'm concerned, I should pay $10 and you should pay $14.29. Apple gets $4.29 (14.29 * .3) and Spotify gets $20.
If Spotify can't differentiate and has to charge every user the same, they won't charge everyone $14.29 because they're in a competitive industry and keeping the cost to the customer as low as possible is important. It's more likely they'll charge us both $12.15 and call it $10 average revenue per customer.
If Epic's lawsuit accomplishes only one thing, I hope Apple is forced to allow developers to advertise and charge different prices for iOS users. If you think iOS is worth +43% on everything you buy on your phone you're welcome to pay that IMO. I don't want to and I'm happy with Android.
It seems Apple prevents you from embedding the website, linking to the website, directing users to that website from the app, or giving a FAQ that includes information about how the user is expected to pay via the website. Users have to guess, or already know.
Watch the struggles LTT have gone through with the Floatplane app.
Apple regulates this market, and we have to pay them a tax.
I originally started on Android and moved to iOS to check the other side. I find it annoying that I can't really use Kindle like I could before.. Or tell Siri to play something from Spotify. I'm forced to use Apple alternatives and it's the reason I'm moving back to Android when my phone dies.
You certainly can ask Siri to play music from Spotify, I don't know who said you can't. That was added last October with iOS 13. I have no idea what's happened with Kindle, but I use Google Play and Kobo books as well as Apple's Books, and everything works fine for reading. If not being able to purchase books on the device bothers you so much, fair enough, it's your choice, but nothing much has stopped me from finding the cheapest source of an ebook in epub format and reading it.
I agree that for large companies like spotify it is just a transactional thing they could potentially bake into the price but when interacting with smaller entities it just feels wrong that they have no alternative.
I think Epic does actually have a lot of leverage. They have clout. They're a popular, widely respected company and founder. They could easily organize a strike, where large companies frustrated by this exploitative fee all pull their apps and publicly say "move to Android" or something.
Probably the fear of such a strike itself would lead to negotiations. It would just be embarrassing. Apple would not want to be the phone without any of the apps that people want. Who would buy that? And it doesn't matter that Android currently has the same fees, because they just copy Apple and would also change after such a strike wins out.
It's not just the companies though. I've heard others online say "the company doesn't have to sue, there's probably a free market solution," 90% of the people I know shout BAD TAKE! and assume that it must/should be decided in the courts.
The saddest part to me is just the total lack of creativity. There is a way to do it without suing and it would probably even be more impactful, because Apple would know that it is wrong when it loses. Rather than simply feeling that it has to comply with a law, it would know that developers themselves have negotiating power and there is a reasonable point of exploitation that Apple has long since passed.
I wish the Epic guy would consider this.
Furthering your café analogy:
• How many cafés do you think pay an annual amount + 30% of their revenue to their landlord, and may only use the landlord's payment system comprising of landlord dollaz
• Would consumers of a popular café be seriously concerned if their café were suddenly closed because they decided to accept cash directly?
“Turnover rent options” -> https://www.boxpark.co.uk/enquiries/
And...
https://rew-online.com/profit-sharing-model-could-save-mom-a...
You're posting on a site called Hacker News so I'd expect you to know, but does you extended family know, without you telling them? Doubt ir, just as I would expect most people to think "Hacker News" has to do something with illegality or perhaps reporting on criminal hackers.
I dont see why collecting 30% from Games is anything off limit. I consider Gaming as Non-Essential. If you dont like the Gaming Platform. Go Elsewhere. Literally every Gaming Platform collects 30% ( if not more ) on Games being sold. That is everything from early days of Nintendo, Sega, and now Playstation and Xbox. So in the case of EPIC, why are they happy with Sony and Microsoft charging them 30% on Playstation and Xbox? Whether they are losing money on the console sales is irrelevant in this context, that is their business model, and that is how the market works and accept. Nintendo is able to compete with a profits on both console and games.
However charging 30% on Apps, on productivity, business tools and when there are only One competing App Platform in the whole world ( of whole of US ) is where the question of Monopoly or Monopsony comes into play.
I dont think there is an easy answer. On one hand, changing 30% of subscription for Education and Fitness App is ridiculous. Apple being the sole buyer and pitching these client / business / partners against each other while benefiting from it is precisely the definition of Monopsony.
On the other hand, I would much rather paid this 30% extortion than having a platform where user can, no matter how difficult it may be, able to side load Apps. I dont want any of my family member doing it. If you really want the ability to side loads, Android it is.
I think Apple should just keep the 30% on Games. 15% of One Time Purchase Apps, 10% on Subscription and call it a day. I think that is a fair deal. Payment Processing, Fraud Protection, Refund and General Admin and Store Operation would have put it close to 5%. Business aren't losing much with the 10% Rent. With the lower commission Apple can better Enforce the Sign up rules. No more "Reader" App Guidelines. You are allowed to give better deals else where like on your Website. But as a consumer I am happy with the extra 10% for the safety of going through Apple.
And some additional info, it is estimated that 80% of App Store Revenue are from Gaming. So dropping the Apps and Subscription to 15% / 10% arrangement isn't going to make their services revenue collapse. Apple are also working hard on their AppleCare+ push, as you can now buy it within the first year of your purchase and Apple Store Genius has had their KPI percentage increased for AppleCare sold. ( Personally I think what is happening in Apple Retail is even worst than the App Store )
I’m confused, why are you opposed to the option of sideloading? Are you unaware that you can sideload on iOS? (see /r/sideloaded for a thriving sub on sideloadable apps)
It takes a little setup but it is totally doable and doesn’t require jailbreak or anything.
It’s a bit more nuanced than that. The issue is that cities will often have their own sales tax, or that states have different sales tax. This gets pretty complicated when you advertise a price near the border of a tax cliff. Well, not complicated for the customer, but for the business.
But here's the other kicker. The Netherlands VAT is ~21%, the German VAT is/was 19%. It's a pretty simple difference that's basically negligible.
In Kentucky, sales tax is 6%, but in Ohio it's 5.75%, not that big of a difference. Oh wait, in Ohio it's 0% going through the drive thru. In Tennessee, sometimes there's no sales tax on clothing.
Tax is a political tool in the US, not so much elsewhere.
Without the in app purchase fees, developers could (and would) give away the app and take all of the revenues.
With the in app purchase fees, developers (rightfully) feel as though Apple is taking a cut for something they they did not sell.
If apps sold for $40 or $80 each, Apple would have a much harder time justifying the commission on in app purchases. The motivation to do so would still be there, but the pressure from consumers may have more bearing on the rates (though I doubt they would eliminate them).
Apple is truly doing themselves a disservice here, if Epic wins this battle Apple will undoubtedly be painted as the bad guy, and other major companies will smell blood in the water when it comes taking down a competitor.
Case in point; Tinder, Microsoft, Facebook, Spotify have all openly backed Epic and started to call attention to features that are impacted by this 30% fee. Status quo isn't going to cut it, and it would be in Apple's best interest to make a small concession to look like they're not so evil.
They maintain the platform.
They promote the platform.
What's arbitrary about that?
And to respond to GP. This has nothing to do with "bootlicking". The same thing should apply regardless of the company.
Android existing doesn't invalidate this claim.
I can do whatever I want with my phone.
I don't require someone to tell me I'm not allowed to install or provide app X because someone somewhere doesn't like the idea of two consenting parties making an app transaction.
Apple literally doesn't have to write any software! All we're asking is for Apple to remove the software they've written that intentionally blocks any other software from working!
Android has a checkbox to install apps from any source. Hardly anyone even knows about its existence, but it means that we don't have to have a black market for phones with a given app installed (context: iPhones with Fortnite already installed were being sold for 2k+ per pop on eBay when the app was blocked).
They push their own services like Apple Music by having pre installed apps, free app store placement, not having to pay the 30% cut over other competitors like Spotify. In a low margin business that is live or die.
They force a browser like Firefox to not have its own engine as well.
Looks quite anti competitive to me.
The platform was built by every consumer, app devs, hardware vendors, and many others.
These players of the platform voluntarily cooperate with apple, and allow apple the oversized power, because the economic values of doing that is higher than other behaviors.
There isn't a moral high ground for apple, nor a particularly outsized contribution by apple considering their profit from the platform.
What you said is so superficial that it does not even refer to the right topic.
"Because you don't have switching costs if you want to shop at another retailer than Target, at any time."
But this should not be a surprise to an Apple customer. This is a 'feature' of Apple products.
Moreover, the app you want may not have existed when you bought your first iPhone and became locked into the platform. Or it may have been on the iOS app store at that time and was subsequently removed.
I’m not particularly invested in Fortnite, but if Apple removes one of my favorite apps I’m going to get really cranky at any friend that suggests that I should have planned ahead for what to do if the app dev and the phone maker got in fight years after I bought my phone.
Basically, you can still sell on Android, or, make your own phone/mobile operating system?
Shopping malls owned by supermarket companies do exactly that. A hypermarket in the centre, owned by the supermarket company itself, and hundreds of smaller stores around, operated by others in the same building.
And again—-going back to the Walmart/Target analogy, if you wanted to enter into a business deal with a third party in a Walmart, Walmart would demand a cut too.
No, that's not what I said. I said general computing device. For a lot of people nowadays, their phone or tablet is the only computing device they have. The argument here is that Apple is stopping two sides from engaging in a fully legal business transaction. Epic wants to sell you their game, you want to buy that game. The fact that it's running on a device manufactured by Apple is only tangential here - Apple should have the freedom to run their app store however they see fit, but Epic's argument is that they shouldn't be a gatekeeper to allowing and purchasing applications on their devices, because that stifles competition and innovation on the market(which the government is trying to protect). I think it's really well explained here[0]
It's as if Nescafe tried to forbid anyone from making capsules that work in their machines - their argument could be the same, we made the machine, our capsules guarantee correct operation and quality standard, therefore our machines shouldn't work with anything else. And yet....it would be illegal for them to do so, just like it is illegal for a car manufacturer to forbid you from using 3rd party replacement parts. They can void your warranty, sure, but they legally cannot forbid you from fitting 3rd party replacements. But it's about freedom of choice - if you want to buy original Mercedes parts, you can. If you only want to buy apps vetted and approved by apple - you can.
>> I buy iPhone specifically for the walled garden. I don’t want to have to worry about malware etc like I do on my PCs/MacBook.
Literally no one wants to take this away from you. If you want to only install apps from the App Store that have gone through apple's approval process - please continue to do so.
>>So PS4 must play XBox games? Printers must accept any ink cartridge? Apple Watch should allow any android app? What’s the distinction?
The distinction isn't that everything should be compatible with everything. Just that anyone should be allowed to make software for anything, which the platform holders are trying to forbid. Apple is just the first one - but I'd hope that eventually the same argument will be made against Microsoft and Sony and yes, you will be allowed to make a game for PS4/Xbox without having to explicitly ask those companies for approval. The example with the printer is an interesting one, because like I mentioned earlier - manufacturers cannot forbid you from neither making replacement cartridges for their printers, nor from you using them. The ability to do so for hardware has been enshrined in law for a long time. Why not for software?
If target was the only store in the world it should not be able to set itself whatever profit margin it wants..
This is not an argument as for what (if any) kind of control third parties should have over the App Store as retailer, it's an argument for why this current arrangement is exploitative, and not analogous to conventional retail platforms like Target.
[1] - https://9to5mac.com/2020/07/30/internal-emails-show-how-an-a...
The analogy to a company town is apt. When you embarked for a town, both AndroidLand and Appletown were the same distance away, but now that you have settled down the prospect of migrating outside is considerably more difficult.
As far as media that you bought, music that you bought on iTunes has been DRM free for almost a decade.
Even with movies, you can blame the lock in on the studios that don’t participate in “Movies Anywhere”. Any movie from the participating studios that you buy on Prime Video, Google Play, Vudu, or iTunes is automatically considered purchased on the other platforms.
Most of the money being spent on the App Store are from in app consumables.
And the example you gave of the Kindle still doesn’t make me question the App Store market: if kindle had a kiosk in a target to sell ebooks, I bet target would demand a cut too.
If what you’re after is data portability then solve for that. I’d rather have a law that covers all digital companies rather than devolve the App Store into some unregulated flee market.
Epic has been trying to position their own game store as a competitor to Steam. One of the things they have been doing is spending money paying for games to be exclusive to their platform. This is seen as the ultimate evil by gamers who want all of their games in one place (on Steam).
I'm not invested at all in this debate, but I do silently hope that Epic succeeds purely for the little guys who may benefit from that.
Or people might enjoy being able to use a device without having to worry about viruses and whatnot.. a problem plaguing Windows and slowly starting to affect many Android users as well. And while they might feel comfortable being able to avoid such viruses themselves, then they likely have friends and family that will suffer from it (you might think it’s easy not to install a different App Store, just like you might think it’s easy not to click on phishing links in your mailbox.. but it unfortunately isn’t easy for the average user).
Or people might worry about losing all sorts of privacy as a result of the Apple being forced to open up various parts of their system.
We're all just out here trying to find (secular) religion, apparently.
On the other hand, I don't feel good about the way Epic went about this. Makes it hard to support them because they were the ones who first started the war by deliberately breaking the terms of service. There's gotta be a better way.
Cut - 5 years later, after a billion dollar sales via that platform, and all of a sudden some developers see this 15% as a burden..
Now for an outside consumer, he doesn't care about the split, all he sees is value and return of his purchase..
For a indie developer, getting the much needed traction could be well worth the 15%..
now for a bigger shark this could be a problem and they propose a solution that the store shouldn't be the only one and they will setup a new shop (today for free, with discounted 15% for their products, but one day they when their own side platform grows, they WILL start charging)
as a consumer I side with Apple, as a developer am split, but no matter what , I won't Side with EPIC, because, they pay the same cut everywhere else ( XBOX,PS4 etc)..
If the counter argument is that apple is getting billions in profits, lets take a devlis advocate position and say apple grows negatively and billions become losses, now will EPIC agree for a 40% cut instead of 30%? NOPE, because that's not how. business works!
a contract is a contract!
To me, and I suspect to almost everyone else, iPhones are not computers. They are devices. Laptops are computers because they are for computing things. This is why I have moved away from MacOS as they have progressively made computing harder, but gravitated even further towards iOS.
If you want a totally open smartphone platform, great. That sounds wonderful for you. But don’t use the law to take away the only secure smartphone platform I have available to me - go find your own open platform and play Fortnite to your heart’s content.
It’s possible for some middle ground here. If there’s an alternative distribution method, you wouldn’t have to use it.
And it’s of course possible that a lower commission is enforced.
Finally, the biggest issue here is Apple’s extreme power in being able to completely destroy software companies. I don’t think that’s right, personally.
Billions of iPhone sales show that people clearly want the same.
If you want a top-end device with a widely used OS where you can install a thousand app stores, you can have one. Any one of a dozen major phone manufacturers will be happy to sell you an Android device.
You might consider your iPhone a computer, but I don’t, and more to the point Apple doesn’t - and you and I both knew that when we bought them.
It could as well be showing that they are only willing to endure the same. The truth is - we cannot know, since an iPhone cannot be bought without the App Store and vice versa.
What else do you want Apple to do? Suppose Apple cave this time, what happens if tomorrow Facebook comes in and use private API to track users? Could Facebook argue Apple is using its monopolistic position to hurt its business? If you say, clearly forbidding tracking is good for the user and taking a cut is bad, who gets to draw the line? One can argue preventing tracking make ads less relevant to user therefore hurt them, and similarly forcing all purchase to go through Apple prevent unscrupulous developers from fleecing users. It's never a black and white issue.
Also, to be honest I always thought bigger developers have special negotiated rate with Apple. As an Apple customer & developer, I am very glad that everyone is treated equally in App Store.
- if anti-trust is about consumer protection (kind of a European perspective), there's no basis. You buy an Apple device knowing full well that the only apps allowed on that device are vetted by Apple. That's hardly new. The rules have not changed. Few exceptions have been made, and I bet those few have been framed by the best lawyers there are to avoid any possible contamination. So there's no new event or situation that has consumers losing.
- if anti-trust is about protecting against market manipulation : no one forces any one to be on the App Store. The rules have not changed. Few exceptions etc. Apple does have sole control of the iPhone apps "market" but is that truly a market in the sense of competition law? The fact that it's called "App Store" should not obscure the fact that Apple could as well have decided to provide only their own Apple-branded apps, and develop themselves all of the apps they make available to iPhone users. Instead they chose to let third-parties provide apps under a restrictive set of conditions that include the "tax". Would it be any different if they actually licensed the apps from developers for a fee and resell them on the App Store to end users?
As far as I know in Apple ecosystem its very hard to have apps installed in your device if its not in the store. That is not how it should be. It's my phone my decision. It should be like it is on android.
Other countries apart from US should have extensive set of regulations to protect consumers and ensure no monopoly takes place. These regulations should be about what companies are allowed or not allowed to do.
Apple is only the distributor here. If they would charge a reasonable processing fee (4-5% like credit card companies do) nobody would have had - presumably - a problem.
Unlike with most (all?) other platforms there is no way to install apps from any alternate sources.
30% is the modern version of way-laying. (IMHO at least)
Supporting Apple in this fight is just setting a dangerous precedent that big players should be able to just intimidate platform developers into giving them whatever terms they want. Don't do it.
Again I don't really have a concrete view but a lot of these discussions tend to boil down to preference against one party or the other and not objectively looking at the arguments from both sides. Replace Epic with one of your critical apps. Replace Apple with Google and the arguments are the same.
If they don’t like the terms they can simply choose to not develop there.
Sure, but sometimes, as a society, we decide that this is simply not ok.
I know this is not a completely correct comparison, but the main counter against forcing businesses to accept non-white customers was "well, they can simply go somewhere else, what's the big deal". We as a society decided that no, actually, it is a big deal, and regardless of whether you can "simply" go somewhere else or not, you shouldn't have to.
I'm hoping that this will be the first victory in a string of rulings forcing platform holders to open them up, because we value that more than we value the platform holders ability to keep them closed. Apple just happened to be first.
As a consumer, you can push for improvements by voting with your wallet and flat out not buying Apple products. As a developer, you can push for improvements by not supporting that platform. Given that you have alternatives to Apple both as a developer and as a consumer, I don't think there's any justification for the government to force Apple to accept Epic blatantly breaking the terms they agreed to comply with.
Even if this is all in Epic’s selfish best interest, that doesn’t matter if their interest is more aligned with smaller app developers’ interests.
The balance of power is still shifted well towards Apple.
I'm betting.. a lot.
And it seems like Apple has already given the big players whatever terms they want, and epic is too small to get the same treatment