An increasingly interesting toy since 2.80, but it'll take a killer-feature to tear a studio or artist away from their tool of choice. Houdini for FX is still unmatched, Maya for character animation is still unmatched, ZBrush for sculpting is still unmatched, and so forth. As of this writing, Blender does each of those increasingly well but not as well, and certainly not well enough to warrant a transition.
That said, ZBrush started as a really good hobbyist tool and grew from there. I wouldn't be surprised if Blender took a similar route.