Plop a nature video next to your forest rendering and it’ll become apparent just how unsolved trees are. And everything else, for that matter.
The precise claim is this: viewers should be able to identify a rendered video no better than random chance. If you conduct this experiment, you’ll see that real videos from actual video cameras wipe the floor.
To be fair: have you run such an experiment yourself, or are you just assuming that this conclusion will always result?
(But note this is only replicating video, not reality. Truly realistic motion blur requires ultra-high displayed frame rates beyond the capabilities of current hardware.)
If you're driving at 200 mph, and there's a car next to you also going 200 mph, it shouldn't be blurry.
Also, the length of the blur should not exceed the distance an object travels on your screen in 1 frame. In other words, if an object moves 30 pixels from one frame to the next, then the blurred image shouldn't be more than 30 pixels wide.
What CG videos are you considering, what specifically have you looked at? Can you show some good faith examples of the best CG forests ever made, compared to some specific nature videos? Are you talking about attempts to match a nature video, and saying it's not possible regardless of what's in the shot?
Are you looking at the best examples of CG forests lately? There are some CG full frame video examples of forests I don't believe people would reliably identify as CG, if they didn't know before hand and you left out the explosions & spaceships.