That would require programming lots and lots of procedural generation algorithms, one for each kind of thing.
Sounds like a fun project for the next generations. Something to play when I am older.
Sounds like a fun project for the next generations. Something to play when I am older.
Now suppose I want to take some fruit from the trees. And I want to slice and dice the different fruits. Peeling the skins when appropriate.
Or I want to plant a new tree. Or I want to remove it, with say, a lightsaber.
That's a couple generators more. Now add birds, dogs, insects, moss, moist surfaces, and so on. Hence, my point on needing several generators.
There are lots of things to be improved in games, but what you're describing are improvements to a real life simulation.