It might end up illustrating the opposite point though, since players who lose everything to these scams are often surprised and driven away, which is the opposite of what social networks want. In comparison, the possibility of losing a ship to a pirate is pretty clearly advertised.
To complete the analogy, I would think social networks should try to prevent the dogpiling and cancelation effect that shock and destroy people, while allowing them to be occasionally exposed to different opinions. Unfortunately it seems the opposite is more often the case, as in EVE.
Suicide-ganking sounds like it needed something like a cooldown timer on picking up loot in high sec.
^1 Trying to move the conversation back into the useful territory - I'll concede the anecdote is likely to be wrong, since you know more about EVE than I do.