How WebAssembly Changes Software Distribution
desiatov.com
desiatov.com
This is for a pure logic component of course
IMHO the current main problem of WASM running in browsers is not WASM, but that most "HTML5 APIs" are too high level, too specialized, and built under the assumption that Javascript is too slow to allow lower level, more general APIs (worst example of this outdated thinking is WebAudio).
The next problem is: browser updates regularly break things, often unintended, but sometimes intended (like Chrome's splendid decision to start WebAudio contexts muted, which broke pretty much every WebAudio demo on the web).
And finally: Features behind "security gates", some features just show a passive popup - but not that different browsers could ever agree on what the best UX is for this, each one behaves differently), other features show a popup that requires a user interaction. Other feature can only be used from within in a "short-lived input event handler". Yet other features only work over a HTTPS connection. And yet other features require specific response headers to be set by the web servers (like SharedArrayBuffer support in Firefox, and probably soon-ish Chrome).
Please browser vendors I beg of you, make up your damn mind already about how to handle such security-sensitive features in a consistent way.
Then there's the always lingering deprecation threat, like WebAudio's ScriptProcessorNode, despite it working perfectly fine for situations where audio samples must be generated on the browser thread and audio synthesis can't be moved into the audio thread)
All of this combined makes the browser platform a quite frustrating platform to work on for anything that isn't very simple webpages. Not as bad as Android development (which is at the bottom of my list), but it's starting to get close.
PS: Despite my ranting, I do actually like writing WASM stuff and putting it up on the web, at least this can be done without going through hoops like on closed platforms (e.g. Android or iOS). But it really could be better. Most of the actual problems are not something the people working on WASM can do anything about though.
But that's exactly what happens when you draw into an SDL raster window. Even when you have vector drawing operations on higher level, eventually pixels are modified; you can of course combine drawing operations and transport a patch of the screen to the host, but this still goes through an impressive machinery with a lot of copying.
> All of this combined makes the browser platform a quite frustrating platform to work on for anything that isn't very simple webpages
Well, eventually we're on the same page.
The way to handle something like setting unique pixels is to keep a pixel buffer in memory on the WASM side, set the pixels in there, and then once per frame copy this pixel buffer into a WebGL texture and render this through a single WebGL draw call, or blit the pixel buffer to a 2D canvas if WebGL is not an option (also once per frame).
Even if true, it doesn't help much if you have to marshall through JS for nearly every call.
> You can write an entire front end web application if you want
One of the core benefit propositions was the possibility to write browser applications in any language, not just JS.
Outside of a few hobbyists, nobody is writing entire web applications in wasm. We already have great frameworks for dealing with UI/DOM stuff.
"Wasm is designed as a portable compilation target for programming languages, enabling deployment on the web for client and server applications."
So did they mean only GUI-less client applications?
EDIT: also e.g. this source https://developer.mozilla.org/en-US/docs/WebAssembly/Concept... makes it clear that porting e.g. C++ GUI applications is an intended feature, not just a silly idea of some hobbyists.
My favorite example is Rapier http://rapier.rs/, check out the 3D demos. It blows every JS physics engine out of the water, and it’s using Conrod, a native gui library which has a webgl backend.
"WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics and image processing and effects as part of the web page canvas"
So I would guess that when your graphics chip is faster than mine you get a higher performance.
This is a physics engine running on your CPU, not your GPU.
The webgl window is run with your GPU and is extremely simple. Drawing a few dozen boxes is something graphics cards from 22 years ago would have no problem with.
I tried that on a 4k monitor, and it ran quite slowly. I then made the window smaller, and it ran much faster. It's bottlenecked on the graphics, not on the physics engine.
If someone says "webasm is slow, this demo took 45 seconds to run" and you say "it ran slow for me when I made the window so big that between my browser's webgl implementation, my gpu drivers and my graphics card, a hundred cubes make everything run at 1/10th the speed" what point is that making?
Ammo js: http://kripken.github.io/ammo.js/examples/webgl_demo/ammo.ht...
Ammo wasm: http://kripken.github.io/ammo.js/examples/webgl_demo/ammo.wa...
They can be faster, but it is still insane how fast JS interpreters have become. So for smaller application it might be ok to stay in JS land.
If your particular front end code is dominated by many calls to the DOM, then WASM may be a net performance loss currently, yes.
In cases where you are doing something computationally heavy then periodically updating the dom with results, then WASM can be a huge win.
In cases where the performance is fine either way, being able to use one language server and client is a huge win. I am already doing useful things with WASM and Rust. It is a very very nice workflow.
Of course I was making sure to do as minimal memory transfer as possible, and I already use a lot of weird patterns to try to minimize GC in JS.
https://github.com/magcius/noclip.website/blob/master/src/gx...
https://github.com/magcius/noclip.website/blob/master/src/as...
If you're doing a lot of cheap calls, it's probably not the optimal way to get a performance boost. I think Web Assembly shines at taking an expensive function, and doing it faster. For example, let's say I wanted to multiple a few large matricies of values. In Javascript this would be VERY slow. In Web Assembly it would be a bit faster, but then Web Assembly plus Web GPU allows me to do it REALLY fast. Yes, I'd then have to marshal the end result back to javascript but that's still cheaper then trying to do all that math natively in Javascript.
I disagree.
I can already write decent C# applications that run in browser while using already existing C# libraries for e.g parsing text and it will run fine.
So, WebAssembly allows me to use existing code C# and move it to the browser while developing in my fancy language instead of Javascript and I think it (dropping js) is very solid pros
I just think tooling (visual studio, vs code, rider, etc...) around C#'s Blazor has to mature in order to make this kind of development worth considering, but I wouldnt call that "long way to go"
It is undoubtedly technically possible, but not really practicable, unless you accept an exorbitant speed-down and much higher memory consumption than e.g. when running in DotNet. Personally, I don't find that attractive in any way, nor do I find it particularly efficient.
I think DLLs size and lack of DOM access was the biggest problem at the moment I've been testing it
WebAssembly proposals tracker: https://github.com/WebAssembly/proposals
WebAssembly reference types (https://github.com/WebAssembly/reference-types/blob/master/p...) looks like the blocker for a lot of things, and it's in the final spec phase at least.
In Chrome, it's behind a flag since 78, which went stable in Oct 22 2019: https://chromestatus.com/features/5166497248837632 But also under active development? https://bugs.chromium.org/p/v8/issues/detail?id=7581
Supposedly implemented in Firefox two years ago: https://bugzilla.mozilla.org/show_bug.cgi?id=1444925
Nothing in Safari, of course.
Where is it now though?
And the fact that Mozilla has problems and has to realign is certainly not helping.
Reference types already implemented. GC is not really needed for non-managed languages like C++ or Rust. Interface types in progress.
See this: https://webassembly.org/roadmap
That has not been what I've seen from it. People have made video editors and ported game into web pages. You make a lot of claims in this thread about speed and memory but don't back any of them up.
EDIT: I'm using Firefox 78.0.2 on Linux i386.
FF memory usage: blank page = 285MB, peak = 839MB, steady-state = 340MB. Load time: ~6s wall clock time.
Tried it with my Windows 10 Desktop too (i7 quad core, 32GB RAM, Firefox 80.0.1).
FF memory usage: blank page = 215MB, peak = 1015MB, steady-state = 658MB. Load time: ~3s wall clock time.
Once loaded, the UI was very responsive.
Btw. I noticed that on my machine memory use is higher on Chromium and performance even worse than with Firefox. So it seems to depend on browser type/version, and someone in this thread said that there is no support for Safari.
There's even a HN clone built on Blazor [5]. This very thread can be found there.
[1] https://dotnet.microsoft.com/apps/aspnet/web-apps/blazor
[2] https://devblogs.microsoft.com/aspnet/blazor-webassembly-3-2...
[3] https://becksblazor.azurewebsites.net
[4] https://github.com/StevenTCramer/awesome-blazor#samples-and-...
Seems a bit off track too. WASM is a very lossy compile target and that's not acceptable for most compiles languages which need explicitness and assumptions about the target machine for their optimizations (ones written by the programmer, not the compiler). And the security concerns are tricky - sand boxing is always expensive.
And not to discount your threat model which is a bit hyperbolic, but in applications where you've already making the decision to use a difficult-to-sandbox compiled language, you're not going to have the same justification.
WASM makes a lot of sense for the web where we have mounds of untrusted code, much of which needs to be fast, and is trivial to inadvertently be executed by an unsuspecting user. That's not necessarily true for native applications. The real travesty is the divide between web and native has been so blurred that it's hard to see where it is anymore.
Why though? For compiled languages it would make significantly more sense to distribute them in LLVM intermediate representation than WASM.
This is why WebAssembly needs a runtime framework for making things outside WebAssembly accessible to WebAssembly code -- it has to build an abstraction around all kinds of different systems.
It's even worse, though, for LLVM IR, since it targets a specific type of CPU in various ways, where WebAssembly is a single ISA.
Unfortunately this doesn’t get you much in the way of safety guarantees either, since you can’t readily run these packages in separate WASM instances; Rust, C++, C etc. all assume a shared linear memory when linking.
I’m bullish on WASM in general but I think WASM for simplifying package management or for writing executables that just need restricted filesystem access is a solution in search of a problem. Various containerization efforts have solved most of the important problems here with less runtime and toolchain overhead.
My use-case would be to create single instances of a server-side project, for demonstration purposes, or serverless operation. Things like providing a webapp for https://kanboard.org or NextCloud.
As a bonus, this could be combined with webtorrent, or other distributed mechanisms to let multiple "servers" interoperate seamlessly, regardless of their server/client usage. Of course, this can already be done today, but the Fediverse usually relies on DNS and certificates, while few server-side apps are completely distributed. This could provide an incentive, and ultimately make it easier to self-host (maybe even ultimately running the Wasm binaries instead of docker containers).
Also, how will WASM affect browser extensions that change the look and feel of websites (like Stylish/Stylus), or the means of interacting with them (like Vimperator)?
These questions all boil down to how much control is the end-user going to have with WASM compared to what they had with the pre-WASM web?
In theory it could push everything through a <canvas>, but that can be done in JS as well and doesn't seem to be that common.
Wait what Flash spawned an entire generation of game developers and animators, it was ubiquitous. It had many problems and I am generally not sad to see it gone but saying it "failed to establish wide adoption" is only a valid thing if this person has a completely different definition of "wide adoption" than I do.
Flash was largely constrained to games but there were definitely a lot of people using it as the backbone, or an important part, of their interactive web apps, too. Adobe tried to turn it into a desktop runtime but there weren't too many people biting. I guess "actually runs tools people use on a daily basis" is the "wide adoption" they intend?
Does "Youtube was built around a Flash video playback component" count as "wide adoption"? Does "just about every Facebook game was built in Flash, including the vastly profitable ones that invented and perfected the concept of free-to-play-with-IAP" count? A hell of a lot of people exchanged a hell of a lot of money around stuff made with Flash.
You can't compile C and other languages to it (though Adobe was working on it: https://web.archive.org/web/20080827114529/http://www.onflex...) , and maybe that's the threshold they want for "wide adoption" given that there's a whole segment later on in this blog about how you can compile C to WASM?
(Judging by the photo at the top of this blog, it's eminently possible that Max Desaitov is young enough that their only encounter with Flash was "those games I was utterly obsessed with in single-digit ages and never realized were in Flash"... god I'm old)
Perhaps WASM finally has all the right infrastructure to finally become the One True Compiler Target, and all apps will disappear into The Cloud forever. Perhaps. Or perhaps in about twenty-five years, Max Desaitov will be writing a comment expressing disbelief at some doe-eyed child adding WASM to their list of previous attempts to Change Software Distribution Forever and then going on to rave excitedly about why the next attempt to do this will surely be The One. Or perhaps Max will be too busy scrambling around in the burnt-out remnants of a capitalist empire that finally collapsed, right now that feels like a worrisomely possible future, who knows.