Seem to be referring to DXVK; and honestly, that’s pretty fair given how well it works. Zink + DXVK might end up being an impressive combo for simplifying the Linux graphics stack. A bit like what Gallium3D was trying to do, but the abstraction layer is exposed as its own standardized API.
dxvk only supports dx10/dx11, but vkd3d does dx12, d9vk does dx9, and wine itself does all versions. performance isn't great, but the compatibility definitely is.
dxvk also supports dx9
Performance is actually great, considering needed overhead.