5D chess game where pieces time travel
5dchesswithmultiversetimetravel.com
5dchesswithmultiversetimetravel.com
First, you have the 2 dimensions that pieces can move in in regular chess. The third dimension is the fact that pieces can move back in time a certain amount of boards depending on the move, creating a different timeline. The fourth dimension is how pieces can move into different timelines using one their movement dimensions.
I assume, then, that your definition of "jumping" includes whatever it is the rook and king are doing when the player castles.
The way I think of it, the time dimension isn't relevant because you can make moves because of it. In regular chess, you don't need to keep track of a 3-dimensional game when playing, only the most recent 2D board (and sometimes the one before it for en passant). For that reason, I consider it 2D.
https://en.wikipedia.org/wiki/Threefold_repetition https://en.wikipedia.org/wiki/Fivefold_repetition https://en.wikipedia.org/wiki/Fifty-move_rule
I guess you could argue these are league rules and not part of the fundamental game of chess.
For anyone who didn't catch this, I think this means Star Trek (_T_he _O_riginal _S_eries).
https://memory-alpha.fandom.com/wiki/Three-dimensional_chess
"5 - a split" https://www.youtube.com/watch?v=0ca4miMMaCE
Of course I'm assuming you're all playing the game in the same universe I am!
In other words - the game USES 4 dimensions, but is PLAYED in 5D.
Saying that you can describe something in X dimensions doesn't make that thing an X dimensional object - or well it might depending on how you define dimensionality, but if you do it that way then everything is 1 dimensional.
So I think you can tactically play football and chess equivalents in 1D, but the actual movements required to execute the game still require three dimensions and Chess remains a game that is pretty naturally aligned with the requirements of two dimensional space.
This is very pedantic at this point but I think the naive and natural assumptions about game dimensionality are probably the most correct to stick with. They can be argued up and down (absolutely no game can actually be played in less dimensions than we exist in since we only exist in so many dimensions - we might not need to exercise them to play the game but a chess piece, a computer or any existing encoding of data that we have today requires representation in 3 (or however many you think we have) dimensions - similarly pretty much everything (everything, I think?) can be described in data that can be expressed linearly so all games and the entire world can be said to be 1D. I think the fair middle ground is to try and adhere to the meaningful definition of dimensions in the middle that actually lets us classify things differently instead of saying that everything in existence is both 1D and multi-dimensional.
> So I think you can tactically play football and chess equivalents in 1D, but the actual movements required to execute the game still require three dimensions
I don't know what you mean by tactically. I never played football in 1D in my life and I think no one ever has, except if you are referring to a computer game or computer simulation. But I have played blindfold games without a chessboard and without a computer.
> but you can't move your pawn forward on the board in 1D
you don't need a board to play chess. A chess board be it in 2D representation on a computer screen or in 3D in real life is just a optional representation of the chess game, but you don't need it.
> a computer or any existing encoding of data that we have today requires representation in 3 (or however many you think we have)
I think we most likely have (according to theories that are mathematically sound) four non-compact dimension and seven that are curled up, so 11, but obviously there's no proof for that.
Besides, note I responded to a comment that stated "knights are the only piece that can travel through other pieces".
So if we already conceptualize Knights as "travelling through" rather than jumping over...
The game is 5D because you don't only move through time, you can go back and generate multiple timelines.
To give example, the board could just as well be arranged in a single line with more complex, but equivalent rules. Is it really 2D if it can easily be brought to 1D?
https://en.wikipedia.org/wiki/Dimension
"In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it."
Since we can define an order and enumerate all possible gameplays (not just states -- all possible gameplays) from 1 to however many possible games there are, the game is only 1D.
Which means you can describe any game from start to end with a single number.
Your assumptions about dimensionality are completely incorrect. Just because something can move in different directions doesn't mean these are different dimensions.
Think about idealized ant moving on idealized string. Well, you could say it is only 1D because you can describe its position by giving the distance from selected origin. Now, even if you crumple the string into a ball, the ant might be able to travel in different directions in 3D space, but the movement is still 1D movement on the string that can be described with a single number -- distance from origin.
With regards to chess, you can reduce the game the same way. Let's start from easy to more complicated:
1. You can reduce the board to 1D (line all fields one after another, preserving their names, but giving them order that will let you describe position of a piece with a single number).
2. You can reduce entire game state to 1D. Since there is finite possible game states, you just need a function that will map the board to an integer, so that you can refer to all possible board states with an integer that uniquely identifies it.
3. Just as with #2, you can do the same with an entire gameplay. In this case a single integer can describe not just board state but entire course of the game from start to finish. The game is now 1D.
In general, if the state space of the game is finite or countably infinite (https://en.wikipedia.org/wiki/Countable_set) the game IS 1D.
You are disagreeing with the definition made by somebody else and yet you are defining dimensionality as you please.
I don't find it useful in the slightest.
When I want to describe your movement from point A to B I need to use coordinates that have four dimensions, 3 of space and 1 of time. From our point of view it is not possible to reduce those dimensions (ie. have less numbers that can unambiguously describe your position).
That is not the case of a chess game. In case of chess game you can not only have just one number to describe your position on board, but you can also have one number to describe entire state of the board or just one number to describe entire game, completely.
Number of dimensions is about irreducibility. Of course, you can describe your position on piece of paper with three dimensions. But does it mean that piece of paper is 3D? No, not really. It is embedded in 3D space but the position on the sheet of paper is only 2D. A sheet of paper is a surface where each point might have different 3D coordinates but you might reduce it to 2D when you notice that the coordinates are not really independent.
Chess pieces are 3D objects in real world but as somebody already mentioned, that does not make the game 3D. We say that because when we are talking about the game, we really only care about game states that are independent from physical representation (ie. physical board and pieces). Game played with people as pieces standing on painted tarmac is the same as game played on rendered pieces on computer.
When people refer to 3D Chess they might refer to the fact that this is rendered in 3D on a computer. When the author named his game 5D he might want to refer to two additional dimensions of time.
But when you really want to strictly refer to game state space it is really just 1D and that's what I surmised after saying "strictly speaking". It is not useful to talk to people who may lack math skills that the game is 1D, but this is "strictly speaking" correct description of dimensionality.
If you go into argument about dimensionality you must understand what kind of definition the other person has. If you want to disagree it does not make sense to do it by inventing your own definition.
I personally agree with the description 5D because it points out to the feature of the game (ie. concurrent timelines) which in normal world would be described as fifth dimension.
My question about dimensionality would be about the decomposition of the 2D coordinate of the chessboard into a 1D state space. First of all, all games with discrete positions would be 1D games, correct? Even the 5D chess game, since time and timelines can also be encoded into state space. This would also seem to apply to every computer game as well, since the state space can be taken to be the snapshot of any data at a certain time step in the computer. And finally, if we take that to the limit, as we approach infinitely small time steps, the state space would get infinitely less granular, and we could map any N-dimensional space into 1D. That doesn't seem right, where is the fallacy in this line of reasoning?
> Since we can define an order and enumerate all possible gameplays (not just states -- all possible gameplays) from 1 to however many possible games there are, the game is only 1D.
This argument only makes sense if you stop reading the wikipedia page after the first sentence. The rest of the page talks about coordinates being properties that can change independently of other properties of the system, and other things that contradict what you're arguing.
E.g.:
> 1. You can reduce the board to 1D (line all fields one after another, preserving their names, but giving them order that will let you describe position of a piece with a single number).
A mapping like that would be a bijection of a chessboard, but would not be homeomorphic to one. That is, points that are adjacent in one mapping can be distant in the other, so there's no reason to assume they have the same dimensionality. (To the extent that a set of discrete points has dimensionality, anyway.)
Game rules do not specify how high the knight can jump and whether two pieces standing close to each other can block the knight from jumping.
Hint: 4D is spatial + time, 5D is spatial + all possible timelines.
Also fun was Suicide Chess[2], where the winner is the first to get all their own pieces captured.
About 20 years ago, I found a book in The Strand which had collected something like 300 chess variants... I'm sure by now there are many more.
You can also give check with a king, because of the quirk that only "the present" can threaten check. At least, I think that's why it works.
With that in mind it is a lot of fun to figure out new strategies and patterns!
They believe this will allow them to find a game that has more space for human creativity (since most games now are very constrained in the first 40 moves or so).
Would be cool to submit this game to see where it falls :)
https://en.wikipedia.org/wiki/5D_Chess_with_Multiverse_Time_...
But, how would that work? Would they have to create a new AI implementation? An off-the-shelf chess AI presumably doesn't understand the best strategies for multiverses. Unless there is some trick to apply an off-the-shelf AI to this.
This is interesting but it will be nice if a short description was on site.
https://www.bbc.co.uk/programmes/articles/3DHlYgfSdY2RlXkS2K....
Your result in 3D would always be an approximate
I'm talking specifically about time in the context of this game, which is what this thread is about, not time in the universe.
This is a cool way to visualize "Undo" in chess.
However in this version you can send your queens from the version of the board where you are winning to the boards where you're having difficulties.
In 5D chess, the knight moves two spaces in one dimension and one space in another. In a 2d board, this is the description of how a knight moves. In 5d chess, a knight can move one space back in time and two spaces in the Y dimension on the board two one space back in time. That is fundamentally different than Undo chess.
Additionally, this puts a new knight on the board timeline that is forked off of the previous move - so there are now three knights.
Lastly, as pieces can move through time as well as space, one of the standard wins is a piece that is attacking the king in the past. I had a game where I moved the queen to the same file as the king (which was currently protected) - it was five spaces away. I moved another piece, and then won as the queen was now attacking the king five turns in the past. The timeline for that board is https://slack-files.com/T0VD96U9G-F01A45YRLTG-cf2d776bd3 . You can see that there is no piece at [T-1, Y+1], [T-2, Y+2], [T-3, Y+3], ... until the king at [T-5, Y+5].
I can mate you by having your king in check in a board in the current timeline, while checking your king 6 moves in the past as well.
I can abandon a board where I'm losing, by moving the king to another dimension where it is less threatened.