It was so far ahead of its time in that regard.
It was so far ahead of its time in that regard.
This made hiding behind corners much less useful: if you're suddenly flanked, you have a great risk of losing your cover entirely, no matter how strong the wall looked.
Not being able to create own passages or drop floors from under aliens are just nasty consequences of that.
The second flaw was that the enemy did not just seek you out, they always knew where you were, making it impossible to sneak up on them. I get the need to shorten the battles, but catching enemies unaware was my favorite tactic to survive despite technical disadvantage.
The pod system is at the heart of the reboots. High level play involves exploiting it to the hilt.
To get the beat on an alien pod, you need to use some kind of stealth-ing mechanic.
Otherwise, it's mostly about guessing where they are, and trapping them with overwatch.
I would say the more direct successor to the original X-Com is the excellent Silent Storm game (with Sentinels add-on).
Sometimes I waited for the day to start a mission, even if this could means that the aliens could escape