its pretty capturable. Ok the idea to configure keys make a lot of sense!
I also wish that the length of time you held down the jump key controlled the height of your jump rather (up to a maximum, obviously), rather than one-size-fits-all jumps, but that's minor.
Play an old NES game that used that system like Super Mario Bros. (any of them) then play your game to see how much more in control you feel.