But is it ideal for a "Hello, world" program to follow all best-practices? In my opinion, a "Hello, world" program should do the bare minimum to print "Hello, world" to the screen, and no more, so that it represents the language at its most basic.
class MyApp extends AndroidApp {
void main() {
Document.write("hello world");
Document.write("<button id=\"foo\">blah</button>");
}
}
javac it, adb sideload the .class file (or .jar file), and you should be done for the day. Unfortunately the bare minimum is way way way more complicated than this. Weird XML files, infestations of manifests (generate them automatically from 'ls' and 'grep' damnit), Gradle files (worst abomination of a build system ever), API levels (how about you just infer it from the functions I use? I shouldn't need to tell you), signing (ok fine but this should only be needed when uploading to an app store), zipaligning (wtf, this should be automatic, don't make me do that nonsense).Ant? Maven?
Yeah I know it doesn't work like this now, but the designers of the entire Java/Android ecosystem should have designed it to be that simple.
The moment you get any of these build systems involved you instantly lose all hopes of DRY coding. Excerpts from an Ant build.xml file:
<target name="jar" depends="compile">
<mkdir dir="jar" />
<jar destfile="jar/HelloWorld.jar" basedir="classes">
<manifest>
<attribute name="Main-Class"
value="antExample.HelloWorld" />
</manifest>
</jar>
</target>
<target name="run" depends="jar">
<java jar="jar/HelloWorld.jar" fork="true" />
</target>
I see "HelloWorld" repeated 3 times. MASSIVE fail. I'd rather no build system than deal with this level of repetitiveness. It's bad enough that Java requires the file name == class name which is already a case of repetition (that design decision is fine with me but then files should start with "class {" and not "class Foo {")