But I think the assets are missing, so it is not everything. Maybe they released those somewhere else?
But I think the assets are missing, so it is not everything. Maybe they released those somewhere else?
It's everything you need to build the game, which is different than everything you need to play the game.
> Maybe they released those somewhere else?
No, studios rarely to never release assets as OSS. In part because most artists don't sign off on this, and in part because especially smaller studios will license existing assets from stores and the like which they literally can not, legally, relicense.
They don't actually state that you have to own the original game on their website.
Building -> a functional exe is produced.
Playing -> Many EXEs expect a set of resource files to be in the directory to further their execution.
When it comes to open sourcing game code, it is pretty standard.
I just think this is misleading and probably just a marketing act for the next release of their game.
Personally I find it great that they released their engine again, the more open source code the better, however they should have just been more careful with their press release. Some reporters that don't look to close to the code might think that Amnesia is now a open source game like 0AD or recently unvanquished, that actually tries to make their assets fully open source compliant.
It's hard to interpret that phrase but it certainly seems to apply to their art assets. You could ship a GPL reimplementation or total conversion mod of their game tomorrow and use the game assets, as long as the user already owns the game. Just like all the very popular Quake and Doom stuff, for starters.
You just won't get the free game that you want.
Modders have been modding for years (Amnesia has over a thousand mods). They'll be happy for sure, and certainly are one of the targets:
> We are all really excited to see what comes out of it! The modding community has been incredibly creative over the years and it will be fun to see what it can do with the full source code at its disposal.
but they've never needed the code either.
It could also be useful to, well,
> anyone wanting to create their own engine or just wanting to learn more about game programming. While the code is not the greatest in places and the tech used is not the latest, it is a fully contained game engine in a fairly easy-to-understand package. It is also a testament that it is possible to do this sort of thing, even with a very limited team.
That's true, but having the code of a game usually makes modding it easier and allows mods to go even farther