Epic, Spotify, and Tinder form advocacy group to push for app store changes
appfairness.org
appfairness.org
You don't make a decision on a specific issue based on what company you like more, you base it on who is right on the specific issue.
From an ethical perspective that's what having a codified rule of laws is all about. Everyone get's the same rules no matter how much you like them. You don't arbitrarily punish people for doing things you don't like by denying them unrelated things that they are entitled to unless you go in front of a judge and get a judge to order that as a punishment for doing the thing you don't like.
From a entirely practical and short term perspective these decisions do not just impact the companies you don't like, they also impact everyone else because our legal system puts a very heavy weight on precedent.
I'm strongly reminded of the quote "Freedom of speech doesn't protect speech you like; it protects speech you don't like." (though obviously in this case it is applied to justice in general instead of speech in particular).
Developers no doubt disagree with this, they have created a web that is filled with crap. Let's be 100% clear about that.
Spam calls via voip, spam into email, ddos floods of every sort imaginable, impossible to unsubscribe, cramming and slamming on subscription renewals and the list goes on. They don't want root on your device to help you, but to screw you in enough cases that you shouldn't give them root. Trust / security / safety are low low low on the list of almost all startup and other developers "growth hacking" etc.
Apple wanted to create their own little world. Phones with updates that keep on getting updated, an app marketplace with much more transparent pricing (lot less fine print), and the list goes on.
You need to look at what apple is doing in context. The world on the net developers and hackers here on HN have created is terrible in many ways for many many people. At some point folks are just tied of the endless scams.
Now the same folks who trashed a lot of the rest of the web (do you answer your phone when an unkown number calls?) want into the walled apple garden.
I appreciate the attempt to connect this to the anti-trust suit, but I don't see this as a good justification for why your original critique is relevant for a few reasons:
- Many of the practices in your original critique are allowed on (or not prevented by) Apple's app store. The argument you are making here only makes sense as pertaining to anti-trust to the extent that you are critiquing practices that Apple is preventing.
- It doesn't particularly matter whether the people trying to overturn Apple's practice are the bad actors, or third parties are, since the lawsuit affects all parties (third party or not) equally. So while you could make a consumer benefit argument based on bad actors (indeed, Apple has tried to in the lawsuit), it makes little to no sense to focus on the parties suing (and simultaneously falls into the trap of just arguing that people you don't like don't deserve justice).
On a separate note - I also find the argument for Apple's bundling of services here unconvincing. I have seen no argument for why Apple's curation service needs to be bundled with the phone - which is the prerequisite of the anti trust suit. Consider that apple could perfectly well sell the hardware and OS, and separately sell (or even offer for free) a software package that locks out third party app stores and third party payment providers. Doing so would practically destroy any argument that they are using their monopoly on IPhone hardware and IOs to acquire a monopoly on app distribution and payment services. To the extent that people find the lock in useful, I expect they would install that software package.
The question from a principle standpoint is - can companies stop a customer from modifying a device they own when it only effects the customer.
Or more realistically there is more than one question and you have to make trade offs between the right answer to all of them (and what people believe the right answer to be).
My view is: Make it hard to install out of App store, warn people about all the security/trust/safety there losing each time they enable a fine grained permissions. It's a simple security rule; don't install anything not in the app store, yes pay the 30% premium for that security. Yes it's not perfect but the current situation definitely isn't either.
Yeah I find this general argument that developers should be "trusted" with the "freedom" of an "open" ecosystem, with all those happy buzzwords, so off-putting. I mean, sure, I might perhaps trust the small indie developer working out of his basement to not screw me over, but by and large the software that end users are interacting with are coming out of faceless billion dollar behemoths looking to squeeze every dollar out of their users (and associated data) as possible. I have zero reason to trust them, particularly given the conduct of the Internet giants (ahem... Facebook).
Perhaps if these businesses had a more user-friendly business model, end users would've been comfortable using a less restrictive mobile software platforms, similar to what we used to have on desktop computers. Facebook et all have reaped what they sowed, and they get zero sympathy from me regarding their App Store situation. They're the reason that users (even on HN) generally celebrate when Apple imposes an ever growing list of privacy restrictions on their activities.
The issue is one of choice and consumers ability to go beyond the walled garden.
The issue of 'scams' is a canard: there are browsers on iPhones that allow users to be involved in any number of hustles.
"Now the same folks who trashed a lot of the rest of the web (do you answer your phone when an unkown number calls?) want into the walled apple garden."
This just doesn't make any sense, moreover, it has nothing to do with 30% margins.
Other than anti-trust and similar laws, there is nothing stopping Apple from eventually creeping it onto the web. It's "their" device after all.
It's particularly ironic in this case because the whole point of the exercise for Apple was to increase prices so they could still charge their extortionate 30%. Amazon wasn't remotely that greedy.
If a smaller company, or even one of us on HN had sued Apple would that suddenly make it okay? Apple's actions haven't changed, why should the identity of the plaintiff matter?
Regarding your specific example - if Amazon is doing something wrong, then an antitrust case should be brought against them too. But that doesn't (and shouldn't) give anyone the right to continue doing something unethical and illegal.
Legal judgments that leave a bad taste in your mouth shouldn't be ignored but examined to see if the laws that we have actually fit the society we're trying to maintain - people shouldn't be arbitrarily persecuted for actions and ex post facto protections are very well intentioned and wisely put in place to protect against some really heinous abuses - but questioning whether the law should be changed to prevent future incidents isn't bad - it's how our legal system evolves.
Each (including Apple) has a hidden agenda. They can be both beneficial and harmful. They are not our friends! They deserve our scrutiny, suspicion and supervision.
A company is a system that was created to pursue an agenda. That agenda is nothing like the agenda of a typical human individual (except at absurd levels of abstraction) and is not necessarily net-beneficial to actual humans in the short or the long run.
It's an axiom of systems analysis that behaviour trumps speech when you are trying to figure out what a system is really up to. To say it another way, we would like to identify the actual operant utility functions of these companies, so we can predict what they are really working towards, and what their behaviour and impact might be in the future. Their prior behaviour is the best signal we have!
To force the discussion to revolve around "laws" and "right" is to pretend that current ethical positions and laws are optimal and can't be gamed. A superficial inspection will show these premises are false.
The ongoing work of governance is to try to figure out economic, social and legal rules that "work" for some consensus definition of "work". That requires a clear understanding of what is actually happening, and good scenario analysis for the range of possible outcomes (including unintended consequences). Maybe that's unrestricted free markets, maybe sometimes it isn't. Maybe it's the law as it currently stands, maybe it isn't.
At the time I posted this the top comment and many other highly voted comments were just criticizing epic, spotify, and tinder. E.g. complaining that epic sells to kids, spotify doesn't pay artists enough, and that tinder sells sex and commits age discrimination.
Regardless of whether or not they are valid complaints, they aren't at all related to anti trust (or if they are, no one was bothering to make the connection).
This use to be the top comment, for reference: https://news.ycombinator.com/item?id=24579860
This was the comment that was the tipping point for me making the post, and was at the time ranked fairly highly (hence all the replies to it): https://news.ycombinator.com/item?id=24579479
This!
Modern addendum is "You can have Freedom Of Speech but no guarantee for Freedom After speech."
Edit: Just to clarify, It is not my opinion. It is Social media warriors warning people "Free speech is not free of consequences"
This is absolutely true though? I fail to see your point.
You are free to say what you want, and other people are free to criticize you for it. If you don't support the right to criticize, you don't support free speech.
----
I'm generally supportive of at least some of Epic's arguments towards Apple, and I do believe that Apple (and multiple other FAANG companies) are engaged in anti-competitive behavior that's currently hurting the market. But a lot of the arguments I'm reading on the App Fairness site in particular seem really poorly phrased, almost to the point of being incoherent.
From their objection on "user freedom":
> Think about this a little differently: A box of Cheerios costs about $3.00 at Kroger, but sometimes Cheerios offers a coupon which lowers the price to $2.50 at any store that offers Cheerios. What Apple is doing is basically like Kroger telling Cheerios that they’re not allowed to offer coupons, and if they do, Cheerios is at risk of being kicked out of the cereal aisle. Consumers wouldn’t stand for this type of monopolistic behavior over their cereal, so why should they allow it for the apps used on their mobile devices?
I had to think really hard what they mean by this and how it actually relates to user freedom. Most resellers are allowed to choose their own prices for goods. I don't think this analogy corresponds at all to what Apple is doing. Apple is banning apps from telling consumers in app about other purchasing options. That's a totally different objection.
I'm pleased to see developers banding together, but if this is the result then I wish they'd spend more time making more reasonable, understandable arguments. If this site was my first introduction to the debate over app store policies, I think I'd probably be on Apple's side.
Also it often only makes sense in the mind of the author...
My experience is that this is very true among a certain group of people, particularly literal-minded software enngineer types. But it is much less true in the general population where a single good analogy can accomplish more than pages of prose.
As other's have mentioned, perhaps this is only for literal minded thinkers. In Pre-suasion by Robert Cialdini metaphors are identified as the most effective persuasion device. Essentially, take something the audience understands well and use it explain something else.
An anecdote Cialdini provides is from a person who had many years of being the top life insurance salesman in the country. He used a metaphor of "when you check out, your life insurance checks in". The metaphor brought up feelings of abandonment and support in a way that people quickly understood and bought into.
Source: Cheerios
Seriously though, there's good evidence that literally everything the human brain does is use analogies. The classic example being if I asked whether something is "in" your field of view. Without even thinking, you know how to conceptualize something that only exist in your mind as a physical container.
Apple isn't just banning apps from mentioning competing stores in app descriptions, it's banning them from mentioning competing stores inside the app.
This analogy does not apply to Apple, because it has no motivation to price match, because nobody is allowed to sell i-device apps except for Apple.
Edit: in addition, if we follow your analogy further, Costco could demand 30% from Apple on all purchases made through the App Store, for iPhones sold in Costco. Just like Apple demands a cut of all purchases after they sell a product in their store.
This might not be all that popular a plan with Cheerios, but perfectly normal with all kinds of items available at retail stores: For instance, Simple Modern water bottles will come with a discount coupon for buying replacement caps at a discount on the manufacturer's online store. Some printers have, inside the box a leaflet for ink discounts. At least one major vacuum cleaners brand will point you to their website for replacement bags, with an online coupon. Or, back in software, if I buy a Nintendo Switch at GameStop, I will still get ads on menus for buying games online, even though my relationship with Nintendo started at GameStop.
All kinds of retailers carry the products I mentioned, even though there really is far more profit in habituating the customer to buying the consumables in your own store than in the original item. You could argue whether this is good or bad, legal or illegal, but the examples definitely exist.
BTW, all analogies are flawed in some manner or another. If you take away the abstraction, every single one breaks down. And then you end up talking about the intricacies of the thing you wanted to abstract away making it moot! :)
The cheerios example probably involves a fair bit of negotiation between manufacturer and retailer. Whereas apps can discount whenever they choose, without permission.
It's not like there aren't at least somewhat better analogies they could have used. Imagine if you bought an Apple Phone from Best Buy and then that compiled version of iOS wasn't allowed to mention anywhere that you could get support from Genius Bars instead of Best Buy. Or imagine if you bought a vacuum cleaner from Walmart, and the manufacturer wasn't allowed to include any inserts inside of the box that linked to their own store for replacement parts.
But even with a better analogy, why is this argument being brought up in this specific section? I expected their user freedom section to talk more about sideloading, or right to repair, or emulation, and they just can't stop fixating on the 30% fee.
From the same section:
> Here’s an example of how this problem manifests itself: Epic produces once of the most popular video games of all time, Fortnite. If a Fortnite player were to buy an upgrade in the App Store, that individual might be charged $9.99. However, that same upgrade costs only $7.99 when purchased directly through Epic.
Cool argument, but that has nothing to do with user freedom; users are still perfectly free to buy upgrades from Epic directly.
It feels like they came up with one objection and then poorly pasted it into 3 sections.
That's how it used to work at the grocery store I worked at. The flyers were prepared a couple weeks in advance, the sales matched up with every other store that ordered food from loblaws, it was ordered down from loblaws to the stores that carry the products they ship and sell what things would be on sale on any given week throughout all the stores.
This is why superstores, extra foods, the independent grocers and super valus all have the same stuff on sale the same weeks.
The only things the store decided to put on sale was clearance stuff getting close to the expiry date.
It focused mostly on the 30% apple charges, which is both common and reasonable. It mentions the anti competitive behavior but mostly how it inflates prices, which is exactly how apple is trying to frame the debate.
Also they have cookies on an entirely static site and disable scrolling until you press accept in the cookie dick bar (something you should probably never do, certainly not on a static site.) The thing is only readable in w3m/elinks.
In my (unpopular) opinion almost all of these "apps" should really be sites anyway. App store curation doesn't provide any reall security (especially since the apps are never instrumented) so someone so incapable of measuring the safety of software that they need that level of infantilesation should really only trust software to the same degree a browser does (that is, not at all.)
* The social media companies that had to deal with having their apps blocked because of Apple's puritanical stance on nudity.
* The recent rule change banning vaping and tobacco related apps.
* The inability for FOSS projects to easily distribute to users without paying a $100/year fee for something they want to give away. Users can only acquire it through the app store, or compile themselves and go through an inconvenient signing process to load it on. And I believe that's very temporary.
It's pretty offensive that a company thinks they can dictate what sort of software you run on your own device.
Epic doesn't need the tiny number of technical people to win their case. Epic needs the vast number of users to be on their side in order to win their case.
HN is not the target of that "manifesto".
For one, everything about the merchandising of a particular product in a big box store is agreed upon in advance between the retailer and the manufacturer before the product is placed in the store: the product placement on the shelves; what kind of manufacturer incentives (e.g. coupons) the retailer will honor for the product and how renumerations will be made from the manufacturer to the retailer for them; what kind of sales volume is required to trigger volume discounts, etc. These agreements are highly bespoke in a way that couldn't be scaled with the sort of volume that's on app stores.
Second - physical retailers are compensated by the manufacturer when they accept a manufacturer's coupon. The transactions are logged, summarized, and traditionally the physical coupons were collected and sent to the manufacturer. Barring a pre-negotiated agreement to accept less than face value in exchange for a coupon, the retailer isn't losing revenue on the deal. However, when an app publisher offers a means to circumvent the app store payment system, Apple/Google DO in fact face a loss of revenue.
If we keep letting manufacturers create these "walled gardens", we're not only creating a ton of trash because they will stop supporting them eventually, we're also stopping innovation and integration across platforms. Give me government mandated open protocols, open firmware, and let me install linux on my printer if I want. As devices get smarter, we should all reap the benefits of it through our own ingenuity and hacking.
I have the choice of buying a completely controllable android device if I want to install mystery apps willy-nilly. I'm not interested in that, and there are millions like me. I want a locked-down device that keeps developers in check.
This situation is much like the browser nightmares of the past, where Firefox users complained that the browser was slow. People didn't really take into account that the slowness wasn't fault of Firefox, but of the zillion janky browser extensions people freely installed. Chrome came along, and people were wowed by how fast it was, not realizing it was 'fast' because they hadn't installed 47 browser extensions yet. Apple doesn't want to be Firefox, and I don't blame them.
I want my phone to be like a Nintendo, I don't really care about the freedom to install any random code I download (even though I really could if I wanted to install something I built locally with XCode). First and foremost I want developers to be terrified of getting their publishing privileges yanked if they step out of line.
The same applies for if the government said “you have a right to install apps of your choice”. Apple adds a setting in the settings menu. You still get your locked down device by default, and much like blind people, people who care about controlling their device are given that option, too.
What you’re arguing is akin to saying, “I’m not blind, so Apple shouldn’t ever even have a Voice Over option, because it’s not my preference, even if it’s just in the settings”.
There’s a false dichotomy - Apple can still keep it locked down by default. You still get your device just as safe and sound. And much like accessibility settings, most people wouldn’t bother to find the setting, and if they did, they would have a big warning (and of course Apple could have another big warning on every install, as well as keep all their sand boxing and permissions access rules active).
There’s no loser here. If grandma digs deep into the settings and ignores multiple warnings, it seems she is proficient enough to take on the risk. Forcing blind people to not have any voice over because grandma may accidentally turn it on and have a bad outcome is a weak argument.
Not really relevant to your point, but Chrome was legitimately faster than Firefox for a long time. It wasn't just extension bloat, V8 was a huge leap in JS speed and Chrome optimized the hell out of rendering. Firefox wasn't able to bridge that gap until their recent Quantum initiative.
That's fine but how does from that statement follow that it's a good idea to let Apple do it to everyone? You don't want things, that's fine, don't get them. Nobody is asking to add anything to the things you already like, ruining them for you. People are asking for freedom of choice.
It's like saying you want to live under permanent surveillance, which you can do, you can have a security company install a camera in every room of your house, but why does that need to apply to the entire city block?
How are you worse off if Apple is required to say, allow third party app stores, which you don't need to touch? In the same vein, why was Firefox ruined for you by addons if you didn't need to install any?
A lot of people don't or aren't even aware of the dangers of walled gardens. Like it or not goverments job is to regulate and protect people and the economy: be it monopolies, user data or anti-competitive practices.
Libertarians aren't ios target, it's average casual tech ignorant people who'll blindly trusts the system because they don't care.
Companies producing specialized hardware/software couplings does not preclude another company developing open options.
I usually choose an open option for most of what I do but when it comes to some mindless gaming or my phone that I use for some sensitive matters I want them limited in their scope in a big way.
I don't understand this all-or-nothing argument that seems to be made when it doesn't reflect the reality of the situation.
Agreed. But they don't. I think this the point of government intervention to require or provide incentive to do something which benefits society even if it doesn't benefit the company.
Automobile safety and emissions limits comes to mind for me.
Nah, the capabilities can be limited, just not artificially so. I understand there is a bunch of nuance in that statement that we can get lost in discussing, but the brief salient point is "if the manufacturer can do something to my device, then they should not add restrictions for me to try to do it also". We don't need to get lost in the what-ifs that such freedom discussions often devolve into.
I would be comfortable with a high quality legal encoding of the Your Device principle:
"To the extent a device, or part of a device, behaves like a general purpose computer or could easily and reasonably be made to behave that way if not for artificial restrictions placed upon it by a vendor, the effective owner(s) of the device or part shall have the right to use and control the general purpose computer aspects as they deem appropriate."
"Effective owner means those using the device as if they own it, so where a device is technically rented or licensed from a vendor, the renter or licensee is deemed the effective owner for application of this principle".
Details of what that means in practice for non-obvious edge cases would be fleshed out by precedent and the courts I guess.
It would not limit what devices can be manufactured, but it would place a requirement of access and control on some kinds of devices.
There are going to be nefarious actors who still manage to bypass it, and there are going to be risks outside of a walled garden - and that's a meaningful choice we can provide users.
"Hey, you can stay inside the app store and get these promises, or you can install what you want and risk X, Y and Z."
Android does this.. decently well. There are issues with the google framework, but otherwise it's functional - my elderly family doesn't need me to reset their phones every month, yet I can sideload all my games and FOSS apps.
because you're only thinking of technical solutions. A comprehensive privacy framework that requires explicit user consent to data collection and gives user transparent controls accomplishes just that, without having to resort to user-hostile or complicated tech.
I’ve worked on games that have been copied outright. All assets and artwork, but a new name and “publisher” being sold elsewhere. It eats into profits.
When the walls come down, developers will be knocked off. This will hurt indys far more than larger companies, as “developers” opportunistically exploit the work of others.
Apple & Google are great at reducing and shutting down this kind of activity. If people can install the Pirate Bay store and install anything for free, many folks will.
If users can be coaxed into privileging an app, malware will control the majority of phones. People are still falling for the Nigerian prince scam.
I see actually many ways in which devs are impacted : - discovery is basically null, both on Android and Apple. You need to just pay ads if you want people finding your game. Steam is much MUCH better at it. - you can't really have a good mod environment or a hackable game, which is very important for a lot of indie games - you cannot do some kinds of game. Right now that include gore and sexual games (see kawaii killer for instance) but also some other things like a weed growing simulator. Who knows what it will be tomorrow - as Google is going into gaming, and who knows maybe Apple at some point, you are basically on the hands of a competitor many times your size with no alternative
For the vast majority of people, and iPhone is way, way better than a computer that can run any app, precisely because it can’t run any app they click on.
I’m a hacker, so I would love to be able to install any software I want on my iPhone, and introspect it in other ways.
Most users, however, would have a way worse experience using their phone if they were given this option, because a non-trivial percentage of them would follow the tutorials online provided to them by malware authors to install their malware.
This is precisely what happened to desktop computers. Has everyone forgotten about Bonsai Buddy?
People who want a general purpose, configurable device that can run any code they want on it have options. They’re big, clunky, out of date phones.
Apple is being punished for their success here. They happen to make the best phone hardware at the moment, and they bundle the best phone hardware with cryptographically-enforced editorial decisions about the best software that runs on it.
I think the real danger here is that of censorship: if the state commands Apple to delete (or actively remote-disable) certain apps, a huge problem exists. Today it’s WeChat or TikTok. What if tomorrow it’s Signal? iMessage’s encryption has already been backdoored for the feds in the default configuration via iCloud Backup (which is not end to end encrypted and backs up the entirety of chat history from the device to Apple each night). The state could literally command Apple to prohibit any type of secure communication from the device via this method and they’d have to comply, and iPhone-owners would have no recourse due to the DRM. That’s the real danger.
There’s a real argument to not allowing Apple to do this, but I don’t think “consumer choice” is it. Consumer choice chose the walled garden over the anarchy of Desktop Computer Malware.
There definitely are issues with Apple, but the user not having full access to changing their device isn't really one, and that's coming from someone who most definitely has the know how to do pretty much anything and still remain safe, I'd dread to see users be stuck having full root access to their phones without even knowing what the fuck that means.
There absolutely needs to be options for those that want to be able to hack away at their phone to their hearts content, but it doesn't need to be every phone, and Apple aren't criminals just because they don't offer that possibility and users happen to want their phones anyway.
Please don't give me root access to my iPhone, I do not care about it, I have no need for it, and I do not want it.
HN crowd wants something they can run sudo on. But people here have not got a slighest idea of how to run a device for close to a billion+ people.
The vast majority of people you're talking about don't realise they're having their prices jacked up with taxes or their options curtailed by Apple. They just assume the App Store is where you get the apps because it's been programmed into them over the last 12 years.
Allowing third party app stores doesn't change the API or permissions system already baked into the OS. If Epic wants to start an App Store with lax policies then if you and Apple are right about the value of their policies then that'll become apparent quickly enough and will still be a selling point of the App Store.
This is nothing like what happened with desktop computers, where the security model had to be welded on after the horse had already bolted. Windows (just as an example) wouldn't allow blanket admin permissions to software if there was a way to stuff the legacy software genie back in it's bottle. Unfortunately fixing permissions retrospectively would break a multitude of legacy software that hasn't been updated in years, in some cases decades.
Apple is not being punished for success, and you don't understand the problem or the legal case, which is entirely not at all related to Apple protecting or not protecting their users from pop-up ads.
Consumer choice didn't chose anything. Most phone users don't even understand that they are in a walled garden.
tldr; This isn't The Beach, it's The Truman Show.
I think Apple fans exagerrate when they say that most users are so "inexperienced" to get taken advantage off.
- this number of completly inexperienced user is not proven to be as large, if you look at Android or OSX you don't see 51% of users having malware on their machine
- with the amount of money Apple has they could afford to improve the security by adding more sand boxing and making unlocking of the phone by "tricked incompetent users almost impossible"
- I assume apps and websites can use your microphone and camera on your phone, it is under soem popup/permission prompt, why do you trust the "inexperienced users" with the camera permissions some bad person could trick them.
- "protecting" an unknown small number of users by limiting the rest makes no sense, what makes more sense is MONEY, Apple makes more money by locking things down and getting 30% from apps, subscrip[tions and the much hated lootboxes
doesn't follow. people buying a thing despite flaw X just means don't consider X a dealbreaker, not that they actually want X
Did the majority of the app revenue end up flowing through the Apple by chance or did the rules that setup facilitate that system? As you said, consumers who spend money have largely chosen the Apple walled garden.
The vast vast majority of users don't consider anything except the marketing. And apple is good at marketing. So people want iOS devices.
Which is why I absolutely reject Epic et al’s position.
They want to be part of a small exclusive group of store owners who get to share in the benefits of Apple’s investments.
Very different from the device freedom you are calling for.
It must also be said that device freedom cannot come at the cost of security and trust.
I and presumably you, have the capability to make good decisions about what software to trust.
Most people must delegate this to a trusted third party.
I would support a legal requirement for iOS devices to have a bootcamp equivalent.
That way Epic and whoever else wants to build their own platform would be free to do so.
Exclusive? Why can't I write an app store?
> They want to be part of a small exclusive group of store owners who get to share in the benefits of Apple’s investments.
Can you clarify what you mean by this?
False.
Epic made very clear, early on, IN THEIR COURT FILING that their case was an attempt to legally force Apple and Google to allow for third party app stores to exist equitably on iOS and Android.
Does that benefit Epic substantially? Of course it does. They want a mobile Epic Games Store on both platforms. But it would also break the stranglehold duopoly that Google and Apple have over the mobile software marketplace.
Example to prove the point: Nothing in Epic's proposals or court filing would prevent Steam Mobile or the Microsoft App Store from launching on iOS and Android on the same terms that Epic prevailed on in court. That's about as far away from anti-competitive behaviour as this court case could possibly hope to be.
I also think it's crazy that IAPs are viewed as anything more than a simple payment that would incur normal payment processing fees. You'd never find anyone willing to argue that VISA or Mastercard should be able to charge 30% for payment processing because of the infrastructure they provide for merchants.
For most cellular basebands the PHY is more powerful and capable than the regulations would normally allow. They only get certified for consumer use because the firmware bounds the operation to the regulated envelopes.
No devices would ever be allowed to be sold on the consumer market if end users could go tweak the firmware or run uncertified firmwares. They shouldn't be allowed to be sold. The difference between a transmitter and jammer is a pretty fine line.
I don't think anyone seriously thinks that. The counterarguments I've seen boil down to:
* apple's control on the app store is a net benefit for consumers
* we shouldn't be regulating it; consumers should be able to choose themselves
* fuck epic (because of their prior misdeeds)
Where's my user choice Epic?
Because everyone can see Epic for what they are: a billion dollar company who wants their own monopoly.
Do you think Fortnite will be available on competing stores ?
Having to deal with a multitude of stores run by companies that are even shadier than Apple is not good.
Companies shouldn't be allowed to abuse their market dominance, regardless of whether the abused are other companies or consumers.
Does consumer centric focus necessitate draconian developer policies?
You can see this when they go off on some security tangent while the App Store is in fact host to thousands of malware in disguise. They trust that Apple is manually reviewing each and every App for security holes, that's why the App Store exists in the first place and totally why there's a 30% toll. I'm starting to imagine it's not really about security but about the illusion of security for a lot of people.
Unless people have specific evidence, the overwhelming majority of the time, these perceptions turn out to be illusory. Other commenters having different views than one's own does not constitute specific evidence (or rather, it's evidence merely that a topic is divisive). Plenty of past explanation here: https://hn.algolia.com/?sort=byDate&dateRange=all&type=comme...
You buy the concept, and caring about the expensive details is a nice signal of affluence and self-esteem (I deserve this much security & privacy).
On the iphone, if I buy a used phone and a scammer has popped a cheapo battery in to show no battery life slow down - apple alerts me (also unpopular on HN BTW).
If I buy an android phone from most carriers, their "security" involved pre-loading it with unremovable adware and tracking apps. This is more secure - are you serious?
The google play store has less malware? The permissions process for android apps has been terrible.
With apple, I can now give apps access to specific photos in my camera roll, it works great. It alerts me to folks doing background tracking and makes it easy to turn off (even after I said yes earlier).
What's nuts is that developers don't understand why consumers benefit or like this and want the DOJ to blow open this little bubble of sanity so they can push their crapware through or their auto-billing app stores through.
Looking further and reading their privacy policy in the section titled "Your European Rights", I see this:
> You have the right to ask us not to process your Personal Data for marketing purposes. We will usually inform you (before collecting your Personal Data) if we intend to use your Personal Data for such purposes or if we intend to disclose your information to any third party for such purposes. You can exercise your right to prevent such processing by checking certain boxes on the forms we use to collect your Personal Data.
This is backwards. It is my right to not have you process my personal data for marketing purposes unless I opt-in, not my right to opt-out. This is an important distinction, and the fact that they have a poorly worded privacy policy on this makes me feel like they didn't really do their due diligence on this very basic stuff.
> No app store owner should prohibit third parties from offering competing app stores on the app store owner’s platform, or discourage developers or consumers from using them.
I don't disagree but does this mean Sony should allow, for example, Steam to be installed on the PS5? Or is the definition of "App Store" used here narrow and arbitrary?
To me the iPhone is a console, end of story. If you like the console experience, it’s a great device. If you don’t, there are a million android and even alternative OS based phones out there which are more like a PC. If you want your phone to be a PC, you should do what most people around the world do and buy one of those.
Instead we have these companies who are trying to force Apple to sell PCs instead of consoles. It’s in their business interests, so I get it. But I hope it doesn’t work, because there are a lot of us (myself included) who really LIKE the console experience, both on iPhone and on PS4, and don’t want a PC experience on those devices.
I'm so tired of hearing this ridiculous analogy.
From a purely technical stand point it may be true, but for a large chunk of the population, the smartphone is their one and only connection to the digital world. It controls their connection to their bank accounts, governments, news/discourse, family, friends, dating life, education (formal and informal), medical information, insurance policies, wayfinding, weather forecasts and emergency services.
For those with disabilities, it affords them a quality of life they might not otherwise have. For others still, it contains their most personal thoughts, ideas, dreams and memories.
One can certainly argue that because of all that, the app ecosystem should be tightly controlled. That's fair. But the smartphone has grown beyond a simple "nice-to-have" utility. It's a base-level necessity for modern life.
Since this trend is only accelerating, we need to recognize that and frame our discussions accordingly.
This would be true if iPhone would be only a toy. But it's also the only source of person-to-person communication, source of news and primary computing device for large part of USA population.
And that makes it very different from a PS5. By market share. By use. By impact. And IMPACT is what we're measuring here.
Not to consumers, it's replacing the computer market (especially in the developed world) and even Apple themselves market their products as computer replacements.
This! A hundred times over, and over again.
An iPhone is an iPhone, competing with a million other phones (well, maybe thousands).
An iPad however, is another story, as Apple themselves like to push it as a general purpose "computer". Maybe that's why they forked out iPadOS, so that if they're ever forced to make changes based on device classification they could limit those changes to the iPad?
> For most purchases made within its App Store, Apple takes 30% of the purchase price. No other transaction fee — in any industry — comes close.
This is a straight-up lie and Epic, being in the gaming industry, knows it. Steam takes the same 30% (unless you're huge) and is Epic's direct competitor on PC. Not to mention every other gaming platform[1].
[1] https://www.ign.com/articles/2019/10/07/report-steams-30-cut...
And Epic managed to fight this by offering a store that takes a lesser maragin. Something Epic or anyone else is ever allowed to do on Apple due to how they deliberately built the product.
If anything, the Steam situation is the perfect example of how broken the mobile world is when it comes to enabling competition.
Otherwise we end up with many app stores, which requires users to care about where they get candy crush... You can pay more or less at each store, and have different probabilities of picking up some terrible malware based on your decisions. On the flip side, we might see lots of apps using weird disallowed OS functionality in off-brand stores, leading to a second round of innovation in apps.
Realistically, it ends with many stores of varying quality and mark up. People brainwashed enough to pay the apple tax will probably continue paying the apple tax, for the most part. But the overall game changes substantially.
Consoles do provide salient examples though.
The whole thing is narrow and arbitary in service of the dishonesty of the companies involved. If they care about choice, why is Epic forcing me to install their store to access games on a PC or phone? If they care about consumer choice, why can fans of Joe Rogan no longer access his material without becoming Spotify customers? Why do Epic and Spotify not have the courage to compete on a level playing field?
None of this is aimed at consumer choice. None of the companies have a commitment to that, or I could have downloaded Borderlands 3 for the PC on the same day via Steam, the Epic Game store, or the Windows store. Instead, Epic chose to make it an exclusive to prevent consumer choice.
That would be great for the hundreds of millions (billions?) of consumers and thousands of developers in the global game industry, but bad for exactly 3 companies: Sony, Nintendo, and Microsoft.
So do we also force any app store owner to also provide access to their payment services as well? If Apple is forced to open the iPhone do they also have to grant access to the phones secure means of payments? This sounds like a paradise for world intelligence agencies.
So what prevents Apple from permitting third party stores but still restricting that only signed and reviewed applications can run?
Devs do not need anymore XCode or a Mac to develop for iOS since Apple couldn't enforce any specific runtime or proprietary tool-chains anymore. I have an extra Macbook lying around here just for that reason.
Who knows if Google will then offer Android Studio for iOS or Facebook a real React Native. Good times ahead and I cross my fingers. You don't have to like Epic, Spotify or Tinder but if they're successful developers in particular will benefit due to a richer iOS dev ecosystem.
I feel like this is like trying to legislate walmart into leasing floor space to set up their own shops just because they don't want to pay their own stocking fees. It just makes no sense as anything other than a blatant attempt at regulatory capture which I'd argue is far more anti-competitive and extractive in spirit than what Apple/Google are doing.
The pro competitive move for these companies should do is team up with each other and create their own ecosystem like what Google did with Chrome and Android when they were freaked out at the prospects of an Apple and Microsoft controlled mobile space.
If they truly think they can provide so much more value to both devs and users but for the 30% app store fee then please actually do so and we'll all be better off. It's not like they're short on capital collectively.
With an iPhone, for better or for worse, I can point them at the App Store... app... ("say 'app' again! I dare you!") and be reasonably confident they're getting the official Instagram app. There are multiple apps with "Instagram" in the name, but the official one is the top search result.
Contrast with the Chrome Web Store. The search results for "Instagram"[0] have a bunch of results from who-knows-where, and many of them contain the official logo somewhere inside their preview image. They all look they could be the real thing, but as far as I can tell, none of them are.
Going to the family's house for holidays use to mean spending some time cleaning the weird programs off of the in-laws' computer. Now it means uninstalling the odd Chrome extensions they've manage to find, and making them change their website passwords.
If it ever becomes super easy for Apple users to install random software they find on the Internet, I am throwing my older family members' iPhones into a lake and giving them a flip phone.
[0] https://chrome.google.com/webstore/search/instagram?hl=en-US...
Think about it, you are a normal person who wants to continue to use an application and for some reason the dev has been kicked out of the store (this often happens and the devs often have no idea why or how). You would be frustrated no?
Not to mention the mental stress of the poor devs which are subject to inhuman automated responses, neglect, and abuse by Apple/Google. Apple/Google is essentially shutting down small businesses arbitrarily and remorselessly. The only way action happens is if the dev somehow gets enough attention on sites like this that Apple is forced to act.
These tech monopolies have MORE than enough money for a customer/creator/dev service department - they just don't care, or, perhaps, maliciously use the lack of one to control their platform: "Oops sorry, you have been talking to our super-smart infallible AI, we don't know why its acting this way, but we are sure its right! You have one week to fix the issues - have a nice day!"
"AT&T built their ecosystem and set their rules."
Exactly Apple organized developers, giving the developers a collective power to rival Apple's unilateral dictatorship...sure Apple could call their bluff like they always do with any one single developer, except if these developers collectively withdraw from the Apple ecosystem in mass, Apple would lose developers/market share/market cap.
Now if only consumers would collectively organize against big tech in the same fashion, big tech wouldn't seem so big, and consumer could begin to dictate how these platforms collect use their data.
The conversation about Apple's 30% is a valid one. Epic is, intentionally, at this point; taking a sledgehammer to any validity that conversation had.
The way Epic handled this situation was with a maturity level of a 6-year-old kid yelling 'no!' to their parents and throwing a tantrum.
We need serious, mature discussion over these issues.
Spotify, in particular; while a horrible, heartless company to artists like myself, could at least make the excuse that they could funnel more of that 30% to the artists, although I doubt any more than 1% of it would actually go to us. (Spotify CEO is worth $3.8bn and the company claims they can't pay artists more...)
I'm not sure wtf leg Tinder has to stand on beyond greed?
> We use cookies to give you the best possible experience on our website. By continuing to browse this site, you give consent for cookies to be used. For more details, please read our Cookie Policy.
...with the only option being “I accept” (and by the way, you’re not allowed to read the cookie policy without first accepting it. Christ).
Honestly, this thoroughly undermines the message about “consumer freedom”.
I've been trying to wrap my head around why Epic would shoulder-tackle Apple in the space of app stores, when they have their own app store. Naively, I've been thinking that any ruling adverse to Apple here also impacts Epic's business model---if the government caps app store revenue cuts at, say, 10%, that's a slice off the top of what Epic can charge developers going through its store, too.
But Epic is a game publisher first, app store owner second. A fair and regulated market is a win for them, because it decreases the barriers to competition in the app store space while, on average, probably diminishing store owner cuts, which benefits developers, of which Epic is one. So a more regulated market is a net positive for them.
They force you to use it to launch games you’ve already purchased from them, which just means you have to waste processor cycles to wade through a grip of their blaring ads (and can only imagine the data they’re collecting/monetizing from this)
Pure enter through the gift shop.
The dark patterns are egregious as well; a tech-savvy friend bought a game from them so we could multiplayer. I got a call from him 20 minutes later because he was unable to find the game he just purchased, even the transaction went through and it was downloaded.
Turns out they had a “feature” hidden in the preferences that was enabled by default to hide the library of your purchased games from the navigation menu.
This is a prerequirement for free market to work - the option for new competition to crop up in different fields and give you more options, more innovation and the ability to beat the platform owner at their own stagnation.
This does not exclude the platform owner from launching their own stack and competing on its merits. It's the forceful blocking that's anticompetitive and prevents innovation and improvement.
Take the world "arbitrary" and we can see the truth.
Now let me rephrase this in the right way, to avoid the language tricks used on your question.
Should the user have the right to install software on the device they bough and therefore, they own?
Its not "legally mandating" the provider to be "forced" to do anything. Its just a matter of rights of the user who buy stuff from anyone.
Its a pure ethical thing to do, that protects the user freedom, and thats what the law should do, to protect the rights of the party with the least power in a negotiation between two parties. Especially if the concept of property and ownership is involved.
I dont get the half of the comments in this thread. If we depended on your point of views, we would be stuck with the Intels, Microsoft's, Apples and the likes with absolute control into our digital lifes.
Remember Prism and the collusion of goverment spy agencies and tech companies to know everything everyone was doing?
Now imagine how much power this represents? Imagine a modern fascist with that much power on his hands? What would he would be able to do?
You dont even need to get into conspiracy theories, but just think about the rights and freedoms of the users against the effort of tech companies to control them.
But to avoid the centralization of power and control would be a side-effect of people standing for those simple right's.
The rules are different when free-markets fail, and one product or service dominates the entire market segment or exerts a large influence on the market (as determined by a legal authority).
The entire purpose of government is to serve our needs, if its no longer doing that we should amend laws/rules/policies as necessary. Everyone should be free to make an argument for their case.
If everyone that wants to be able to side-load alternate app-stores could move to Android land and leave iOS alone, that would be great.
But there is an legitimate argument to be made by those who do want it. The lack of competition is probably hurting you too, in the form of higher prices for everything.
If there were alternatives you wouldn't be forecd to use them.
What if apple starts trying to monetize in ways you don't like? (like trying even more aggressively to get appleTV/ AppleMusic subscriptions) You are putting a lot of trust in a company that may change its ways. If they change, where are you going to go?
Using Spotify as an example. I can't imagine Spotify responding favorably to a consortium of musicians who wanted to publish direct to the platform and receive a better royalty rate for instance. Spotify also doesn't seem to have any problem agreeing to the terms dictated by the Big three record labels that control and the majority of recorded music that they have no choice but to agree to.
> Other founding members include ProtonMail email service owner Proton Technologies AG, trade group News Media Europe and project-management software maker Basecamp LLC.
Link to the advocacy group page: https://appfairness.org/
I don't care about Epic, but the moment when that is allowed is the moment when three app stores into existence - Google's, Microsoft's and Facebook's. Most people can't avoid using software from these three companies, and right now, on iPhone, Google, FB and MS can track people only when their app is active. With always active app stores the ability for tracking and fingerprinting is much, much bigger, and would negate all recent privacy stuff from Apple.
Instead they 'd better spend for things like :
- promote awareness of monopolistic tactics to apple device owners
- create a well advertised web payments gateway where users can buy subscriptions to any app, and invite developers to join
- syndicalize the hordes of developers to blackout their apps or sth
here, i made a mockup: https://i.imgur.com/P6j3jnd.png
Not really (except via negotiation), but it is possible for the government to. I'm not completely clear on the purpose of this coalition. Presumably it is either too fund lawsuits like Epic's (which is asking the government to stop Apple violating existing anti-trust laws), or to fund lobbying activities (which is asking the government to create stronger anti-trust laws, or to enforce them themselves instead of requiring a third party like Epic to step in and argue that they should be enforced). Or both.
MS vs European Commission found that the company illegally bundled Internet Explorer with their Operating System to the detriment of customer and at the expense of other businesses. Almost everything about current OS and App Store bundle seems essentially identical. To me this could not be more clear.
The difference was that Microsoft monopolized the PC OS market.
Apple does not monopolize the cell phone OS market.
Consumers still have total choice between Apple and Android, so it's not an identical situation whatsoever. If Macs had had 50% market share way back when (instead of what, 5%?), Microsoft would never have been in legal trouble for bundling IE.
We shouldn't tolerate the monopolies, duopolies, and _opolies of our age. The early 20th century progressives understand how harmful they were to the common man.
Epic should have started by offering to cover half of Apple's App Store fee for Unreal Engine devs, and made the story about supporting their own developers AND about how Apple was charging too much.
Any coalition should have been with other companies doing the same thing with people building on their platforms. This would have gotten much more positive and sustainable publicity and would have allowed them to make the case that all developers should be paying less fees.
Instead they made it about Fortnite and themselves. Epic blew this.
However they promise to safeguard the data, I don't think they have a sound business model / sound business principles / a long enough pedigree of protecting user data for me to trust them. I also see what all of this is about - just a redistribution of the pot of money. This is not about anti-competitiveness, this is not about an Apple Tax hurting consumers (https://www.theverge.com/21445923/platform-fees-apps-games-b...)
I honestly hope that if Apple does lose the anti-trust case, that they split the iPhone into one that allows these non-Apple stores and services and another that offers a Apple managed ecosystem.
I for sure will chose the one that is governed by Apple.
Perhaps Epic realised that passive approach to bring attention towards Apple's tax like Spotify isn't working and so decided to approach it legally. Then again, it's hard to believe that they thought they had a chance to get a verdict in their favour.
But I don't think the attention they are trying to invoke is that of consumer, if anything it's impossible to invoke a consumer sentiment against Apple which is a aspirational buy for many and even religious investment to some. Epic seems to be targeting other app developers and so far doing a very bad job at it.
IMO, It should have worked with Facebook silently even though it has more to loose with iOS 14's privacy settings than 30% cut[1] to get Facebook, instagram, WhatsApp banned on Appstore if necessary instead of depending upon a game played by children and adults who make money from children watching them play. Just ban WhatsApp in India and see what happens.
But if Apple decides to charge tax for advertisements as well, then it could blow back for everyone who has advertising as business model. I wonder what consumers who buy for Apple's Privacy think about Apple essentially subsidising large advertising business, where as a one man developer has to pay 30% cut.
I don't have anything for Spotify or their fight with Apple. It makes sense.
But on the other hand I refuse to help Epic in any initiative they take or to endorse companies that sides with them. Epic is in my eyes evil company and they done a lot of bad things in area I care about. I know that few of my friends do the same right now.
It probably doesn't matter, but the only thing one can do is to vote with their wallet.
Can you elaborate on that? It's hard to follow for me.
Also: You don't give money to epic, you also think the goal of spotify in that case makes sense. But you are willing to hurt a goal that you think makes sense because someone you don't like also thinks that goal is worth fighting for? This seems unnecessary and a bad strategy.
I think we should be allowed to have that as much as we're allowed to make a completely open and modular device. I like having the choice to have a locked down, simplistic device. The fewer openings, the better for me there.
Seems fair to me, and let’s consumers know where the money is going (to Apple, presumably to pay for ecosystem things like app privacy and security reviews, billing, etc).
If users don’t like it, then the market will do it’s thing right?
It’s unclear to me what types of messaging Apple bans developers from adding though. Like is it ok with Apple for me to build an app available on web for a certain price, but block access via native iOS apps unless the user agrees to a 30% increase to cover the Apple tax?
I think this is what I would want to do if I operated a subscription service available via native app in the app store.
You are allowed to do the former but not the latter.
In addition to being riddled with scammers and "escort" services in some regions and choosing to do nothing about it, older men are charged more for using Tinder's premium service: https://news.ycombinator.com/item?id=24129986
I do not respect Tinder at all. They have scummy practices and I actually got upset with Apple for giving them featured spots on the App Store so often. Talk about biting the hand that feeds you!
On the other hand, Apple unconditionally refunded my Tinder in-app purchase when I fell to one of their scams.
Seeing Tinder in any group will just make me automatically align with that group's antipode.
I'm all for them being shitty enough to drive people off the platform.
https://techcrunch.com/2014/02/20/problem-in-tinder-dating-a...
Sounds real fun! Of course unless you do your research you'd never find out how little they care about user safety.
Since I'm ranting, I don't see getting trapped in the Social Media matrix as being good for anyone. The old fashioned way to meet folks was to be active in your community. Since that's now seen as optional we have an entire generation of isolated miserable people.
The Social Media Dilemma ( Netflix movie )goes into greater detail , but you need real life human interaction to function. I know I've had no issue making friends (etc), since I became social media free.
The world is an awesome place. Instead of wasting money on Tinder Passport, you can get a real passport and see new places. A flight to Europe can be as low as 300$ !
But, come on — this initiative sounds a lot like:
“Drat! We want people who, on their own volition, decided to go for an expensive, unaccountable, closed, locked system to be able to install and use our apps freely! Isn't that fair? I can has freedom?”.
Read that naïve section “our vision”. A vision is something novel. Free software is 35+ years old. And there are open distribution platforms already. Reinventing the wheel.
On this page I can't even scroll, both with iPad and Mac.
If that happened to your business, would you say "well we always knew they are a closed system, time to pack up and go home"?
They seem to be the most hard done by unfair Apple practices. As far as I understand, they are not allowing the gaming service at all when it for all intents is nothing different from Netflix in principle.
I certainly hope Microsoft joins in on this and not cut a side deal, it will hurt other devs in the long run.
This is the crux of all of this. Apple is doing what everyone else is doing. Google charges 30% and kicked Fortnite off the play store. Steam charges 15-30%. Microsoft and Sony have a monopoly on digital distribution of games on their console platforms, and charge some percent that I can't easily find.
Hell, if you take this thought to conclusion, Epic has a monopoly on the Fortnite digital store.
The idea that Apple is a monopoly is pretty silly. There is obviously smartphone competition, and Apple is a minority player. The idea that Apple has a monopoly on iOS and the App Store is true... but if that is illegal then it should also be illegal for Epic to have a monopoly on skins in Rocket League. I find that to be a pretty preposterous proposition.
Epic and Tinder are like crocodiles asking for bridges to be torn down so more people will swim through river.
If any one thinks these guys are benign and not doing this for greed... then boy, I really hope you get what you want on Android or PC, but please, don’t loose those crocs into the only platform left in the world where they are not allowed free reign.
Any real solution must be pointed at fixing that problem, either convincing people to stop buying Apple devices or beating Apple in the trade war they started.
I paid a premium for that peace of mind.
On the stage you have:
Epic - Trying to be the next Valve/Steam. Happy to rip off their customers via in-game transactions.
Spotify - Who rip off artists by either failing or paying very little in royalties.
Tinder - Sells sex.
None of these companies have any care for the actual developer; who are the folk trying to make a living from their creations.
As much as I like Tim Sweeney's arguments for lower royalties, he doesn't have half a toe to stand on.
Don't want to pay the Apple tax, make your own phone. This fairness coalition is free to manufacture Android phones with a no royalties store . Hogan's Law on YouTube has done a very good take on this. The government can not compel two companies to engage in a contract. If I set up a newspaper stand and decide anyone who wants to sell news papers needs to cut me in for 30%, you can't demand special treatment.
I could see Apple making an example out of Epic and banning them for life. You don't sneak in hidden functionality, and then flick it on via a server side command
The only way I can interpret this is that Epic & Friends see Apple has a nice cake which they now want to both have and eat. Given that Apple made the cake and there are other cakes, I think they're being entirely unfair to Apple. If Epic & Friends don't like Apple's rules, they're welcome to get off Apple's platform and focus on other platforms.
I personally don't think it's worth developing for Apple platforms myself, but the argument that developers somehow -have- to develop for Apple platforms is nonsense (the AAA market for games on PC vs Mac makes this obvious). That's only true if you decide you have to reach those users, which is only true if you as the developer decide it's economically worthwhile, in which case you have implicitly agreed that Apple's terms are economically justifiable.
P.S. I'm not downvoting but still trying to bring everyone down is a low-quality argument.
I wonder if Telegram will join next. It’s as if they rallied together every company that’s had a news controversy with Apple this past year, at least the ones smaller than FANG.
If people are happy and willingly buying skins, dances, and battle passes, that's not a rip-off.
The record labels negotiated these deals and had all of the power. Also, all music streaming services have effectively the same deals. Spotify does not have preferential treatment.
Artists can distribute their music without Spotify. Spotify cannot distribute its app to iOS users without Apple.
Isn't this blatantly false?
Android's Play Store takes the same 30%, as does Steam. I doubt most physical retailers get significantly less.
Even tried to only accept necessary cookies but nope... not working
I just feel it’s a bit ironic. :D
Google's? All video game companies?
Get out of Apple App store and move onto a Google Play, Galaxy store and plenty of stores out there.
No need to stick to one.
Sheez.
Do I need to enroll to install apps on a device? No. You can install apps on a device for free with Xcode. You’ll only need to enroll if you’d like to distribute apps, access beta software, and integrate with capabilities such as Siri, Apple Pay, and iCloud.
So, Epic, Spotify and Tinder can make their stores, they just need to automate the process.
"The Coalition for", um, "App Fairness"?
Yeah. I guess maybe sometimes you have to make a deal with the devil. But as a musician, I can't bring myself to do this one.
A musician wants to make more money and Spotify fails to pay according to that desire and the comment is rejected?
A developer (or megacorp) wants to make more money and Apple fails to pay according to that desire and now we're in a legitimate discussion?
You've got Match.com (owns tinder). Repeat FTC offender (most scammmers never get the FTC slap on the wrist).
"Match Group also allegedly makes it too difficult to cancel a subscription through “confusing and cumbersome cancellation practices.” The FTC claims users must click through two pages of survey questions and cites a 2015 internal presentation that notes the cancellation flow as “hard to find, tedious and confusing.” “Members often think they’ve cancelled when they have not and end up with unwanted renewals,” More recently they were doing the fake match emails to generate signups. I'm not sure if that case has settled yet.
You've got Epic.
They are pretty famous for targeting kids and getting them to spend their parents money, auto-saving payment info parents may enter to allow a single purchase, microtransactions nightmare and using "v bucks" / bannanas etc to make it less transparent in terms of what things are actually costing. Refund / complaint procedures are horrible. "When Stecklare tried to request a refund from Epic Games, she says, it was like hitting a brick wall. She sent multiple emails over several days but says she received only boilerplate responses."....
Spotify
They find no name bands they don't have to pay to do covers of major musical acts or replace the "best of..." albums with these trash albums. They've also been sued repeatedly over their royalty practices. The lawsuit (below) alleges that Spotify has participated in "an egregious, continuous and ongoing campaign of deliberate copyright infringement" around the mechanical license for many of the songs on its platform.
Having these folks in charge of app subscriptions and setting standards inside the apple walled garden is going to be a TRAIN WRECK if they win this case. So much trust is going to be lost by users who are used to stuff in the apple world not having these and other scammers playing around in it.
What is wrong with us?
Our computers and technology have been locked down by anti-competitive juggernauts. Our legislators have written laws that cede more of our liberties and privacy. This modern internet sucks so much and I want to go back to when it was free.
I want a world where we're free to install whatever we want on our devices or distribute our hard work to others without having to implement it 5 different ways.
I don't want to be taxed by entities worth trillions. Before they stood up the walls, I could reach all the people I wanted for free. Now they've turned us into poor serfs.
The last bastion, the web, is even under attack by the forces of embrace, extend, extinguish. Mozilla is dying, meanwhile Google is removing support for adblock, removing the URL, promoting web bundles with baked in DRM, ads, and tracking.
These rent-seeking companies took all of the goodwill and amazing technology we developed in the open and they corrupted it. They saw the amazing capabilities we built, and realized exactly how they could adopt it, take control of it, and steer the public into their arms instead.
2020 doesn't suck. Everything since 2010 sucks. And it's getting worse.
No it doesn't. The app store is "popular" because Apple users don't have a choice. It's "popular" because they're forced to use it.
I'm neither defending it or criticizing it... but let's not pretend like consumers are choosing the app store.
Users in general are choosing Apple vs Android primarily for reasons that have nothing to do with an app store (i.e. hardware, support, iMessage, branding, etc.) and then simply use whatever app store they're forced to.
Is this targeted?
Also Apple has plenty of supply chain problems and anti-consumer practices that equal and exceed those other issues you named.
It's part of running a complex large business.
TRAIN WRECK, really?
I wrote a detailed article about it, what every developer should know about software subscriptions and civil law: https://thehftguy.com/2020/09/08/what-every-developer-should...
If trust is indeed lost than people will just use Apple app store knowing full well other ones are unsafe/offer worse experience.
All of Epics and Spotify's supposed 'shenanigans' are 100% endorsed by Apple, so your argument is not even an argument.
Did Apple's 'moral App store' stop any of your claimed activity?
No?
So what's your point?
I just can't believe individual citizens would be arbitrary corporate shills for a monopoly.
A lot more vendors need to get together to lobby against anti-competitive practices.
You may like your padded walls and taking authority, but the market does not belong to you. It belongs to the opportunity of business.
I’ve been collecting a list of arguments in favor of maintaining the status quo on iOS and I’ve yet to see anyone offer a good solution to these:
---- The problems with letting all apps advertise external payment systems:
• Someone may publish a free app to avoid paying anything to Apple, and then charge users [an asston of] money to ""unlock"" via an alternate payment system.
• Users may not be able to see a list of all in-app purchases (and their guaranteed prices) as they can on the App Store, without downloading the app.
• Sharing your payment details and other information with multiple entities, and having to continually trust each of them (e.g. to not abuse or leak).
• Confused users may clog up Apple's customer support with complaints related to third-party payment systems.
• Angry users may demand Apple to offer refunds for shit that was paid for via third-party payment systems.
---- The problems with allowing third-party app stores on iOS:
• How will iOS sandboxing be enforced for apps delivered via third-party stores? Will those apps still have to be submitted to and signed by Apple?
• Store apps would need the privilege to write binaries on your iPhone. How will that privilege be regulated to prevent abuse? e.g. what happens if a store starts writing malware?
• Users may sometimes have to wait longer for an app to update on one store than on others (as already happens on Steam vs GoG).
• Developers would no longer be assured that they will have access to literally all the users that iOS has, by publishing on just one store.
• You would have to submit to each store, wait for approval on each of them, update for each of them... to come close to the userbase that you can currently access by just publishing once on the App Store.
• Developers will no longer all play by the same rules. One store may allow some content while another may prohibit it.
• Controversial content like porn may still ultimately be bound by Apple's ruling on such matters, rendering moot the freedom of third-party stores in what kind of apps they may offer.
• iOS Parental Control and Screen Time restrictions may be ineffective on other stores (and browsers too if third-party rendering engines were allowed).
• If an app or game is exclusive to a store that a user isn't already using, they would have to create a new account and maintain an additional app just to access that one exclusive.
• Not all stores may be compatible with the iOS backup and restore system, or the APIs for app-thinning and on-demand resources.
----
To resolve many of those issues, Apple would have to ultimately step in anyway.
The need for third-party stores is really not that great to offset the advantages offered by the current system.
Yes, that's a good thing.
> How will iOS sandboxing be enforced for apps delivered via third-party stores?
This seems like a non-problem. Sandboxing is a local OS feature.
> e.g. what happens if a store starts writing malware?
The same thing that happens when the apple and google app stores do that. Reputation loss, or more likely: Nothing.
> How will that privilege be regulated to prevent abuse?
Why does it have to be? Why can't the used give an app the permission to act as an app store and install apps? This permission exists in android but can only be granted by the phone vendor (or google)
> Controversial content like porn may still ultimately be bound by Apple's ruling on such matters, rendering moot the freedom of third-party stores in what kind of apps they may offer.
It shouldn't be.
> iOS Parental Control and Screen Time restrictions may be ineffective on other stores (and browsers too if third-party rendering engines were allowed).
How so? Especially screen time restrictions is a non-issue for different stores. How is the rendering engine for a browser the restricting factor for content control?
All other points are questions of convenience.
Also many of these problems have the opposite too:
* What about content that is deemed inappropriate by apple, but users don't share that value judgement? * What about web features that are not implemented by safari, but users might want? * What about apps that are not implemented for iOS because the developers don't want to or can not abide by apples rules or got removed by apple for no clear reason?
So don't use that app.
>Users may not be able to see a list of all in-app purchases (and their guaranteed prices) as they can on the App Store, without downloading the app.
If a store is missing a feature you want, you can simply choose not to use it.
>Sharing your payment details and other information with multiple entities, and having to continually trust each of them (e.g. to not abuse or leak).
This is a real problem, but solving it with an app store monopoly is a case of the cure being worse than the disease. Besides, I think the risks of sharing you credit card number are wildly overstated. You can issue a chargeback on any transaction, and reverse fraudulent purchases.
>Confused users may clog up Apple's customer support with complaints related to third-party payment systems.
Confused users already have enough complaints to clog up Apple's customer support with. Apple can just tell them to contact the third party's support.
>Angry users may demand Apple to offer refunds for shit that was paid for via third-party payment systems.
And Apple may tell them no. They're adults, the made a decision, now they have to live with the consequences.
>How will iOS sandboxing be enforced for apps delivered via third-party stores? Will those apps still have to be submitted to and signed by Apple?
That's not how sandboxing works.
>Store apps would need the privilege to write binaries on your iPhone. How will that privilege be regulated to prevent abuse? e.g. what happens if a store starts writing malware?
Malware is software that acts against the interests of the user. Nobody can know what the user wants except the user themself, so it must be the user's responsibility to install only the apps that they want on their device. This is already the current situation, since malware exists on the Apple App Store.
It's worth noting the although I'm technically on Epic's side here, I don't trust Epic and I would not install any of their software on one of my computers.
>Users may sometimes have to wait longer for an app to update on one store than on others (as already happens on Steam vs GoG).
Sometimes there are good reasons for this. For example, F-Droid users usually have to wait longer for updates than Google Play users, since F-Droid has a much more thorough review process. I think it's worth waiting longer so that I know the app hasn't introduces anti-features with its updates. Other people might disagree, and prefer getting updates as fast as possible. That's fine, Android allows multiple app stores so we can both get what we want.
I think this is also an interesting point: We've talked a lot about users who think the Apple App Store's rules are too strict but what about the users who think they aren't strict enough?
>Developers would no longer be assured that they will have access to literally all the users that iOS has, by publishing on just one store.
The Apple App Store will still be installed on every iOS device, unless you choose to remove it. No one is arguing otherwise.
>You would have to submit to each store, wait for approval on each of them, update for each of them... to come close to the userbase that you can currently access by just publishing once on the App Store.
Maybe so, but this is a relatively minor inconvenience, and apps are still free to choose to provide their app only on the Apple App Store, which every iPhone will have except where the user chose to remove it.
While I'm not a Fortnite player, I thought Fortnite was known for not being pay-to-win, with IAP being for cosmetic options, not in-game advantages; basically selling digital collectibles you can show off while playing.
I think there is a pretty big ethical differentiation between that and F2P games that have you pay for in-game advantages (with the Wargaming.net model where you pay for in-game options that are mostly not competitive advantages but broaden the scope of play choices [because most of the competitive advantage is compensated in matchmaking] somewhere in between.)
Not all F2P + IAP models are the same.
What exactly is Apple doing to combat the scourge of “free to play”/“pay to win” and in-app purchases? From where I'm sitting, they seem perfectly fine with it (as long as they get their cut).