Bandlab: Cloud-Based Social Music Creation Platform
bandlab.com
bandlab.com
If you want to know what a musically inept person can produce with it check out the first two songs (VRWorkout and Happy Workout) in the VRWorkout non-VR demo mode here https://vrworkout.at/game
If you are on mobile that won't work because it has not touch controls but here is the link to the files in the github repo https://github.com/mgschwan/VRWorkout/tree/master/godot_proj...
I've used the iOS version and as a collaboration platform it works well. My garage project turned to it during lockdown and it was pretty amazing what you could do when it came to making demo versions of songs even without specialized interfaces ... I literally placed my phone on a chair with the mic facing the bass amp to record my take over the existing drum and guitar tracks. That sounded good enough to me, but one of the other members was able to extract all of the tracks including vocals into some other app and do an amazing job on the next mix.
For recording ideas, I have found it and similar apps like GarageBand less useful as they're loop-based and that's not how I approach writing music.
I don't think this tool will make a good music producer or composer out of someone but if it helps, what's the harm?
I am not afraid to make mistakes and am even happier if I discovered something on my own that probably any music student would have learned in the first class.
So I'll tip my hat to you for having such a deep passion for music, but I will still move along my own path
so I learned to make my own. then i thought using premade skins was cheating, so I killed a goat and skinned it. I then thought that that was cheating too, so l grew my own goat from a baby goat, I also think that is cheating, but I'm not sure where to go from here. i haven't made any music lately, what with the goat farming and all.
And did they kill Cakewalk's products or just transfer ownership? I was never a user, just remember the acquisition.
I don't know too much about Bandlab, I just found it the other day and it seemed pretty cool so I thought I'd post it here.
Actually, I have to be say, i'm mainly curious as to how the hell they make money and had the money to buy Cakewalk.
I know HN tends to get into that stuff, so I was hoping it might come up in the comments.
As for Cakewalk, Gibson killed them off alongside a bunch of other stupid acquisitions they made in the early 2010s. The Bandlab acquisition was just IP apparently. Personally I'd be surprised if it cost more than low 7 figures.
Are the latencies anywhere close to being low enough to play in time with others (I'm thinking distances of about 200 miles)
See https://jammr.net/howitworks.html for a clever workaround, but I wonder if it is that great....