While not user replaceable, you can still stick in a NVME M2 SSD in there, so not a big deal imo, unless the soldered SSD fails.
(Strictly speaking, the access pattern that matters most for games will probably be something like 128kB random reads, so the attained throughput when a game is streaming in chunks of partially-resident textures on the fly is likely to be somewhat lower than purely sequential reads.)
I'm guessing the NVME will be for storing some game assets it can swap out for less frequently played games; but that data would still need to be transferred back to the onboard SSD when the game is loaded back up?