... when their values come from an arithmetic computation.
Here's a counter example: Quake's collision code makes extensive use of `if(trace.fraction == 1.0f)`, which basically means "could the whole move be done without colliding?". This makes sense, because `fraction` is explicitly initialized to `1.0f`, and gets potentially overwritten with lower values in case the ray intersects colliders.
This could also make sense when dealing with clamped values, e.g:
``` const float ratio = clamp(some_computation, 0.0f, 1.0f); if (ratio == 0.0) { // ... } ```
In both cases, the zero or one being compared to isn't a result of an arithmetic computation ; it comes from an assignment with a known constant (e.g inside `clamp`).