* Target: 64-bit space (2^64).
* GPUs are more flexible and faster. A Vega64 (a few years old now) has 4096 shaders ("CudaThreads") at 1.6 GHz. It can search the entire 32-bit floating point (or integer) space in less than a second. 1.6 GHz x 4096 shaders == 2^42.5 bitspace per second.
* People exhaustively searching a space are relatively patient: and willing to wait months for the results. 60 seconds x 60 minutes x 24 hours x 30 days == 2^21.3
1.6 GHz x 4096 shaders x 60 seconds x 60 minutes x 24 hours x 30 days is roughly equal to 2^63.8. We've done it: a month of GPU effort is all you need to exhaustively search the 64-bit space
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We've entered a world (~3 years ago), where it is reasonable to brute force the 64-bit space, so long as you're willing to wait about a month for the results.
If you're not willing to wait a month, then use 2 GPUs, or 4 GPUs, or a cluster of GPUs like the DGX A100 (or multiple clusters).