3D Audio From Ordinary Speakers (Video Demo)
synthtopia.com
synthtopia.com
Moreover...
> The filter is designed to work with loudspeakers - not headphones
Because regular stereo in headphones already has no cross-talk, so it is naturally 3D. And this leads to the trivial 3D stereo solution (if one really wants it) - just put the headphones on.
If someone can include this technology in an unobtrusive way in Skype, there's a Nobel prize waiting for them...
On rare occasion the old stereo-wide feature on my TV can make a sound seem like it occurred behind me (with just 2 cheap speakers) now that's something they need to research and reproduce - this demo had nothing from behind me.
Btw: I'm thinking about creating a 3D audio game where the HRTF model is constantly refined for the player while he is playing. Does anybody know whether there has already been work done in this direction, either academically or in the indie game world?
For basic experiments, put 2 small microphones into your ear canals, hit record, then go for a walk. The result will blow you away :-)
To record your custom HRTF, get an anechoic chamber, put 2 small microphones into your ear canals, then record impulse responses from all directions. Not quite as simple.
Good luck! Post your results here!