It seems to me in computer graphics you also have to deal with other color problems such as light dispersion, the blue shift due to light scattering in the atmosphere, maybe even doppler effects :), but it's still valid to combine colors linearly for short distances, for example a green and yellow lightbulb would look yellow from a reasonably far distance.
In the example you give below, RGB 128 can be considered halfway between black and white, just not in terms of frequency, but in terms of freq. distribution (also, RGB is a 3dimensional space). As for the earthquakes, you 're right, the amplitude of the resulting wave would be the product of the original waves. Sorry for the rambling, i think it's a fun subject.