Also I think 3dfx Voodoo was the magic pixie dust, once you ever go OpenGL, you're not going back.
Also I think 3dfx Voodoo was the magic pixie dust, once you ever go OpenGL, you're not going back.
EFL is written in C so it does have to work within the limitations of C but -non-toy- GUIs are inherently object oriented so things will be a bit more complicated than Qt that can lean on C++'s support for object oriented programming. Especially since apparently EFL also supports bindings to other languages which may also make things a bit more complicated.
Luckily I got an opportunity to a new project. And the company in question (Samsung) ultimately dropped it IIRC.
I gave it as an example of something which ran rather sophisticated theming/compositing/effects on hardware at least 2 orders of magnitude slower than today, and something which modern Ubuntu/Fedora struggle with.
I'd encourage you to compare the specs of the 3dfx Voodoo (the "magic dust") to even bottom-barrel integrated graphics of 2020.