Thank you to the engineers and developers!
Thank you to the engineers and developers!
Granted, we had specific QoS/traffic shaping to improve reliability without gobbling up all the bandwidth (stream Netflix was an advertised feature of the wifi service), but it still seemed like magic.
I'm amazed that service allowed streaming though...
There’s “inflight entertainment” where all the movies/shows are indeed stored locally on the plane, with either seatback or custom/white label streaming app for BYOD.
But in addition they were advertising streaming Netflix and YouTube over the satellite WiFi.
And if this is true, then how could it be that Amazon works without problem and Netflix doesn’t?
Supporting Path MTU discovery (PMTUD), or perhaps just capping their outbound packets to 1450 or similar. Cloudflare found and fixed a problem in this space: https://blog.cloudflare.com/path-mtu-discovery-in-practice/
Thanks for sharing, I learned a lot from that blog post.
Fire up the developer tools / network view and go watch a Netflix video; try pausing, etc. It is incredibly straightforward.
I'd imagine this is largely due to MSS clamping rather than actual MTU caused packet loss.
Which is why TCP is a horrible choice for any streaming service and a horrible choice for lossy connections, and I would be quite surprised if Netflix relied on it. UDP is the perfect choice for streaming, since video decoders can handle packet loss pretty well. The rest you can achieve with good tradeoff between Reed-Solomon codes and key framing.
UDP provides no out of order packet handling which _needs_ to be handled for video streaming. UDP is by default unbuffered throughout transport and tends to cause greater stress to client systems since they need to respond per packet rather than per traffic stream (IP+port combo). As a client developer, you end up reimplementing 90-95% of what TCP gives you out of the box at great development and QA cost. You also drain battery on mobile devices with all the interrupts your causing doing UDP. The upside with a UDP-based implementation is the latency from server to client display is usually much less (tens of milliseconds vs hundreds to thousands), but the trade-offs involved are almost never worth it for a static media streaming site like Netflix.
Even dynamic media streaming sites like Twitch rarely dip into UDP server-client implementations unless there are some unusual requirements.
https://news.ycombinator.com/item?id=8638946
Even the live ones like Twitch.
Because they all want to run through HTML5 web browsers, re-use the same TLS as everyone else, and not write a ton of new code.
When QUIC gets big, they'll probably switch to UDP - Not cause it's better on every connection, but because it will be popular and it will be better on lossy connections. But for now TCP does work fine.
That's why youtube-dl can rip video without implementing tons of weird proprietary protocols - It's just HTTPS. Otherwise these video sites wouldn't run at all in Firefox.
Netflix is pure TCP I'm sure - look up HLS and DASH.
I assume the browse screen is based entirely on TCP?
I'm struggling to understand why packet loss would prevent it from loading -- it should be slower but TCP should handle re-transmission, no?
Or is Netflix doing something tricky with UDP even in their browsing UX?
Back in the day we used to have timeouts based on individual reads/writes which will often better answer "is this HTTP request making progress". However the problem with these sort of timeouts is they don't compose well so most people end up having an end-to-end deadline.
QUIC doesn't count because it's not tricky.
I'd love to see a source for this but seeing as YouTube works great over regular HTTP and TCP, I doubt anyone else is out in the weeds trying some custom UDP solution and reinventing wheels.
Used to have similar problems with an ADSL line but found if I limited the line (Both up and down) I could find a magic number where the packet loss went away. (Well most of the time :))
Though it did need to be tuned for different times of they . ie high congestion times need it to be lower.
Though technically it shouldn't be your problem :(