[1] https://chasethedevil.github.io/post/war-of-the-random-numbe...
I was trying to write a decent implementation for a LFSR PRNG and my friend was like fuck that, STM32 has a HW multiplier, just use an LCG and I wrote one from memory with like 2 lines. Just needed to grab the magic constants from wikipedia... (which I needed to anyway if I wanted to use an LFSR)
Strongly recommended, if you don't care about quality, LCG is simply unbeatable in terms of quick n dirtiness
It uses the same seed on its LCG when you start the game, so everything else is deterministic. As far as I know it's the first procedurally generated video game.
Another 2600 game, "Entombed", has seen recent enthusiasm for a novel automata which generates aesthetically pleasing and mostly-solvable mazes with a minimum of working memory.
And I used an STM32G031, which doesn't have one.