Noob question - is there a quick summary somewhere why Vulkan is better than e.g. OpenGL? Whats different? And what kind of performance enhancements one should expect when using Vulkan?
Vulkan is built based on modern GPU architecture as well as being lower level then OpenGL. This makes it easier to get the best out of the hardware.
Being closer to how GPUs work underneath gives developers more flexibility for optimizing.
Vulkan was after all a spec from one GPU manufacturer (AMD), there are a handfull others with their own archs developed with their own assumptions.