> offline rendering is where realtime is headed
Curious what you mean by this. Just that realtime will start using more and more offline techniques as hardware speeds up? Or are you talking about pre-rendered scenes?
Curious what you mean by this. Just that realtime will start using more and more offline techniques as hardware speeds up? Or are you talking about pre-rendered scenes?
Eventually desktop GPU drivers will emulate "old" rasterised games on ray tracing hardware.