So you want to be a games programmer?
gamasutra.com
gamasutra.com
And if you do end up with an original game, or at a company that lets you help decide the rules, more's the better.
You are not going to be hired out of the gate as a "game designer". You will be a "game programmer". The designer is going to tell you want needs to happen and you just make sure it works.
I used to want to be a games programmer, and even got my name in the thanks section of a well-received published game programming book. Now I think it looks like an awful career.
Now that I wanted to dig into a "real" language and make a videogame (minecraft effect). I've found by myself I should learn directX and install visual studio. And this article just reassure me in my choices.
Is there people here familiar with that type of programming? Is there great resource to learn how to directX and use visual studio in that direction?
I barely know C++ (I've studied C 1year in school and have notions in OOP). What should I do first? (I'm actually reading this : http://www.directxtutorial.com/ for directX 11)
You still get all of the great DirectX abilities without all the headaches of C++ and the DX API. It's a hell of a lot less verbose to boot.
Edit: with a small fee, you can then also use Xna to develop and release titles for the Xbox 360 without having to rewrite everything in C++ and DX9.
In the same space he could have provided a comprehensive checklist of topics to learn.
Everyone can relate to a game compared to "a clever implementation of x doing y with z".