Edit: gaming is larger than the movie and music industries combined
Edit: gaming is larger than the movie and music industries combined
Unless we can come up with a use case for VR beyond gaming and fulfilling escapist fantasies. It will likely just be another contender for entertainment dollars.
Smartphones on the other hand essentially made it possible to do anything a general desktop pc could do for people on the go without having to be tethered to a chair infront of a desk. Phones can be used for payment, notetaking, etc. There are people who use smartphones and don't play games at all.
It's sort of the inverse of the smartphone use case.
Is it there yet? Of course not. But if/when it does get there... that's a much more compelling use case than a smartphone.
I predict VR will be slightly larger than the racing wheel market but they will not become super common in the next decade because they require a large amount of space. This doesn't matter at all because even today VR games and hardware are great fun to use.
nowhere near comparable in reach. Way more people watch movies than play games. Since movies are typically cheaper to consume, it appears as a smaller industry while it is actually bigger in reach.
I don't believe that is true, any evidence for this?
Gamers like to pay for collectables, DLC, limited editions, figurines, steam sales for games they don't play, etc.
Meanwhile unlimited music streaming is $9/mo. (Are concerts and merch considered in the "industry" revenues?)
Unlimited steaming on Netflix is $13.99/mo for their mid-tier plan.
If games had an "unlimited streaming" subscription equivalent, the industry's revenue would be much smaller.
In addition, there are unlimited streaming services for games, one of which being Xbox Game Pass which is growing in popularity. Unfortunately it doesn't feel the same because how many games can one truly complete on a monthly basis?
Single player video games are also in that range - 30-40 hours of gameplay for $60. But where it gets really crazy is endless games (Sims, Factorio, Simulators) or free to play games (League of Legends, Fortnite) where you could be entertained for thousands of hours for a couple of dollars. I personally played a free to play game for 2000 hours while spending about $40 total on it.
Even movies are pretty cheap, considering we most of us watch what’s included in our monthly subscriptions of Netflix/Amazon/Disney. Even buying/renting movies works out to about 1$/hour.
Conclusion - we’re in a golden era for entertainment where the options are nearly unlimited and dirt cheap.
That's only half the gaming market by revenue. The other half is mobile gaming and those games are typically under $5.
If you count by player, then the mobile market is larger.