Obviously in the trivial case though a loop is very easy to understand. The trivial case usually, in my experience, involves iterating through the entirety of an array though anyway, in which case the map is usually more concise.
YMMV! :)
Obviously in the trivial case though a loop is very easy to understand. The trivial case usually, in my experience, involves iterating through the entirety of an array though anyway, in which case the map is usually more concise.
YMMV! :)
I like your strength/weakness observation. But if you are mutating index variables, you have a hard case, and it probably will be easier to express with a manual loop than trying to shoehorn it into awkward functional constructs.
An example is the "discard elements by a predicate" function, aka Vec::retain in Rust, std::remove in C++. Rust implements this using a for loop. Maybe it can be done with functional constructs, but it would be harder to write and to understand.
for (ElemType x : collection) {
# use x here
}
or: for (elem : collection) {
// use here
}
for dynamic languages or statically typed ones with lots of inferenceNot sure what you can do with this that:
collections.each(x -> {
// use here
})
can't.Either way, like most things in functional programming, it's often about restricting your functions so that they're easier to reason about. There's nothing special about the map function really in any pragmatic sense except when used in conjunction with the other features a good language affords.
I'm also curious if you think something like:
listOfListsmap : List (List Int) -> List (List Int)
listOfListsmap =
(List.map << List.map) (\n -> n + 1)
is easier to understand at a quick glance than a rough equivalent using those loops above: collections.forEach(x -> {
// anything could happen here to x before the inner loop processes it
// and since we're probably dealing with mutable variables, the inner loop can
presumably access things I put here (which may or may not be a problem, but is something you have to think about)
x.forEach(y -> {
// do something with y, we can do anything with x *and* y here
y = y + 1;
}
}
knowing that << is the composition function.