Processing the touches into events should take 1 C64 of power or less.
Scrolling shouldn't significantly more difficult. 1 C64 for this.
The screen is much higher resolution, so we need the power to render that, but that's offloaded to the GPU and the GPU doesn't even need to leave idle frequencies.
60fps, well what was the C64? Whatever, multiply the resources by 10.
We've now accounted for... 20 C64s of power.