That paragraph I just quoted up there is some of the sloppiest journalism I've ever seen. The analogy being drawn is completely without merit. Microsoft is "hacker" friendly because they allow people to fool around with the Kinect? And Sony is hacker unfriendly because they removed a feature (the Linux install option) that they feared would lead to massive piracy? And Google is just great because they offer bounties for security flaws? In what way are any of those facts similar? None of them are even referring to the same sort of "hacking." If Google made a game system that made its money based on licensing fees from software sales, it would do everything within its power to prevent piracy. Microsoft already does this. Running homebrew was not what Sony was trying to stop.
What I'm about to say will probably be very unpopular here. Anyway, the "hacker" (I hate their usage here... they should say cracker) excuse that they are just trying to enable homebrew software is utterly laughable as well. As soon as Geohotz was successful, numerous other companies capitalized on it and went to that next (tiny, tiny, tiny) step to enable running pirated games. Should Sony have sued Geohotz? Probably not. But what did Geohotz honestly think people were going to do with his developments? Does he want people to keep making games for the PS3? Did he honestly think that people wouldn't immediately turn around and use his progress to pirate games? The ethics of this supposed "hacker" community leave a lot to be desired, and I truly wish we could return to the old usage of the term, and stop applying it to people that are really just safe crackers and thieves.
Our laws are completely inadequate for addressing this kind of abuse now, and I dread to see what sort of draconian measures will be put in place in response to this sort of shortsighted, unethical, and lame "hacking." If you don't want a closed system, then don't buy it. This is what will give us more open systems in the future, not enabling pirates.