Also, there's been lots of serious issues with the Melee community leaders recently with sexual misconduct, so it's also possible that Nintendo just wants to distance themselves from the whole scene.
And the sexual misconduct was mainly in the Ultimate scene. Very few prominent Melee players were involved.
https://www.nintendolife.com/news/2020/12/nintendo_cancels_s...
> There were no further details, but some fans seem to think they might know what's going on...
The evo shutdown was presumably attempted to avoid any comparisons between their newest game (Brawl) and Melee; similarly, the recent shutdown probably has more to do with how bad Ultimate's online is compared to emulated Melee, rather than the mere fact that they're on an emulator in the first place. Other emulated online Melee tournaments without Ultimate have gotten away with it so far.
The switch screen is too small for local multiplayer and hooking it up to a TV w/ power is too bulky and annoying because they're picky about adapters unlike laptops. You also need a case to transport them because they turn on too easily when their buttons are exposed. A 13" laptop is way better.
(I'm not doing local multiplayer today because COVID, but I know I will in during future trips)
Other than that the game is far more responsive than Ultimate, with only 3 total frames of input latency even online, unlike the 6 frames offline and at least ten online of Ultimate.
It would be nice for Ultimate to have better latency…
Regardless, only a very small few of the top pros (Hungrybox and Axe) seem to be sensitive to the minute differences when things are working properly.
I backported an earlier version of the Metal/MoltenVK backend to Slippi which should hopefully be in the next release, whenever they get around to it. This provides decent performance on Intel Macs and ARM Macs under Rosetta 2, and ideally tides the (mac) community over until Slippi finds parity with mainline Dolphin.
So is it any wonder then why they go after hackers?