Thoughts:
You've missed some obvious issues around balancing range, special moves etc. All of which are hard to price and balance. Also, some things will not scale linearly, I expect. A particularly strong mob might only be attackable by 8 melee mobs at once. If it's a 16x strength mob itself, then maybe it wins an even "points" battle.
How damage is applied is also interesting, for example. Slow big hits vs fast small hits. Obviously continuous damage is far easier to balance, but plays un-engagingly.
Finally, whilst you could argue that health and damage are interchangable. How do you balance speed vs health? What are reasonable distributions of numbers? At what point do you create a fast ranged unit which can kite melee indefinitely etc.
basically even in a boring game, there's a lot to think about - and your playerbase if you get one will jsut be better than your devs at finding power spikes/discontinuities.