Thanks! This is why I say the project is as much social as it is technical. The technical topics are definitely important, but the project as a whole invites scrutiny not just from developers, security engineers, etc, but also from those interested in or critical of how consent and control work in technical means, what it means to be intimate over remote mediums, etc...
As an example, one of the things I was working on right before COVID-19 hit was a book chapter on digital proxemics, i.e. how we map and relate personal space in digital realms. This project and how it's been utilized to augment online intimacy was a big part of that, and I turned in the book chapter to the publisher the week COVID-19 lockdowns started to hit in the US (still no pub date tho :( ), so it's been a lot of seeing how those ideas play out in large scale since.