I'll take it you didn't play Skyward Sword? :P
I think Animal Crossing is also a bit different—it's an experience that's designed to slow you down and make you relax. The speed is a part of what makes it comforting.
I think Skyward Sword gets a bad rap. It's one of my favourite games, probably tied for my 3rd favourite Zelda game.
The tutorials are super annoying.
It will be interesting to replay the game in Dolphin some day with a more accurate motion controller.
Actually, it appears possible to use Switch controllers with Dolphin using this[1]. I may have to set this up in the near future.
Skyward Sword's overworld is oozing with rich and evocative atmosphere, too. If you take away the Gothic veneer, Twilight Princess is almost sterile in comparison.
It's a great game that gets blamed for small pitfalls.
I do also love the dungeons/bosses and atmosphere in Skyward Sword however, and have to agree that it is where bosses peaked.
Notably, if you read interviews with the developers, this is precisely what they were going for with the overworld.
It was a great idea that didn't pan out because, for whatever reason, the over-world areas simply weren't as well designed as the real dungeons. Fi interrupting you every 30 seconds didn't help either, of course.
I think if I hadn't been able to do either one of those, I would have gotten really frustrated though.
Between it being incredibly uncomfortable to play (in my situation) and Fi coming up every five minutes to hand-hold me, it was not my favourite thing.
BotW felt freer. I could explore at my own pace and defeat enemies in many more ways than using my weapons. I could use Sheikah Slate abilities, push rocks, send them marching off cliffs, freeze them then plonk them in deep water, etc.
Skyward Sword punished me for sitting still at a desk. BotW didn't. I gave up on Skyward Sword partway during the first temple — which took two four-hour streams to arrive at!
But I miss being able to break into a sprint, then at the right moment, jerk my left hand to roll through an enemy's legs and get behind them, spin around and draw my sword while they're figuring out where I went. Or chase them off a cliff with my little remote controlled dronebug. The combat does eventually get a lot more creative than at the start, and the enemies in Skyward Sword (bokoblins especially) felt like they had a lot more personality.