So I'm wondering -- is game industry crunch so popular (majority of game studios seem to be doing it) for reasons that having nothing to do with increasing individual worker output?
In the case of Japan in particular there is also a strong tradition of doing long but very unproductive work hours because presence is prized over productivity .
Or are games really "special" in some way (for example because there is some evidence that people can sustain normally unsustainable productivy/weekly hours ratios for "passion projects")?
Does anyone have any good studies or anectodal evidence from their own experience (focussed 30-50 hour week vs crunch for several weeks)?